/* This file is part of TTT3D - Steve's 3D TicTacToe Player. Copyright (C) 2001 Steve Baker TTT3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. TTT3D is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with TTT3D; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For further information visit http://plib.sourceforge.net $Id: sound.h 1427 2002-08-18 00:09:46Z ude $ */ #define SOUND_AHOOGA 0 #define SOUND_CLAP 1 #define SOUND_FROG 2 #define SOUND_GLASBK 3 #define SOUND_POP 4 #define SOUND_UGH 5 #define SOUND_WHO_ELSE 6 class SoundSystem { char current_track [ 256 ] ; slScheduler *sched ; public: SoundSystem () ; void update () ; void playSfx ( int sound ) ; void setSafetyMargin ( float t = 0.25 ) { sched -> setSafetyMargin ( t ) ; } void change_track ( const char *fname ) ; void disable_music () ; void enable_music () ; void disable_sfx () ; void enable_sfx () ; } ;