diff --git a/simgear/scene/material/Effect.cxx b/simgear/scene/material/Effect.cxx index 33ceacda..b4c010f4 100644 --- a/simgear/scene/material/Effect.cxx +++ b/simgear/scene/material/Effect.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2008 - 2009 Tim Moore timoore@redhat.com +// Copyright (C) 2008 - 2010 Tim Moore timoore33@gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public @@ -868,6 +868,8 @@ InstallAttributeBuilder installShaderProgram("program"); EffectNameValue uniformTypesInit[] = { + {"bool", Uniform::BOOL}, + {"int", Uniform::INT}, {"float", Uniform::FLOAT}, {"float-vec3", Uniform::FLOAT_VEC3}, {"float-vec4", Uniform::FLOAT_VEC4}, @@ -906,6 +908,12 @@ struct UniformBuilder :public PassAttributeBuilder if (!typeProp) { props::Type propType = valProp->getType(); switch (propType) { + case props::BOOL: + uniformType = Uniform::BOOL; + break; + case props::INT: + uniformType = Uniform::INT; + break; case props::FLOAT: case props::DOUBLE: break; // default float type; @@ -1181,6 +1189,9 @@ bool makeParametersFromStateSet(SGPropertyNode* effectRoot, const StateSet* ss) } } makeChild(paramRoot, "cull-face")->setStringValue(cullFaceString); + // Macintosh ATI workaround + bool vertexTwoSide = cullFaceString == "off"; + makeChild(paramRoot, "vertex-program-two-side")->setValue(vertexTwoSide); const BlendFunc* blendFunc = getStateAttribute(ss); SGPropertyNode* blendNode = makeChild(paramRoot, "blend"); if (blendFunc) {