Incorporated Durk's Astro/ tweaks. Includes unifying the sun position

calculation code between sun display, and other FG sections that use this
for things like lighting.
This commit is contained in:
curt
2009-09-15 18:31:29 +02:00
committed by Tim Moore
parent 3e386f51a1
commit 20cf326fec
7 changed files with 186 additions and 210 deletions
+36 -50
View File
@@ -38,7 +38,7 @@
struct CelestialCoord moonPos; struct CelestialCoord moonPos;
static float xMoon, yMoon, zMoon; static float xMoon, yMoon, zMoon;
static GLint moon; static GLint moon = 0;
@@ -67,8 +67,8 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
/* calculate the angle between ecliptic and equatorial coordinate /* calculate the angle between ecliptic and equatorial coordinate
* system, in Radians */ * system, in Radians */
actTime = fgCalcActTime(t); actTime = fgCalcActTime(t);
/* ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime);*/ ecl = ((DEG_TO_RAD * 23.4393) - (DEG_TO_RAD * 3.563E-7) * actTime);
ecl = 0.409093 - 6.2186E-9 * actTime; /*ecl = 0.409093 - 6.2186E-9 * actTime; */
/* calculate the eccentric anomaly */ /* calculate the eccentric anomaly */
eccAnom = fgCalcEccAnom(params.M, params.e); eccAnom = fgCalcEccAnom(params.M, params.e);
@@ -80,8 +80,10 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
r = sqrt(xv*xv + yv*yv); r = sqrt(xv*xv + yv*yv);
/* estimate the geocentric rectangular coordinates here */ /* estimate the geocentric rectangular coordinates here */
xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i)); xh = r * (cos (params.N) * cos (v + params.w) -
yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i)); sin (params.N) * sin (v + params.w) * cos (params.i));
yh = r * (sin (params.N) * cos (v + params.w) +
cos (params.N) * sin (v + params.w) * cos (params.i));
zh = r * (sin(v + params.w) * sin(params.i)); zh = r * (sin(v + params.w) * sin(params.i));
/* calculate the ecliptic latitude and longitude here */ /* calculate the ecliptic latitude and longitude here */
@@ -90,7 +92,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
/* calculate a number of perturbations, i.e. disturbances caused by /* calculate a number of perturbations, i.e. disturbances caused by
* the gravitational influence of the sun and the other mayor * the gravitational influence of the sun and the other mayor
* planets, the largest even have their own names */ * planets. The largest of these even have their own names */
Ls = sunParams.M + sunParams.w; Ls = sunParams.M + sunParams.w;
Lm = params.M + params.w + params.N; Lm = params.M + params.w + params.N;
D = Lm - Ls; D = Lm - Ls;
@@ -155,24 +157,19 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
topocCoord.RightAscension = geocCoord.RightAscension - mpar * rho * cos(gclat) * sin(HA) / cos(geocCoord.Declination); topocCoord.RightAscension = geocCoord.RightAscension -
topocCoord.Declination = geocCoord.Declination - mpar * rho * sin(gclat) * sin(g - geocCoord.Declination) / sin(g); mpar * rho * cos (gclat) * sin (HA) / cos (geocCoord.Declination);
topocCoord.Declination = geocCoord.Declination -
mpar * rho * sin (gclat) * sin (g - geocCoord.Declination) / sin (g);
return topocCoord; return topocCoord;
} }
void fgMoonInit( void ) { void fgMoonInit( void ) {
/* struct fgLIGHT *l; */ GLfloat moonColor[4] = {0.85, 0.75, 0.35, 1.0};
