Incorporated Durk's Astro/ tweaks. Includes unifying the sun position

calculation code between sun display, and other FG sections that use this
for things like lighting.
This commit is contained in:
curt
2009-09-15 18:31:29 +02:00
committed by Tim Moore
parent 3e386f51a1
commit 20cf326fec
7 changed files with 186 additions and 210 deletions
+36 -50
View File
@@ -38,7 +38,7 @@
struct CelestialCoord moonPos;
static float xMoon, yMoon, zMoon;
static GLint moon;
static GLint moon = 0;
@@ -67,8 +67,8 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
/* calculate the angle between ecliptic and equatorial coordinate
* system, in Radians */
actTime = fgCalcActTime(t);
/* ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime);*/
ecl = 0.409093 - 6.2186E-9 * actTime;
ecl = ((DEG_TO_RAD * 23.4393) - (DEG_TO_RAD * 3.563E-7) * actTime);
/*ecl = 0.409093 - 6.2186E-9 * actTime; */
/* calculate the eccentric anomaly */
eccAnom = fgCalcEccAnom(params.M, params.e);
@@ -80,8 +80,10 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
r = sqrt(xv*xv + yv*yv);
/* estimate the geocentric rectangular coordinates here */
xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i));
yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i));
xh = r * (cos (params.N) * cos (v + params.w) -
sin (params.N) * sin (v + params.w) * cos (params.i));
yh = r * (sin (params.N) * cos (v + params.w) +
cos (params.N) * sin (v + params.w) * cos (params.i));
zh = r * (sin(v + params.w) * sin(params.i));
/* calculate the ecliptic latitude and longitude here */
@@ -90,7 +92,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
/* calculate a number of perturbations, i.e. disturbances caused by
* the gravitational influence of the sun and the other mayor
* planets, the largest even have their own names */
* planets. The largest of these even have their own names */
Ls = sunParams.M + sunParams.w;
Lm = params.M + params.w + params.N;
D = Lm - Ls;
@@ -155,24 +157,19 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
topocCoord.RightAscension = geocCoord.RightAscension - mpar * rho * cos(gclat) * sin(HA) / cos(geocCoord.Declination);
topocCoord.Declination = geocCoord.Declination - mpar * rho * sin(gclat) * sin(g - geocCoord.Declination) / sin(g);
topocCoord.RightAscension = geocCoord.RightAscension -
mpar * rho * cos (gclat) * sin (HA) / cos (geocCoord.Declination);
topocCoord.Declination = geocCoord.Declination -
mpar * rho * sin (gclat) * sin (g - geocCoord.Declination) / sin (g);
return topocCoord;
}
void fgMoonInit( void ) {
/* struct fgLIGHT *l; */
static int dl_exists = 0;
/* GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 }; */
GLfloat moonColor[4] = {0.85, 0.65, 0.05, 1.0};
GLfloat moonColor[4] = {0.85, 0.75, 0.35, 1.0};
GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
fgPrintf( FG_ASTRO, FG_INFO, "Initializing the Moon\n");
/* l = &cur_light_params; */
/* position the moon */
fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
cur_time_params);
@@ -184,52 +181,41 @@ void fgMoonInit( void ) {
yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
zMoon = 60000.0 * sin(moonPos.Declination);
if ( !dl_exists ) {
dl_exists = 1;
/* printf("First time through, creating moon display list\n"); */
moon = xglGenLists(1);
xglNewList(moon, GL_COMPILE );
/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */
xglMaterialfv(GL_FRONT, GL_AMBIENT, black);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, moonColor);
glutSolidSphere(1.0, 10, 10);
xglEndList();
if (moon) {
xglDeleteLists (moon, 1);
}
moon = xglGenLists (1);
xglNewList (moon, GL_COMPILE);
xglMaterialfv (GL_FRONT, GL_AMBIENT, black);
xglMaterialfv (GL_FRONT, GL_DIFFUSE, moonColor);
xglPushMatrix ();
xglTranslatef (xMoon, yMoon, zMoon);
xglScalef (1400, 1400, 1400);
glutSolidSphere (1.0, 10, 10);
xglPopMatrix ();
xglEndList ();
}
/* Draw the moon */
void fgMoonRender( void ) {
/* struct fgLIGHT *l; */
/* printf("Rendering moon\n"); */
/* l = &cur_light_params; */
/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->sky_color ); */
/* xglMaterialfv(GL_FRONT, GL_DIFFUSE, white); */
xglPushMatrix();
xglTranslatef(xMoon, yMoon, zMoon);
xglScalef(1400, 1400, 1400);
xglCallList(moon);
xglPopMatrix();
}
/* $Log$
/* Revision 1.6 1998/02/07 15:29:32 curt
/* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
/* <chotchkiss@namg.us.anritsu.com>
/* Revision 1.7 1998/02/23 19:07:54 curt
/* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
/* calculation code between sun display, and other FG sections that use this
/* for things like lighting.
/*
* Revision 1.6 1998/02/07 15:29:32 curt
* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.5 1998/02/02 20:53:21 curt
* To version 0.29
*