Files
plib/demos/ttt3d/src/material.cxx
T

176 lines
4.6 KiB
C++

/*
This file is part of TTT3D - Steve's 3D TicTacToe Player.
Copyright (C) 2001 Steve Baker
TTT3D is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
TTT3D is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TTT3D; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: material.cxx 1465 2002-08-30 14:05:59Z wolfram_kuss $
*/
#include "p3d.h"
ssgSimpleState *default_gst, *O_gst, *X_gst, *ground_gst, *ctrls_gst ;
static Material gs_setup [] =
{
/* gst texture_map clamp, trans,aref,light,frctn,0 */
{ &default_gst, "", FALSE, TRUE , 0.0f, FALSE, 1.0, 0 },
{ & ground_gst, "images/ground.rgb", FALSE, FALSE, 0.2f, FALSE, 1.0, 0 },
{ & ctrls_gst, "images/controls.rgb",FALSE, TRUE , 0.2f, FALSE, 1.0, 0 },
{ & X_gst, "images/X.rgb" , FALSE, FALSE, 0.2f, TRUE , 1.0, 0 },
{ & O_gst, "images/O.rgb" , FALSE, FALSE, 0.2f, TRUE , 1.0, 0 },
{ NULL, "", FALSE, FALSE, 0.0, FALSE, 1.0, 0 }
} ;
void Material::install ( int index )
{
*gst = new ssgSimpleState ;
(*gst) -> ref () ;
(*gst) -> setExternalPropertyIndex ( index ) ;
if ( texture_map [ 0 ] != '\0' )
{
(*gst) -> setTexture ( texture_map, !clamp_tex, !clamp_tex ) ;
(*gst) -> enable ( GL_TEXTURE_2D ) ;
}
else
(*gst) -> disable ( GL_TEXTURE_2D ) ;
if ( lighting )
(*gst) -> enable ( GL_LIGHTING ) ;
else
(*gst) -> disable ( GL_LIGHTING ) ;
(*gst) -> setShadeModel ( GL_SMOOTH ) ;
(*gst) -> disable ( GL_COLOR_MATERIAL ) ;
(*gst) -> enable ( GL_CULL_FACE ) ;
(*gst) -> setColourMaterial ( GL_AMBIENT_AND_DIFFUSE ) ;
(*gst) -> setMaterial ( GL_AMBIENT, 0.3f, 0.3f, 0.3f, 1 ) ;
(*gst) -> setMaterial ( GL_DIFFUSE, 1, 1, 1, 1 ) ;
(*gst) -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ;
(*gst) -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
(*gst) -> setShininess ( 0 ) ;
if ( transparency )
{
(*gst) -> setTranslucent () ;
(*gst) -> enable ( GL_ALPHA_TEST ) ;
(*gst) -> setAlphaClamp ( alpha_ref ) ;
(*gst) -> enable ( GL_BLEND ) ;
}
else
{
(*gst) -> setOpaque () ;
(*gst) -> disable ( GL_BLEND ) ;
}
}
static ssgState *getAppState ( char *fname )
{
if ( fname == NULL || fname[0] == '\0' )
return gs_setup [ 0 ] . getState() ;
char *fn ;
/* Remove all leading path information. */
for ( fn = & fname [ strlen ( fname ) - 1 ] ; fn != fname &&
*fn != '/' ; fn-- )
/* Search back for a '/' */ ;
if ( *fn == '/' )
fn++ ;
char basename [ 1024 ] ;
strcpy ( basename, fn ) ;
/* Remove last trailing extension. */
for ( fn = & basename [ strlen ( basename ) - 1 ] ; fn != basename &&
*fn != '.' ; fn-- )
/* Search back for a '.' */ ;
if ( *fn == '.' )
*fn = '\0' ;
for ( int i = 0 ; ! gs_setup [ i ] . isNull () ; i++ )
{
char *fname2 = gs_setup [ i ] . getTexFname () ;
if ( fname2 != NULL && fname2[0] != '\0' )
{
char *fn2 ;
/* Remove all leading path information. */
for ( fn2 = & fname2 [ strlen ( fname2 ) -1 ] ; fn2 != fname2 &&
*fn2 != '/' ; fn2-- )
/* Search back for a '/' */ ;
if ( *fn2 == '/' )
fn2++ ;
char basename2 [ 1024 ] ;
strcpy ( basename2, fn2 ) ;
/* Remove last trailing extension. */
for ( fn2 = & basename2 [ strlen ( basename2 ) - 1 ] ; fn2 != basename2 &&
*fn2 != '.' ; fn2-- )
/* Search back for a '.' */ ;
if ( *fn2 == '.' )
*fn2 = '\0' ;
if ( strcmp ( basename, basename2 ) == 0 )
return gs_setup [ i ] . getState() ;
}
}
return NULL ;
}
void initMaterials ()
{
for ( int i = 0 ; ! gs_setup [ i ] . isNull () ; i++ )
gs_setup [ i ] . install ( i ) ;
ssgSetAppStateCallback ( getAppState ) ;
}
/*Material *getMaterial ( ssgState *s )
{
return & ( gs_setup [ s -> getExternalPropertyIndex () ] ) ;
}
Material *getMaterial ( ssgLeaf *l )
{
return getMaterial ( l -> getState () ) ;
}*/