static int dl_exists = 0;
/* GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 }; */
GLfloat moonColor[4] = {0.85, 0.65, 0.05, 1.0};
GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 }; GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
fgPrintf( FG_ASTRO, FG_INFO, "Initializing the Moon\n"); fgPrintf( FG_ASTRO, FG_INFO, "Initializing the Moon\n");
/* l = &cur_light_params; */
/* position the moon */
fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params); fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0], moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
cur_time_params); cur_time_params);
@@ -184,52 +181,41 @@ void fgMoonInit( void ) {
yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination); yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
zMoon = 60000.0 * sin(moonPos.Declination); zMoon = 60000.0 * sin(moonPos.Declination);
if ( !dl_exists ) { if (moon) {
dl_exists = 1; xglDeleteLists (moon, 1);
/* printf("First time through, creating moon display list\n"); */
moon = xglGenLists(1);
xglNewList(moon, GL_COMPILE );
/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */
xglMaterialfv(GL_FRONT, GL_AMBIENT, black);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, moonColor);
glutSolidSphere(1.0, 10, 10);
xglEndList();
} }
moon = xglGenLists (1);
xglNewList (moon, GL_COMPILE);
xglMaterialfv (GL_FRONT, GL_AMBIENT, black);
xglMaterialfv (GL_FRONT, GL_DIFFUSE, moonColor);
xglPushMatrix ();
xglTranslatef (xMoon, yMoon, zMoon);
xglScalef (1400, 1400, 1400);
glutSolidSphere (1.0, 10, 10);
xglPopMatrix ();
xglEndList ();
} }
/* Draw the moon */ /* Draw the moon */
void fgMoonRender( void ) { void fgMoonRender( void ) {
/* struct fgLIGHT *l; */
/* printf("Rendering moon\n"); */
/* l = &cur_light_params; */
/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->sky_color ); */
/* xglMaterialfv(GL_FRONT, GL_DIFFUSE, white); */
xglPushMatrix();
xglTranslatef(xMoon, yMoon, zMoon);
xglScalef(1400, 1400, 1400);
xglCallList(moon); xglCallList(moon);
xglPopMatrix();
} }
/* $Log$ /* $Log$
/* Revision 1.6 1998/02/07 15:29:32 curt /* Revision 1.7 1998/02/23 19:07:54 curt
/* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss /* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
/* <chotchkiss@namg.us.anritsu.com> /* calculation code between sun display, and other FG sections that use this
/* for things like lighting.
/* /*
* Revision 1.6 1998/02/07 15:29:32 curt
* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.5 1998/02/02 20:53:21 curt * Revision 1.5 1998/02/02 20:53:21 curt
* To version 0.29 * To version 0.29
* *
+8 -6
View File
@@ -31,11 +31,8 @@
#include <Time/fg_time.h> #include <Time/fg_time.h>
#include <math.h> #include <math.h>
/* #define X .525731112119133606 */
/* #define Z .850650808352039932 */
/* Initialize the Moon Display management Subsystem */
/* Initialize the Moon Display management Subsystem */
void fgMoonInit( void ); void fgMoonInit( void );
/* Draw the Moon */ /* Draw the Moon */
@@ -51,9 +48,14 @@ extern struct OrbElements pltOrbElements[9];
/* $Log$ /* $Log$
/* Revision 1.5 1998/02/02 20:53:21 curt /* Revision 1.6 1998/02/23 19:07:54 curt
/* To version 0.29 /* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
/* calculation code between sun display, and other FG sections that use this
/* for things like lighting.
