123 lines
2.6 KiB
C++
123 lines
2.6 KiB
C++
/*
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This file is part of TTT3D - Steve's 3D TicTacToe Player.
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Copyright (C) 2001 Steve Baker
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TTT3D is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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TTT3D is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TTT3D; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: sound.cxx 1427 2002-08-18 00:09:46Z ude $
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*/
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#include "p3d.h"
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struct Sound
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{
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const char *fname ;
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slSample *s ;
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} ;
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static Sound sfx [] =
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{
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{ "wavs/ahooga.wav" , NULL },
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{ "wavs/clap.wav" , NULL },
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{ "wavs/frog.wav" , NULL },
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{ "wavs/glasbk.wav" , NULL },
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{ "wavs/pop.wav" , NULL },
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{ "wavs/ugh.wav" , NULL },
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{ "wavs/who_else.wav" , NULL },
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{ NULL, NULL }
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} ;
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static int music_off = FALSE ;
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static int sfx_off = FALSE ;
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void SoundSystem::disable_music ()
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{
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sched -> stopMusic () ;
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sched -> update () ; /* Ugh! Nasty Kludge! */
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sched -> update () ; /* Ugh! Nasty Kludge! */
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music_off = TRUE ;
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}
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void SoundSystem::change_track ( const char *fname )
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{
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if ( fname == NULL )
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fname = "" ;
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if ( strcmp ( fname, current_track ) != 0 )
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{
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strcpy ( current_track, fname ) ;
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if ( ! music_off )
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enable_music () ;
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}
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}
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void SoundSystem::enable_music ()
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{
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sched -> stopMusic () ;
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if ( current_track [ 0 ] != '\0' )
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sched -> loopMusic ( current_track ) ;
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music_off = FALSE ;
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}
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void SoundSystem::disable_sfx () { sfx_off = TRUE ; }
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void SoundSystem:: enable_sfx () { sfx_off = FALSE ; }
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void SoundSystem::playSfx ( int sfx_num )
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{
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if ( ! sfx_off )
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sched -> playSample ( sfx[sfx_num].s, 1, SL_SAMPLE_MUTE, 2, NULL ) ;
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}
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SoundSystem::SoundSystem ()
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{
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sched = new slScheduler ;
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setSafetyMargin () ;
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for ( Sound *currsfx = &(sfx[0]) ; currsfx -> fname != NULL ; currsfx++ )
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currsfx -> s = new slSample ( currsfx -> fname, sched ) ;
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enable_sfx () ;
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change_track ( "" ) ;
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enable_music () ;
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}
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void SoundSystem::update ()
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{
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/*
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Comment this next line out if the
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sound causes big glitches on your
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IRIX machine!
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*/
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sched -> update () ;
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}
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