New textured moon and rewritten/restructured Astro code contributed by Durk
Talsma.
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/**************************************************************************
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* solarsystem.hxx
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* Written by Durk Talsma. Originally started October 1997, for distribution
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* with the FlightGear project. Version 2 was written in August and
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* September 1998. This code is based upon algorithms and data kindly
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* provided by Mr. Paul Schlyter. (pausch@saaf.se).
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#ifndef _SOLARSYSTEM_H_
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#define _SOLARSYSTEM_H_
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#include <Time/light.hxx>
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#include <Time/fg_time.hxx>
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#include <Main/views.hxx>
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#include "star.hxx"
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#include "moon.hxx"
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#include "mercury.hxx"
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#include "venus.hxx"
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#include "mars.hxx"
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#include "jupiter.hxx"
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#include "saturn.hxx"
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#include "uranus.hxx"
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#include "neptune.hxx"
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#include "pluto.hxx"
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extern fgLIGHT cur_light_params;
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extern fgTIME cur_time_params;
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extern fgVIEW current_view;
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class SolarSystem
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{
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private:
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Star* ourSun;
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Moon* earthsMoon;
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Mercury* mercury;
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Venus* venus;
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Mars* mars;
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Jupiter* jupiter;
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Saturn* saturn;
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Uranus* uranus;
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Neptune* neptune;
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//Pluto* pluto;
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GLint displayList;
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double scaleMagnitude(double magn);
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void addPlanetToList(double ra, double dec, double magn);
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public:
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SolarSystem(fgTIME *t);
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Star *getSun();
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~SolarSystem();
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static SolarSystem *theSolarSystem; // thanks to Bernie Bright!
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void rebuild();
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friend void solarSystemRebuild();
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void draw();
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};
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inline Star * SolarSystem::getSun()
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{
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return ourSun;
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}
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inline void SolarSystem::draw()
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{
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xglCallList(displayList);
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}
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extern void solarSystemRebuild();
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#endif // _SOLARSYSTEM_H_
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