/* /*
* Revision 1.5 1998/02/02 20:53:21 curt
* To version 0.29
*
* Revision 1.4 1998/01/22 02:59:27 curt * Revision 1.4 1998/01/22 02:59:27 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H * Changed #ifdef FILE_H to #ifdef _FILE_H
* *
+32 -49
View File
@@ -36,48 +36,12 @@
struct OrbElements pltOrbElements[9]; struct OrbElements pltOrbElements[9];
//double fgCalcActTime(struct fgTIME t)
//{
// double
// actTime, UT;
// int year;
//
// /* a hack. This one introduces the 2000 problem into the program */
// year = t.gmt->tm_year + 1900;
//
// /* calculate the actual time, remember to add 1 to tm_mon! */
// actTime = 367 * year - 7 *
// (year + ((t.gmt->tm_mon+1) + 9) / 12) / 4 + 275 *
// (t.gmt->tm_mon+1) / 9 + t.gmt->tm_mday - 730530;
//
// UT = t.gmt->tm_hour + ((double) t.gmt->tm_min / 60);
// /*printf("UT = %f\n", UT); */
// actTime += (UT / 24.0);
// #define DEBUG 1
// #ifdef DEBUG
// /* printf(" Actual Time:\n"); */
// /* printf(" current day = %f\t", actTime); */
// /* printf(" GMT = %d, %d, %d, %d, %d, %d\n",
// year, t.gmt->tm_mon, t.gmt->tm_mday,
// t.gmt->tm_hour, t.gmt->tm_min, t.gmt->tm_sec); */
// #endif
// return actTime;
//}
double fgCalcActTime(struct fgTIME t) double fgCalcActTime(struct fgTIME t)
{ {
return (t.mjd - 36523.5); return (t.mjd - 36523.5);
} }
/* convert degrees to radians */
/*
double fgDegToRad(double angle)
{
return (angle * PIOVER180);
}
*/
double fgCalcEccAnom(double M, double e) double fgCalcEccAnom(double M, double e)
{ {
double double
@@ -101,16 +65,26 @@ double fgCalcEccAnom(double M, double e)
} }
// This function assumes that if the FILE ptr is valid that the contents /* This function assumes that if the FILE ptr is valid that the
// will be valid. Should we check the file for validity? contents will be valid. Should we check the file for validity? */
/* Sounds like a good idea to me. What type of checks are you thinking
of, other than feof(FILE*)? That's currently the only check I can
think of (Durk) */
void fgReadOrbElements(struct OrbElements *dest, FILE *src) int fgReadOrbElements(struct OrbElements *dest, FILE *src)
{ {
char line[256]; char line[256];
int i,j; int i,j;
j = 0; j = 0;
do do
{ {
if (feof (src)) {
fgPrintf (FG_ASTRO, FG_ALERT,
"End of file found while reading planetary positions:\n");
return 0;
}
fgets(line, 256,src); fgets(line, 256,src);
for (i = 0; i < 256; i++) for (i = 0; i < 256; i++)
{ {
@@ -127,6 +101,8 @@ void fgReadOrbElements(struct OrbElements *dest, FILE *src)
&dest->aFirst, &dest->aSec, &dest->aFirst, &dest->aSec,
&dest->eFirst, &dest->eSec, &dest->eFirst, &dest->eSec,
&dest->MFirst, &dest->MSec); &dest->MFirst, &dest->MSec);
return(1);
} }
@@ -159,7 +135,9 @@ int fgSolarSystemInit(struct fgTIME t)
for (i = 0; i < 9; i ++) for (i = 0; i < 9; i ++)
{ {
/* ...read from the data file ... */ /* ...read from the data file ... */
fgReadOrbElements(&pltOrbElements[i], data); if (!(fgReadOrbElements (&pltOrbElements[i], data))) {
ret_val = 0;
}
/* ...and calculate the actual values */ /* ...and calculate the actual values */
fgSolarSystemUpdate(&pltOrbElements[i], t); fgSolarSystemUpdate(&pltOrbElements[i], t);
} }
@@ -177,20 +155,25 @@ void fgSolarSystemUpdate(struct OrbElements *planet, struct fgTIME t)
actTime = fgCalcActTime(t); actTime = fgCalcActTime(t);
/* calculate the actual orbital elements */ /* calculate the actual orbital elements */
planet->M = DEG_TO_RAD * (planet->MFirst + (planet->MSec * actTime)); // angle in radians planet->M = DEG_TO_RAD * (planet->MFirst + (planet->MSec * actTime));
planet->w = DEG_TO_RAD * (planet->wFirst + (planet->wSec * actTime)); // angle in radians planet->w = DEG_TO_RAD * (planet->wFirst + (planet->wSec * actTime));
planet->N = DEG_TO_RAD * (planet->NFirst + (planet->NSec * actTime)); // angle in radians planet->N = DEG_TO_RAD * (planet->NFirst + (planet->NSec * actTime));
planet->i = DEG_TO_RAD * (planet->iFirst + (planet->iSec * actTime)); // angle in radians planet->i = DEG_TO_RAD * (planet->iFirst + (planet->iSec * actTime));
planet->e = planet->eFirst + (planet->eSec * actTime); planet->e = planet->eFirst + (planet->eSec * actTime);
planet->a = planet->aFirst + (planet->aSec * actTime); planet->a = planet->aFirst + (planet->aSec * actTime);
} }
/* $Log$ /* $Log$
/* Revision 1.7 1998/02/12 21:59:33 curt /* Revision 1.8 1998/02/23 19:07:55 curt
/* Incorporated code changes contributed by Charlie Hotchkiss /* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
/* <chotchkiss@namg.us.anritsu.com> /* calculation code between sun display, and other FG sections that use this
/* for things like lighting.
