Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
calculation code between sun display, and other FG sections that use this for things like lighting.
This commit is contained in:
+36
-50
@@ -38,7 +38,7 @@
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struct CelestialCoord moonPos;
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static float xMoon, yMoon, zMoon;
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static GLint moon;
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static GLint moon = 0;
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@@ -67,8 +67,8 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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/* calculate the angle between ecliptic and equatorial coordinate
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* system, in Radians */
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actTime = fgCalcActTime(t);
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/* ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime);*/
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ecl = 0.409093 - 6.2186E-9 * actTime;
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ecl = ((DEG_TO_RAD * 23.4393) - (DEG_TO_RAD * 3.563E-7) * actTime);
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/*ecl = 0.409093 - 6.2186E-9 * actTime; */
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/* calculate the eccentric anomaly */
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eccAnom = fgCalcEccAnom(params.M, params.e);
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@@ -80,8 +80,10 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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r = sqrt(xv*xv + yv*yv);
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/* estimate the geocentric rectangular coordinates here */
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xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i));
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yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i));
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xh = r * (cos (params.N) * cos (v + params.w) -
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sin (params.N) * sin (v + params.w) * cos (params.i));
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yh = r * (sin (params.N) * cos (v + params.w) +
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cos (params.N) * sin (v + params.w) * cos (params.i));
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zh = r * (sin(v + params.w) * sin(params.i));
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/* calculate the ecliptic latitude and longitude here */
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@@ -90,7 +92,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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/* calculate a number of perturbations, i.e. disturbances caused by
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* the gravitational influence of the sun and the other mayor
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* planets, the largest even have their own names */
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* planets. The largest of these even have their own names */
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Ls = sunParams.M + sunParams.w;
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Lm = params.M + params.w + params.N;
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D = Lm - Ls;
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@@ -155,24 +157,19 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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topocCoord.RightAscension = geocCoord.RightAscension - mpar * rho * cos(gclat) * sin(HA) / cos(geocCoord.Declination);
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topocCoord.Declination = geocCoord.Declination - mpar * rho * sin(gclat) * sin(g - geocCoord.Declination) / sin(g);
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topocCoord.RightAscension = geocCoord.RightAscension -
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mpar * rho * cos (gclat) * sin (HA) / cos (geocCoord.Declination);
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topocCoord.Declination = geocCoord.Declination -
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mpar * rho * sin (gclat) * sin (g - geocCoord.Declination) / sin (g);
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return topocCoord;
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}
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void fgMoonInit( void ) {
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/* struct fgLIGHT *l; */
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static int dl_exists = 0;
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/* GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 }; */
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GLfloat moonColor[4] = {0.85, 0.65, 0.05, 1.0};
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GLfloat moonColor[4] = {0.85, 0.75, 0.35, 1.0};
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GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
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fgPrintf( FG_ASTRO, FG_INFO, "Initializing the Moon\n");
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/* l = &cur_light_params; */
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/* position the moon */
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fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
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moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
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cur_time_params);
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@@ -184,52 +181,41 @@ void fgMoonInit( void ) {
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yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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zMoon = 60000.0 * sin(moonPos.Declination);
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if ( !dl_exists ) {
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dl_exists = 1;
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/* printf("First time through, creating moon display list\n"); */
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moon = xglGenLists(1);
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xglNewList(moon, GL_COMPILE );
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/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear);
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xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */
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xglMaterialfv(GL_FRONT, GL_AMBIENT, black);
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xglMaterialfv(GL_FRONT, GL_DIFFUSE, moonColor);
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glutSolidSphere(1.0, 10, 10);
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xglEndList();
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if (moon) {
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xglDeleteLists (moon, 1);
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}
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moon = xglGenLists (1);
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xglNewList (moon, GL_COMPILE);
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xglMaterialfv (GL_FRONT, GL_AMBIENT, black);
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xglMaterialfv (GL_FRONT, GL_DIFFUSE, moonColor);
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xglPushMatrix ();
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xglTranslatef (xMoon, yMoon, zMoon);
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xglScalef (1400, 1400, 1400);
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glutSolidSphere (1.0, 10, 10);
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xglPopMatrix ();
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xglEndList ();
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}
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/* Draw the moon */
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void fgMoonRender( void ) {
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/* struct fgLIGHT *l; */
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/* printf("Rendering moon\n"); */
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/* l = &cur_light_params; */
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/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->sky_color ); */
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/* xglMaterialfv(GL_FRONT, GL_DIFFUSE, white); */
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xglPushMatrix();
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xglTranslatef(xMoon, yMoon, zMoon);
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xglScalef(1400, 1400, 1400);
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xglCallList(moon);
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xglPopMatrix();
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}
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/* $Log$
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/* Revision 1.6 1998/02/07 15:29:32 curt
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/* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
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/* <chotchkiss@namg.us.anritsu.com>
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/* Revision 1.7 1998/02/23 19:07:54 curt
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/* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
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/* calculation code between sun display, and other FG sections that use this
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/* for things like lighting.
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/*
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* Revision 1.6 1998/02/07 15:29:32 curt
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* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
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* <chotchkiss@namg.us.anritsu.com>
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*
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* Revision 1.5 1998/02/02 20:53:21 curt
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* To version 0.29
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*
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