52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*
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This file is part of TTT3D - Steve's 3D TicTacToe Player.
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Copyright (C) 2001 Steve Baker
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TTT3D is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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TTT3D is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TTT3D; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: material.h 1427 2002-08-18 00:09:46Z ude $
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*/
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struct Material
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{
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public:
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ssgSimpleState **gst ;
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char *texture_map ;
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int clamp_tex ;
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int transparency ;
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float alpha_ref ;
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int lighting ;
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float friction ;
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unsigned int flags ;
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int isNull () { return gst == NULL ; } ;
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void install ( int index ) ;
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ssgState *getState () { return *gst ; }
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char *getTexFname () { return texture_map ; }
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} ;
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void initMaterials () ;
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/*Material *getMaterial ( ssgState *s ) ;
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Material *getMaterial ( ssgLeaf *l ) ;*/
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extern ssgSimpleState *default_gst, *O_gst, *X_gst, *ground_gst, *ctrls_gst ;
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