/* /*
* Revision 1.7 1998/02/12 21:59:33 curt
* Incorporated code changes contributed by Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.6 1998/02/03 23:20:11 curt * Revision 1.6 1998/02/03 23:20:11 curt
* Lots of little tweaks to fix various consistency problems discovered by * Lots of little tweaks to fix various consistency problems discovered by
* Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper * Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
+16 -9
View File
@@ -34,14 +34,17 @@
#define STANDARDEPOCH 2000 //#define STANDARDEPOCH 2000
#define PIOVER180 1.74532925199433E-002
struct SunPos { typedef struct {
double xs; double xs;
double ys; double ys;
double dist; double dist;
}; double lonSun;
} fgSUNPOS;
extern fgSUNPOS solarPosition;
struct OrbElements { struct OrbElements {
double NFirst; /* longitude of the ascending node first part */ double NFirst; /* longitude of the ascending node first part */
@@ -68,11 +71,10 @@ struct CelestialCoord {
}; };
/* double fgDegToRad(double angle); */
double fgCalcEccAnom(double M, double e); double fgCalcEccAnom(double M, double e);
double fgCalcActTime(struct fgTIME t); double fgCalcActTime(struct fgTIME t);
void fgReadOrbElements(struct OrbElements *dest, FILE *src); int fgReadOrbElements (struct OrbElements *dest, FILE * src);
int fgSolarSystemInit(struct fgTIME t); int fgSolarSystemInit(struct fgTIME t);
void fgSolarSystemUpdate(struct OrbElements *planets, struct fgTIME t); void fgSolarSystemUpdate(struct OrbElements *planets, struct fgTIME t);
@@ -81,10 +83,15 @@ void fgSolarSystemUpdate(struct OrbElements *planets, struct fgTIME t);
/* $Log$ /* $Log$
/* Revision 1.5 1998/02/12 21:59:35 curt /* Revision 1.6 1998/02/23 19:07:55 curt
/* Incorporated code changes contributed by Charlie Hotchkiss /* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
/* <chotchkiss@namg.us.anritsu.com> /* calculation code between sun display, and other FG sections that use this
/* for things like lighting.
