Portability tweaks by Bernie Bright.
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+3
-34
@@ -30,40 +30,6 @@
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#include "polar3d.hxx"
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// Convert a polar coordinate to a cartesian coordinate. Lon and Lat
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// must be specified in radians. The FG convention is for distances
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// to be specified in meters
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Point3D fgPolarToCart3d(const Point3D& p) {
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Point3D pnew;
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double tmp;
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tmp = cos( p.lat() ) * p.radius();
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pnew = Point3D ( cos( p.lon() ) * tmp,
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sin( p.lon() ) * tmp,
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sin( p.lat() ) * p.radius() );
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return pnew;
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}
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// Convert a cartesian coordinate to polar coordinates (lon/lat
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// specified in radians. Distances are specified in meters.
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Point3D fgCartToPolar3d(const Point3D& cp) {
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Point3D pp;
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pp = Point3D( atan2( cp.y(), cp.x() ),
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FG_PI_2 -
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atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() ),
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sqrt(cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z()) );
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// printf("lon = %.2f lat = %.2f radius = %.2f\n",
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// pp.lon, pp.lat, pp.radius);
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return pp;
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}
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// Find the Altitude above the Ellipsoid (WGS84) given the Earth
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// Centered Cartesian coordinate vector Distances are specified in
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// meters.
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@@ -95,6 +61,9 @@ double fgGeodAltFromCart(const Point3D& cp)
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// $Log$
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// Revision 1.6 1999/01/27 04:46:19 curt
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// Portability tweaks by Bernie Bright.
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//
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// Revision 1.5 1998/10/18 01:17:13 curt
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// Point3D tweaks.
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//
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