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123 lines
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C++

/*
This file is part of TTT3D - Steve's 3D TicTacToe Player.
Copyright (C) 2001 Steve Baker
TTT3D is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
TTT3D is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TTT3D; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: sound.cxx 1427 2002-08-18 00:09:46Z ude $
*/
#include "p3d.h"
struct Sound
{
const char *fname ;
slSample *s ;
} ;
static Sound sfx [] =
{
{ "wavs/ahooga.wav" , NULL },
{ "wavs/clap.wav" , NULL },
{ "wavs/frog.wav" , NULL },
{ "wavs/glasbk.wav" , NULL },
{ "wavs/pop.wav" , NULL },
{ "wavs/ugh.wav" , NULL },
{ "wavs/who_else.wav" , NULL },
{ NULL, NULL }
} ;
static int music_off = FALSE ;
static int sfx_off = FALSE ;
void SoundSystem::disable_music ()
{
sched -> stopMusic () ;
sched -> update () ; /* Ugh! Nasty Kludge! */
sched -> update () ; /* Ugh! Nasty Kludge! */
music_off = TRUE ;
}
void SoundSystem::change_track ( const char *fname )
{
if ( fname == NULL )
fname = "" ;
if ( strcmp ( fname, current_track ) != 0 )
{
strcpy ( current_track, fname ) ;
if ( ! music_off )
enable_music () ;
}
}
void SoundSystem::enable_music ()
{
sched -> stopMusic () ;
if ( current_track [ 0 ] != '\0' )
sched -> loopMusic ( current_track ) ;
music_off = FALSE ;
}
void SoundSystem::disable_sfx () { sfx_off = TRUE ; }
void SoundSystem:: enable_sfx () { sfx_off = FALSE ; }
void SoundSystem::playSfx ( int sfx_num )
{
if ( ! sfx_off )
sched -> playSample ( sfx[sfx_num].s, 1, SL_SAMPLE_MUTE, 2, NULL ) ;
}
SoundSystem::SoundSystem ()
{
sched = new slScheduler ;
setSafetyMargin () ;
for ( Sound *currsfx = &(sfx[0]) ; currsfx -> fname != NULL ; currsfx++ )
currsfx -> s = new slSample ( currsfx -> fname, sched ) ;
enable_sfx () ;
change_track ( "" ) ;
enable_music () ;
}
void SoundSystem::update ()
{
/*
Comment this next line out if the
sound causes big glitches on your
IRIX machine!
*/
sched -> update () ;
}