/* /*
* Revision 1.5 1998/02/12 21:59:35 curt
* Incorporated code changes contributed by Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.4 1998/02/02 20:53:22 curt * Revision 1.4 1998/02/02 20:53:22 curt
* To version 0.29 * To version 0.29
* *
+48 -43
View File
@@ -43,46 +43,37 @@ struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
struct OrbElements theSun, struct OrbElements theSun,
struct fgTIME t, int idx) struct fgTIME t, int idx)
{ {
struct CelestialCoord struct CelestialCoord result;
result;
struct SunPos fgSUNPOS SolarPosition;
SolarPosition;
double double eccAnom, r, v, ecl, actTime, R, s, ir, Nr, B, FV, ring_magn,
eccAnom, r, v, ecl, actTime, R, s, ir, Nr, B, FV, ring_magn,
xv, yv, xh, yh, zh, xg, yg, zg, xe, ye, ze; xv, yv, xh, yh, zh, xg, yg, zg, xe, ye, ze;
actTime = fgCalcActTime(t); actTime = fgCalcActTime(t);
/* calculate the angle between ecliptic and equatorial coordinate system */ /*calculate the angle between ecliptic and equatorial coordinate system */
/* ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime); */ ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime);
ecl = 0.409093 - 6.2186E-9 * actTime;
/* calculate the eccentric anomaly */ /* calculate the eccentric anomaly */
eccAnom = fgCalcEccAnom(planet.M, planet.e); eccAnom = fgCalcEccAnom(planet.M, planet.e);
/* calculate the planets distance (r) and true anomaly (v) */ /* calculate the planets distance (r) and true anomaly (v) */
xv = planet.a * (cos(eccAnom) - planet.e); xv = planet.a * (cos(eccAnom) - planet.e);
yv = planet.a * (sqrt(1.0 - planet.e*planet.e) * sin(eccAnom)); yv = planet.a * (sqrt(1.0 - planet.e*planet.e) * sin(eccAnom));
v = atan2(yv, xv); v = atan2(yv, xv);
r = sqrt ( xv*xv + yv*yv); r = sqrt ( xv*xv + yv*yv);
/* calculate the planets position in 3-dimensional space */ /* calculate the planets position in 3-dimensional space */
xh = r * ( cos(planet.N) * cos(v+planet.w) - sin(planet.N) * sin(v+planet.w) * cos(planet.i)); xh = r * (cos (planet.N) * cos (v + planet.w) -
yh = r * ( sin(planet.N) * cos(v+planet.w) + cos(planet.N) * sin(v+planet.w) * cos(planet.i)); sin (planet.N) * sin (v + planet.w) * cos (planet.i));
yh = r * (sin (planet.N) * cos (v + planet.w) +
cos (planet.N) * sin (v + planet.w) * cos (planet.i));
zh = r * ( sin(v+planet.w) * sin(planet.i)); zh = r * ( sin(v+planet.w) * sin(planet.i));
/* calculate the ecliptic longitude and latitude */ /* calculate the ecliptic longitude and latitude */
/* xg = xh + solarPosition.xs;
lonecl = atan2(yh, xh); yg = yh + solarPosition.ys;
latecl = atan2(zh, sqrt ( xh*xh + yh*yh));
*/
/* calculate the solar position */
SolarPosition = fgCalcSunPos(theSun);
xg = xh + SolarPosition.xs;
yg = yh + SolarPosition.ys;
zg = zh; zg = zh;
xe = xg; xe = xg;
@@ -91,7 +82,6 @@ struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
result.RightAscension = atan2(ye,xe); result.RightAscension = atan2(ye,xe);
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye)); result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
/* Let's calculate the brightness of the planet */ /* Let's calculate the brightness of the planet */
R = sqrt ( xg*xg + yg*yg + zg*zg); R = sqrt ( xg*xg + yg*yg + zg*zg);
@@ -117,7 +107,9 @@ struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
ir = 0.4897394; ir = 0.4897394;
