91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/*
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This file is part of TTT3D - Steve's 3D TicTacToe Player.
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Copyright (C) 2001 Steve Baker
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TTT3D is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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TTT3D is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TTT3D; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: puzzle.h 1427 2002-08-18 00:09:46Z ude $
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*/
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#define MAX_GRID 4
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class Puzzle
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{
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sgCoord pos ;
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int sel [ 3 ] ;
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ssgTransform *spin ;
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ssgTransform *selector ;
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ssgTransform *ground ;
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Cell *cell [ MAX_GRID ][ MAX_GRID ][ MAX_GRID ] ;
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int game_state ;
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public:
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Puzzle () ;
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~Puzzle () ;
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void reset () ;
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void update () ;
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int getGameState () { return game_state ; }
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void setGameState ( int gs ) { game_state = gs ; }
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int gameOver () { return game_state != STILL_PLAYING ; }
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void cursor ( int x, int y, int z )
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{
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sel[0] = x & 3 ;
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sel[1] = y & 3 ;
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sel[2] = z & 3 ;
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}
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int getCx () { return sel[0] ; }
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int getCy () { return sel[1] ; }
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int getCz () { return sel[2] ; }
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void step_up () { pos . xyz [ 1 ] += 0.5f ; spin->setTransform(&pos); }
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void step_down () { pos . xyz [ 1 ] -= 0.5f ; spin->setTransform(&pos); }
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void spin_up () { pos . hpr [ 2 ] += 5.0f ; spin->setTransform(&pos); }
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void spin_down () { pos . hpr [ 2 ] -= 5.0f ; spin->setTransform(&pos); }
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void spin_left () { pos . hpr [ 0 ] -= 5.0f ; spin->setTransform(&pos); }
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void spin_right () { pos . hpr [ 0 ] += 5.0f ; spin->setTransform(&pos); }
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void cursor_up () { cursor(sel[0],sel[1],sel[2]+1) ; }
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void cursor_down () { cursor(sel[0],sel[1],sel[2]-1) ; }
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void cursor_in () { cursor(sel[0],sel[1]+1,sel[2]) ; }
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void cursor_out () { cursor(sel[0],sel[1]-1,sel[2]) ; }
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void cursor_left () { cursor(sel[0]-1,sel[1],sel[2]) ; }
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void cursor_right () { cursor(sel[0]+1,sel[1],sel[2]) ; }
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void put_empty() { cell[sel[0]][sel[1]][sel[2]]->set(WIRE_CELL) ; }
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void put_X () { cell[sel[0]][sel[1]][sel[2]]->set( X_CELL) ; }
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void put_O () { cell[sel[0]][sel[1]][sel[2]]->set( O_CELL) ; }
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void put_empty ( int x, int y, int z ) { cell[x][y][z] -> set (WIRE_CELL);}
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void put_X ( int x, int y, int z ) { cell[x][y][z] -> set ( X_CELL) ; }
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void put_O ( int x, int y, int z ) { cell[x][y][z] -> set ( O_CELL) ; }
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ssgTransform *getSSG () { return spin ; }
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} ;
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