/* This file is part of TTT3D - Steve's 3D TicTacToe Player. Copyright (C) 2001 Steve Baker TTT3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. TTT3D is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with TTT3D; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For further information visit http://plib.sourceforge.net $Id: material.cxx 1465 2002-08-30 14:05:59Z wolfram_kuss $ */ #include "p3d.h" ssgSimpleState *default_gst, *O_gst, *X_gst, *ground_gst, *ctrls_gst ; static Material gs_setup [] = { /* gst texture_map clamp, trans,aref,light,frctn,0 */ { &default_gst, "", FALSE, TRUE , 0.0f, FALSE, 1.0, 0 }, { & ground_gst, "images/ground.rgb", FALSE, FALSE, 0.2f, FALSE, 1.0, 0 }, { & ctrls_gst, "images/controls.rgb",FALSE, TRUE , 0.2f, FALSE, 1.0, 0 }, { & X_gst, "images/X.rgb" , FALSE, FALSE, 0.2f, TRUE , 1.0, 0 }, { & O_gst, "images/O.rgb" , FALSE, FALSE, 0.2f, TRUE , 1.0, 0 }, { NULL, "", FALSE, FALSE, 0.0, FALSE, 1.0, 0 } } ; void Material::install ( int index ) { *gst = new ssgSimpleState ; (*gst) -> ref () ; (*gst) -> setExternalPropertyIndex ( index ) ; if ( texture_map [ 0 ] != '\0' ) { (*gst) -> setTexture ( texture_map, !clamp_tex, !clamp_tex ) ; (*gst) -> enable ( GL_TEXTURE_2D ) ; } else (*gst) -> disable ( GL_TEXTURE_2D ) ; if ( lighting ) (*gst) -> enable ( GL_LIGHTING ) ; else (*gst) -> disable ( GL_LIGHTING ) ; (*gst) -> setShadeModel ( GL_SMOOTH ) ; (*gst) -> disable ( GL_COLOR_MATERIAL ) ; (*gst) -> enable ( GL_CULL_FACE ) ; (*gst) -> setColourMaterial ( GL_AMBIENT_AND_DIFFUSE ) ; (*gst) -> setMaterial ( GL_AMBIENT, 0.3f, 0.3f, 0.3f, 1 ) ; (*gst) -> setMaterial ( GL_DIFFUSE, 1, 1, 1, 1 ) ; (*gst) -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ; (*gst) -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ; (*gst) -> setShininess ( 0 ) ; if ( transparency ) { (*gst) -> setTranslucent () ; (*gst) -> enable ( GL_ALPHA_TEST ) ; (*gst) -> setAlphaClamp ( alpha_ref ) ; (*gst) -> enable ( GL_BLEND ) ; } else { (*gst) -> setOpaque () ; (*gst) -> disable ( GL_BLEND ) ; } } static ssgState *getAppState ( char *fname ) { if ( fname == NULL || fname[0] == '\0' ) return gs_setup [ 0 ] . getState() ; char *fn ; /* Remove all leading path information. */ for ( fn = & fname [ strlen ( fname ) - 1 ] ; fn != fname && *fn != '/' ; fn-- ) /* Search back for a '/' */ ; if ( *fn == '/' ) fn++ ; char basename [ 1024 ] ; strcpy ( basename, fn ) ; /* Remove last trailing extension. */ for ( fn = & basename [ strlen ( basename ) - 1 ] ; fn != basename && *fn != '.' ; fn-- ) /* Search back for a '.' */ ; if ( *fn == '.' ) *fn = '\0' ; for ( int i = 0 ; ! gs_setup [ i ] . isNull () ; i++ ) { char *fname2 = gs_setup [ i ] . getTexFname () ; if ( fname2 != NULL && fname2[0] != '\0' ) { char *fn2 ; /* Remove all leading path information. */ for ( fn2 = & fname2 [ strlen ( fname2 ) -1 ] ; fn2 != fname2 && *fn2 != '/' ; fn2-- ) /* Search back for a '/' */ ; if ( *fn2 == '/' ) fn2++ ; char basename2 [ 1024 ] ; strcpy ( basename2, fn2 ) ; /* Remove last trailing extension. */ for ( fn2 = & basename2 [ strlen ( basename2 ) - 1 ] ; fn2 != basename2 && *fn2 != '.' ; fn2-- ) /* Search back for a '.' */ ; if ( *fn2 == '.' ) *fn2 = '\0' ; if ( strcmp ( basename, basename2 ) == 0 ) return gs_setup [ i ] . getState() ; } } return NULL ; } void initMaterials () { for ( int i = 0 ; ! gs_setup [ i ] . isNull () ; i++ ) gs_setup [ i ] . install ( i ) ; ssgSetAppStateCallback ( getAppState ) ; } /*Material *getMaterial ( ssgState *s ) { return & ( gs_setup [ s -> getExternalPropertyIndex () ] ) ; } Material *getMaterial ( ssgLeaf *l ) { return getMaterial ( l -> getState () ) ; }*/