Nr = 2.9585076 + 6.6672E-7*actTime; Nr = 2.9585076 + 6.6672E-7*actTime;
B = asin ( sin (result.Declination) * cos(ir) - cos(result.Declination) * sin (ir) * sin (result.RightAscension - Nr)); B = asin (sin (result.Declination) * cos (ir) -
cos (result.Declination) * sin (ir) *
sin (result.RightAscension - Nr));
ring_magn = -2.6 * sin (fabs(B)) + 1.2 * pow(sin(B),2); ring_magn = -2.6 * sin (fabs(B)) + 1.2 * pow(sin(B),2);
result.magnitude = -9.0 + 5*log10( r*R ) + 0.044 * FV + ring_magn; result.magnitude = -9.0 + 5*log10( r*R ) + 0.044 * FV + ring_magn;
break; break;
@@ -145,15 +137,18 @@ struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
void fgPlanetsInit( void ) void fgPlanetsInit( void )
{ {
struct fgLIGHT *l;
int i; int i;
struct CelestialCoord pltPos; struct CelestialCoord pltPos;
double magnitude; double magnitude;
l = &cur_light_params;
/* if the display list was already built during a previous init, /* if the display list was already built during a previous init,
recycle it */ then recycle it */
if (planets) if (planets) {
xglDeleteLists(planets, 1); xglDeleteLists(planets, 1);
}
planets = xglGenLists(1); planets = xglGenLists(1);
xglNewList( planets, GL_COMPILE ); xglNewList( planets, GL_COMPILE );
@@ -166,10 +161,6 @@ void fgPlanetsInit( void )
pltPos = fgCalculatePlanet(pltOrbElements[i], pltPos = fgCalculatePlanet(pltOrbElements[i],
pltOrbElements[0], cur_time_params, i); pltOrbElements[0], cur_time_params, i);
/* give the planets a temporary color, for testing purposes */
/* xglColor3f( 1.0, 0.0, 0.0); */
/* scale magnitudes to (0.0 - 1.0) */
magnitude = (0.0 - pltPos.magnitude) / 5.0 + 1.0; magnitude = (0.0 - pltPos.magnitude) / 5.0 + 1.0;
/* scale magnitudes again so they look ok */ /* scale magnitudes again so they look ok */
@@ -182,15 +173,24 @@ void fgPlanetsInit( void )
if ( magnitude > 1.0 ) { magnitude = 1.0; } if ( magnitude > 1.0 ) { magnitude = 1.0; }
if ( magnitude < 0.0 ) { magnitude = 0.0; } if ( magnitude < 0.0 ) { magnitude = 0.0; }
/* Add planets to the display list, based on sun_angle and current
xglColor3f(magnitude, magnitude, magnitude); magnitude It's pretty experimental... */
/* xglColor3f(1.0, 1.0,1.0); */
if ((double) (l->sun_angle - FG_PI_2) >
xglVertex3f( 50000.0 * cos(pltPos.RightAscension) * ((magnitude - 1.0) * -20 * DEG_TO_RAD))
cos(pltPos.Declination), {
50000.0 * sin(pltPos.RightAscension) * xglColor3f (magnitude, magnitude, magnitude);
cos(pltPos.Declination), printf ("Sun Angle to Horizon (in Rads) = %f\n",
50000.0 * sin(pltPos.Declination) ); (double) (l->sun_angle - FG_PI_2));
printf ("Transformed Magnitude is :%f %f\n",
magnitude, (magnitude - 1.0) * -20 * DEG_TO_RAD);
xglVertex3f (50000.0 * cos (pltPos.RightAscension) *
cos (pltPos.Declination),
50000.0 * sin (pltPos.RightAscension) *
cos (pltPos.Declination),
50000.0 * sin (pltPos.Declination));
}
} }
xglEnd(); xglEnd();
xglEndList(); xglEndList();
@@ -204,10 +204,15 @@ void fgPlanetsRender( void ) {
/* $Log$ /* $Log$
/* Revision 1.6 1998/02/12 21:59:36 curt /* Revision 1.7 1998/02/23 19:07:55 curt
/* Incorporated code changes contributed by Charlie Hotchkiss /* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
/* <chotchkiss@namg.us.anritsu.com> /* calculation code between sun display, and other FG sections that use this
/* for things like lighting.
