Avoid an annoying OSG warning
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@@ -74,13 +74,13 @@ public:
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{
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{
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osg::Uniform* amb = pass->getUniform("Ambient");
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osg::Uniform* amb = pass->getUniform("Ambient");
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if (amb)
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if (amb)
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amb->set(toOsg(_ambient) * dim);
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amb->set(osg::Vec4f(_ambient.x() * dim, _ambient.y() * dim, _ambient.z() * dim, _ambient.w() * dim));
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osg::Uniform* dif = pass->getUniform("Diffuse");
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osg::Uniform* dif = pass->getUniform("Diffuse");
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if (dif)
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if (dif)
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dif->set(toOsg(_diffuse) * dim);
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dif->set(osg::Vec4f(_diffuse.x() * dim, _diffuse.y() * dim, _diffuse.z() * dim, _diffuse.w() * dim));
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osg::Uniform* spe = pass->getUniform("Specular");
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osg::Uniform* spe = pass->getUniform("Specular");
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if (spe)
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if (spe)
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spe->set(toOsg(_specular) * dim);
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spe->set(osg::Vec4f(_specular.x() * dim, _specular.y() * dim, _specular.z() * dim, _specular.w() * dim));
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}
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}
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}
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}
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}
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}
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