PLIB 1.8.5+ r2173 from http://plib.svn.sourceforge.net/svnroot/plib/trunk
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<META http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<TITLE>PLIB Tools Home Page</TITLE>
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</HEAD>
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<BODY text="#B5A642" link="#8FFF8F" vlink="#18A515" alink="#20336B" bgcolor="#005000" background="../../doc/marble.png">
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<TABLE>
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<TR>
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<TD>
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<IMG SRC="../../doc/plib_logo.png" ALT="PLIB Logo" width=256 height=245>
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<br>
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</TD>
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<TD>
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<center>
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<H1>
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<FONT SIZE=9>S</FONT><FONT SIZE=5>TEVE'S</FONT>
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<FONT SIZE=9>P</FONT><FONT SIZE=5>ORTABLE</FONT>
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<FONT SIZE=9>G</FONT><FONT SIZE=5>AME</FONT>
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<FONT SIZE=9>T</FONT><FONT SIZE=5>OOLS</FONT>
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<FONT SIZE=9>P</FONT><FONT SIZE=5>AGE.</FONT>
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</H1>
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</center>
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</TD>
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<TD>
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<ul>
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When the only tool you have is a hammer<br>
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every problem starts to look like a nail.
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</ul>
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<center>
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<A href="http://sourceforge.net">
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<IMG src="http://sourceforge.net/sflogo.php?group_id=382&type=1" width="88" height="31" border="0" ALT="Sourceforge Logo"></A>
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</center>
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</TD>
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</TR>
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</TABLE>
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<H1>Useful Utility Tools for PLIB Applications.</H1>
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This is a suite of tools that will hopefully prove useful for the
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developers or users of PLIB-based applications. Currently, there is only one tool:
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<H1>The "af2rgb" texture converter.</H1>
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This portable utility converts textures, that is 2D bitmaps. It converts *.?af files as used with (old) Micro$oft
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Flightsimulator into .rgb files that are understood by all plib versions. New plib versions can handle
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*.?af textures, so this tool is only needed if you want to use the textures
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with an old (for example 1.2.0) version of plib.
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<BR><BR>
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The usage is very simple:<BR>
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Go into the path of the textures you want to convert and call af2rgb.
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The program will handle all *.?af files in that path (and ignore all other files).
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As a parameter, give it the path where the new textures shall be placed.
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If you don't give it a path, then they will be written into the current dir.
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The new filename is always lowercase, so that the case is defined for the Un*x crowd.
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The first letter of the extension is added to the filename, so that it is unique.
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For example, lets say you have navion.1af and Navion.2af in your path. Af2rgb will create files
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called navion1.rgb and navion2.rgb.
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<hr>
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<ADDRESS>
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<A HREF="http://www.sjbaker.org">
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Steve J. Baker.</A>
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<<A HREF="mailto:sjbaker1@airmail.net">sjbaker1@airmail.net</A>>
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</ADDRESS>
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</BODY>
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</HTML>
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