/* /*
* Revision 1.6 1998/02/12 21:59:36 curt
* Incorporated code changes contributed by Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.5 1998/02/03 23:20:12 curt * Revision 1.5 1998/02/03 23:20:12 curt
* Lots of little tweaks to fix various consistency problems discovered by * Lots of little tweaks to fix various consistency problems discovered by
* Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper * Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
+35 -50
View File
@@ -25,26 +25,23 @@
#include <GL/glut.h> #include <GL/glut.h>
#include <XGL/xgl.h> #include <XGL/xgl.h>
#include <Time/fg_time.h>
#include <Main/views.h>
#include <Astro/orbits.h> #include <Astro/orbits.h>
#include <Astro/sun.h> #include <Astro/sun.h>
#include <Main/fg_debug.h>
#include <Include/fg_constants.h> #include <Include/fg_constants.h>
#include <Main/fg_debug.h>
#include <Main/views.h>
#include <Time/fg_time.h>
#include <Time/sunpos.h>
GLint sun_obj = 0; GLint sun_obj = 0;
static struct CelestialCoord sunPos; static struct CelestialCoord sunPos;
float xSun, ySun, zSun; fgSUNPOS solarPosition;
struct SunPos fgCalcSunPos(struct OrbElements params) void fgCalcSunPos(struct OrbElements params)
{ {
double double EccAnom, xv, yv, v, r;
EccAnom, lonSun,
xv, yv, v, r;
struct SunPos
solarPosition;
/* calculate the eccentric anomaly */ /* calculate the eccentric anomaly */
EccAnom = fgCalcEccAnom(params.M, params.e); EccAnom = fgCalcEccAnom(params.M, params.e);
@@ -56,37 +53,31 @@ struct SunPos fgCalcSunPos(struct OrbElements params)
r = sqrt(xv*xv + yv*yv); r = sqrt(xv*xv + yv*yv);
/* calculate the the Sun's true longitude (lonsun) */ /* calculate the the Sun's true longitude (lonsun) */
lonSun = v + params.w; solarPosition.lonSun = v + params.w;
/* convert true longitude and distance to ecliptic rectangular geocentric /* convert true longitude and distance to ecliptic rectangular
coordinates (xs, ys) */ geocentric coordinates (xs, ys) */
solarPosition.xs = r * cos(lonSun); solarPosition.xs = r * cos (solarPosition.lonSun);
solarPosition.ys = r * sin(lonSun); solarPosition.ys = r * sin (solarPosition.lonSun);
solarPosition.dist = r; solarPosition.dist = r;
return solarPosition; /* return solarPosition; */
} }
struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t) struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
{ {
struct CelestialCoord struct CelestialCoord result;
result; double xe, ye, ze, ecl, actTime;
struct SunPos
SolarPosition;
double
xe, ye, ze, ecl, actTime;
/* calculate the angle between ecliptic and equatorial coordinate system */ /* calculate the angle between ecliptic and equatorial coordinate system */
actTime = fgCalcActTime(t); actTime = fgCalcActTime(t);
ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime); // Angle now in Rads ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime); // Angle now in Rads
/* calculate the sun's ecliptic position */ /* convert ecliptic coordinates to equatorial rectangular
SolarPosition = fgCalcSunPos(params); geocentric coordinates */
xe = solarPosition.xs;
/* convert ecliptic coordinates to equatorial rectangular geocentric coordinates */ ye = solarPosition.ys * cos (ecl);
xe = SolarPosition.xs; ze = solarPosition.ys * sin (ecl);
ye = SolarPosition.ys * cos(ecl);
ze = SolarPosition.ys * sin(ecl);
/* and finally... Calulate Right Ascention and Declination */ /* and finally... Calulate Right Ascention and Declination */
result.RightAscension = atan2( ye, xe); result.RightAscension = atan2( ye, xe);
@@ -100,6 +91,7 @@ void fgSunInit( void ) {
struct fgLIGHT *l; struct fgLIGHT *l;
struct fgTIME *t; struct fgTIME *t;
struct fgVIEW *v; struct fgVIEW *v;
