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plib/demos/ttt3d/src/gfx.cxx
T

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C++

/*
This file is part of TTT3D - Steve's 3D TicTacToe Player.
Copyright (C) 2001 Steve Baker
TTT3D is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
TTT3D is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TTT3D; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: gfx.cxx 1465 2002-08-30 14:05:59Z wolfram_kuss $
*/
#include "p3d.h"
static unsigned int lastGLUTKeystroke = 0 ;
static void getGLUTSpecialKeystroke ( int key, int, int )
{
lastGLUTKeystroke = 256 + key ;
}
static void getGLUTKeystroke ( unsigned char key, int, int )
{
lastGLUTKeystroke = key ;
}
int getGLUTKeystroke ()
{
int k = lastGLUTKeystroke ;
lastGLUTKeystroke = 0 ;
return k ;
}
static void reshape ( int w, int h )
{
glViewport ( 0, 0, w, h ) ;
}
static void initWindow ( int w, int h )
{
int fake_argc = 1 ;
char *fake_argv[3] ;
fake_argv[0] = "TTT3D" ;
fake_argv[1] = "TTT3D by Steve Baker." ;
fake_argv[2] = NULL ;
glutInitWindowPosition ( 0, 0 ) ;
glutInitWindowSize ( w, h ) ;
glutInit ( &fake_argc, fake_argv ) ;
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
glutCreateWindow ( fake_argv[1] ) ;
glutDisplayFunc ( ttt3dMainLoop ) ;
glutKeyboardFunc ( getGLUTKeystroke ) ;
glutSpecialFunc ( getGLUTSpecialKeystroke ) ;
glutReshapeFunc ( reshape ) ;
#ifndef WIN32
glutIdleFunc ( glutPostRedisplay ) ;
#endif
}
GFX::GFX ()
{
initWindow ( 640, 480 ) ;
ssgInit () ;
static int firsttime = 1 ;
if ( firsttime )
{
firsttime = 0 ;
initMaterials () ;
}
ssgSetFOV ( 75.0f, 0.0f ) ;
ssgSetNearFar ( 0.01f, 10.0f ) ;
sgCoord cam ;
sgSetVec3 ( cam.xyz, 0, 0, 0 ) ;
sgSetVec3 ( cam.hpr, 0, 0, 0 ) ;
ssgSetCamera ( & cam ) ;
}
void GFX::update ()
{
sgVec3 sunposn ;
sgVec4 skycol ;
sgVec4 white = { 1.0, 1.0, 1.0, 1.0 } ;
sgSetVec3 ( sunposn, -0.2f, -0.5f, 0.2f ) ;
sgSetVec4 ( skycol, 0.4f, 0.4f, 0.8f, 1.0f ) ;
ssgGetLight ( 0 ) -> setPosition ( sunposn ) ;
ssgGetLight ( 0 ) -> setColour ( GL_AMBIENT , white ) ;
ssgGetLight ( 0 ) -> setColour ( GL_DIFFUSE , white ) ;
ssgGetLight ( 0 ) -> setColour ( GL_SPECULAR, white ) ;
/* Clear the screen */
glClearColor ( skycol[0], skycol[1], skycol[2], skycol[3] ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
glEnable ( GL_DEPTH_TEST ) ;
glFogf ( GL_FOG_DENSITY, 3.0f / 100.0f ) ;
glFogfv( GL_FOG_COLOR , skycol ) ;
glFogf ( GL_FOG_START , 0.0 ) ;
glFogi ( GL_FOG_MODE , GL_EXP ) ;
glHint ( GL_FOG_HINT , GL_NICEST ) ;
sgCoord cam ;
sgSetVec3 ( cam.xyz, 0, 0, 0 ) ;
sgSetVec3 ( cam.hpr, 0, 0, 0 ) ;
ssgSetCamera ( & cam ) ;
glEnable ( GL_FOG ) ;
ssgCullAndDraw ( scene ) ;
glDisable ( GL_FOG ) ;
}
void GFX::done ()
{
glutPostRedisplay () ;
glutSwapBuffers () ;
}