176 lines
4.6 KiB
C++
176 lines
4.6 KiB
C++
/*
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This file is part of TTT3D - Steve's 3D TicTacToe Player.
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Copyright (C) 2001 Steve Baker
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TTT3D is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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TTT3D is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TTT3D; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: material.cxx 1465 2002-08-30 14:05:59Z wolfram_kuss $
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*/
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#include "p3d.h"
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ssgSimpleState *default_gst, *O_gst, *X_gst, *ground_gst, *ctrls_gst ;
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static Material gs_setup [] =
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{
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/* gst texture_map clamp, trans,aref,light,frctn,0 */
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{ &default_gst, "", FALSE, TRUE , 0.0f, FALSE, 1.0, 0 },
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{ & ground_gst, "images/ground.rgb", FALSE, FALSE, 0.2f, FALSE, 1.0, 0 },
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{ & ctrls_gst, "images/controls.rgb",FALSE, TRUE , 0.2f, FALSE, 1.0, 0 },
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{ & X_gst, "images/X.rgb" , FALSE, FALSE, 0.2f, TRUE , 1.0, 0 },
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{ & O_gst, "images/O.rgb" , FALSE, FALSE, 0.2f, TRUE , 1.0, 0 },
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{ NULL, "", FALSE, FALSE, 0.0, FALSE, 1.0, 0 }
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} ;
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void Material::install ( int index )
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{
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*gst = new ssgSimpleState ;
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(*gst) -> ref () ;
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(*gst) -> setExternalPropertyIndex ( index ) ;
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if ( texture_map [ 0 ] != '\0' )
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{
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(*gst) -> setTexture ( texture_map, !clamp_tex, !clamp_tex ) ;
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(*gst) -> enable ( GL_TEXTURE_2D ) ;
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}
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else
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(*gst) -> disable ( GL_TEXTURE_2D ) ;
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if ( lighting )
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(*gst) -> enable ( GL_LIGHTING ) ;
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else
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(*gst) -> disable ( GL_LIGHTING ) ;
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(*gst) -> setShadeModel ( GL_SMOOTH ) ;
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(*gst) -> disable ( GL_COLOR_MATERIAL ) ;
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(*gst) -> enable ( GL_CULL_FACE ) ;
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(*gst) -> setColourMaterial ( GL_AMBIENT_AND_DIFFUSE ) ;
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(*gst) -> setMaterial ( GL_AMBIENT, 0.3f, 0.3f, 0.3f, 1 ) ;
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(*gst) -> setMaterial ( GL_DIFFUSE, 1, 1, 1, 1 ) ;
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(*gst) -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ;
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(*gst) -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
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(*gst) -> setShininess ( 0 ) ;
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if ( transparency )
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{
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(*gst) -> setTranslucent () ;
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(*gst) -> enable ( GL_ALPHA_TEST ) ;
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(*gst) -> setAlphaClamp ( alpha_ref ) ;
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(*gst) -> enable ( GL_BLEND ) ;
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}
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else
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{
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(*gst) -> setOpaque () ;
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(*gst) -> disable ( GL_BLEND ) ;
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}
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}
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static ssgState *getAppState ( char *fname )
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{
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if ( fname == NULL || fname[0] == '\0' )
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return gs_setup [ 0 ] . getState() ;
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char *fn ;
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/* Remove all leading path information. */
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for ( fn = & fname [ strlen ( fname ) - 1 ] ; fn != fname &&
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*fn != '/' ; fn-- )
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/* Search back for a '/' */ ;
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if ( *fn == '/' )
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fn++ ;
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char basename [ 1024 ] ;
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strcpy ( basename, fn ) ;
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/* Remove last trailing extension. */
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for ( fn = & basename [ strlen ( basename ) - 1 ] ; fn != basename &&
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*fn != '.' ; fn-- )
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/* Search back for a '.' */ ;
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if ( *fn == '.' )
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*fn = '\0' ;
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for ( int i = 0 ; ! gs_setup [ i ] . isNull () ; i++ )
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{
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char *fname2 = gs_setup [ i ] . getTexFname () ;
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if ( fname2 != NULL && fname2[0] != '\0' )
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{
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char *fn2 ;
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/* Remove all leading path information. */
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for ( fn2 = & fname2 [ strlen ( fname2 ) -1 ] ; fn2 != fname2 &&
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*fn2 != '/' ; fn2-- )
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/* Search back for a '/' */ ;
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if ( *fn2 == '/' )
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fn2++ ;
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char basename2 [ 1024 ] ;
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strcpy ( basename2, fn2 ) ;
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/* Remove last trailing extension. */
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for ( fn2 = & basename2 [ strlen ( basename2 ) - 1 ] ; fn2 != basename2 &&
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*fn2 != '.' ; fn2-- )
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/* Search back for a '.' */ ;
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if ( *fn2 == '.' )
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*fn2 = '\0' ;
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if ( strcmp ( basename, basename2 ) == 0 )
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return gs_setup [ i ] . getState() ;
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}
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}
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return NULL ;
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}
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void initMaterials ()
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{
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for ( int i = 0 ; ! gs_setup [ i ] . isNull () ; i++ )
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gs_setup [ i ] . install ( i ) ;
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ssgSetAppStateCallback ( getAppState ) ;
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}
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/*Material *getMaterial ( ssgState *s )
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{
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return & ( gs_setup [ s -> getExternalPropertyIndex () ] ) ;
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}
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Material *getMaterial ( ssgLeaf *l )
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{
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return getMaterial ( l -> getState () ) ;
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}*/
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