float xSun, ySun, zSun;
/* GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 }; */ /* GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 }; */
double x_2, x_4, x_8, x_10; double x_2, x_4, x_8, x_10;
@@ -112,9 +104,14 @@ void fgSunInit( void ) {
fgPrintf( FG_ASTRO, FG_INFO, " Initializing the Sun\n"); fgPrintf( FG_ASTRO, FG_INFO, " Initializing the Sun\n");
// Calculate basic sun position
fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params); fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params); sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
// Calculate additional sun position parameters based on the above
// position that are needed by other parts of FG
fgUpdateSunPos();
fgPrintf( FG_ASTRO, FG_INFO, fgPrintf( FG_ASTRO, FG_INFO,
"Sun found at %f (ra), %f (dec)\n", "Sun found at %f (ra), %f (dec)\n",
sunPos.RightAscension, sunPos.Declination); sunPos.RightAscension, sunPos.Declination);
@@ -162,29 +159,12 @@ void fgSunInit( void ) {
"Sun Angle : %f\n" , "Sun Angle : %f\n" ,
amb[0], amb[1], amb[2], ambient, l->sun_angle); amb[0], amb[1], amb[2], ambient, l->sun_angle);
/* set lighting parameters */
/*xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
xglLightfv(GL_LIGHT0, GL_DIFFUSE, color );
xglMaterialfv(GL_FRONT, GL_AMBIENT, amb);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
xglMaterialfv(GL_FRONT, GL_SHININESS, diff);
xglMaterialfv(GL_FRONT, GL_EMISSION, diff);
xglMaterialfv(GL_FRONT, GL_SPECULAR, diff); */
/* xglDisable( GL_LIGHTING ); */
xglPushMatrix(); xglPushMatrix();
xglTranslatef(xSun, ySun, zSun); xglTranslatef(xSun, ySun, zSun);
xglScalef(1400, 1400, 1400); xglScalef(1400, 1400, 1400);
/*xglColor3f(0.85, 0.65, 0.05);*/
xglColor3f(amb[0], amb[1], amb[2]); xglColor3f(amb[0], amb[1], amb[2]);
glutSolidSphere(1.0, 10, 10); glutSolidSphere(1.0, 10, 10);
xglPopMatrix(); xglPopMatrix();
/* xglEnable( GL_LIGHTING ); */
xglEndList(); xglEndList();
} }
@@ -196,10 +176,15 @@ void fgSunRender( void ) {
/* $Log$ /* $Log$
/* Revision 1.6 1998/02/12 21:59:39 curt /* Revision 1.7 1998/02/23 19:07:56 curt
/* Incorporated code changes contributed by Charlie Hotchkiss /* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
/* <chotchkiss@namg.us.anritsu.com> /* calculation code between sun display, and other FG sections that use this
/* for things like lighting.
/* /*
* Revision 1.6 1998/02/12 21:59:39 curt
* Incorporated code changes contributed by Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.5 1998/02/02 20:53:24 curt * Revision 1.5 1998/02/02 20:53:24 curt
* To version 0.29 * To version 0.29
* *
+11 -3
View File
@@ -27,7 +27,10 @@
#define _SUN_H #define _SUN_H
struct SunPos fgCalcSunPos(struct OrbElements sunParams); extern struct fgSUNPOS solarPosition;
void fgCalcSunPos (struct OrbElements sunParams);
extern struct OrbElements pltOrbElements[9]; extern struct OrbElements pltOrbElements[9];
/* Initialize the Sun */ /* Initialize the Sun */
@@ -41,9 +44,14 @@ void fgSunRender( void );
/* $Log$ /* $Log$
/* Revision 1.3 1998/01/22 02:59:29 curt /* Revision 1.4 1998/02/23 19:07:57 curt
/* Changed #ifdef FILE_H to #ifdef _FILE_H /* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
/* calculation code between sun display, and other FG sections that use this
/* for things like lighting.
/* /*
* Revision 1.3 1998/01/22 02:59:29 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H
*
* Revision 1.2 1998/01/19 18:40:19 curt * Revision 1.2 1998/01/19 18:40:19 curt
* Tons of little changes to clean up the code and to remove fatal errors * Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler. * when building with the c++ compiler.