Render cloud layers with face culling
Also, allow definition of colors for the cloud layer corners for debugging.
This commit is contained in:
@@ -32,6 +32,7 @@
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#include <osg/AlphaFunc>
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#include <osg/AlphaFunc>
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#include <osg/BlendFunc>
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#include <osg/BlendFunc>
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#include <osg/CullFace>
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#include <osg/Geode>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Geometry>
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#include <osg/Material>
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#include <osg/Material>
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@@ -56,6 +57,8 @@
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#include "cloud.hxx"
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#include "cloud.hxx"
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using namespace simgear;
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using namespace simgear;
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using namespace osg;
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#if defined(__MINGW32__)
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#if defined(__MINGW32__)
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#define isnan(x) _isnan(x)
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#define isnan(x) _isnan(x)
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#endif
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#endif
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@@ -95,7 +98,6 @@ SGMakeState(const SGPath &path, const char* colorTexture,
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StateAttributeFactory* attribFactory = StateAttributeFactory::instance();
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StateAttributeFactory* attribFactory = StateAttributeFactory::instance();
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stateSet->setAttributeAndModes(attribFactory->getSmoothShadeModel());
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stateSet->setAttributeAndModes(attribFactory->getSmoothShadeModel());
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
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stateSet->setAttributeAndModes(attribFactory->getStandardAlphaFunc());
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stateSet->setAttributeAndModes(attribFactory->getStandardAlphaFunc());
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stateSet->setAttributeAndModes(attribFactory->getStandardBlendFunc());
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stateSet->setAttributeAndModes(attribFactory->getStandardBlendFunc());
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@@ -157,6 +159,7 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
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osg::StateSet *rootSet = layer_root->getOrCreateStateSet();
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osg::StateSet *rootSet = layer_root->getOrCreateStateSet();
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rootSet->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
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rootSet->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
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rootSet->setTextureAttribute(0, new osg::TexMat);
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rootSet->setTextureAttribute(0, new osg::TexMat);
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rootSet->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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// Combiner for fog color and cloud alpha
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// Combiner for fog color and cloud alpha
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osg::TexEnvCombine* combine0 = new osg::TexEnvCombine;
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osg::TexEnvCombine* combine0 = new osg::TexEnvCombine;
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osg::TexEnvCombine* combine1 = new osg::TexEnvCombine;
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osg::TexEnvCombine* combine1 = new osg::TexEnvCombine;
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@@ -191,7 +194,6 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
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rootSet->setDataVariance(osg::Object::DYNAMIC);
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rootSet->setDataVariance(osg::Object::DYNAMIC);
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base = osg::Vec2(sg_random(), sg_random());
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base = osg::Vec2(sg_random(), sg_random());
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group_top->addChild(layer_transform.get());
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group_top->addChild(layer_transform.get());
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group_bottom->addChild(layer_transform.get());
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group_bottom->addChild(layer_transform.get());
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@@ -304,6 +306,15 @@ SGCloudLayer::setTextureOffset(const osg::Vec2& offset)
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texMat->setMatrix(osg::Matrix::translate(offset[0], offset[1], 0.0));
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texMat->setMatrix(osg::Matrix::translate(offset[0], offset[1], 0.0));
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}
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}
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// colors for debugging the cloud layers
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#ifdef CLOUD_DEBUG
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Vec3 cloudColors[] = {Vec3(1.0f, 1.0f, 1.0f), Vec3(1.0f, 0.0f, 0.0f),
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Vec3(0.0f, 1.0f, 0.0f), Vec3(0.0f, 0.0f, 1.0f)};
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#else
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Vec3 cloudColors[] = {Vec3(1.0f, 1.0f, 1.0f), Vec3(1.0f, 1.0f, 1.0f),
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Vec3(1.0f, 1.0f, 1.0f), Vec3(1.0f, 1.0f, 1.0f)};
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#endif
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// build the cloud object
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// build the cloud object
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void
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void
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SGCloudLayer::rebuild()
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SGCloudLayer::rebuild()
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@@ -470,6 +481,19 @@ SGCloudLayer::rebuild()
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layer_states[SG_CLOUD_CLEAR] = 0;
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layer_states[SG_CLOUD_CLEAR] = 0;
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layer_states2[SG_CLOUD_CLEAR] = 0;
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layer_states2[SG_CLOUD_CLEAR] = 0;
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osg::CopyOp copyOp;
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for (int i = 0; i < SG_MAX_CLOUD_COVERAGES; ++i) {
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StateAttributeFactory *saf = StateAttributeFactory::instance();
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if (layer_states[i].valid()) {
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if (layer_states[i] == layer_states2[i])
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layer_states2[i] = static_cast<osg::StateSet*>(layer_states[i]->clone(copyOp));
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layer_states[i]->setAttribute(saf ->getCullFaceFront());
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layer_states2[i]->setAttribute(saf ->getCullFaceBack());
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}
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}
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// OSGFIXME
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// SGNewCloud::loadTextures(texture_path.str());
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// layer3D->buildTestLayer();
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}
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}
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scale = 4000.0;
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scale = 4000.0;
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@@ -503,7 +527,7 @@ SGCloudLayer::rebuild()
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osg::Vec3 vertex(layer_span*(i-2)/2, -layer_span,
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osg::Vec3 vertex(layer_span*(i-2)/2, -layer_span,
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alt_diff * (sin(i*mpi) - 2));
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alt_diff * (sin(i*mpi) - 2));
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osg::Vec2 tc(layer_scale * i/4, 0.0f);
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osg::Vec2 tc(layer_scale * i/4, 0.0f);
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osg::Vec4 color(1.0f, 1.0f, 1.0f, (i == 0) ? 0.0f : 0.15f);
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osg::Vec4 color(cloudColors[0], (i == 0) ? 0.0f : 0.15f);
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cl[i]->push_back(color);
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cl[i]->push_back(color);
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vl[i]->push_back(vertex);
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vl[i]->push_back(vertex);
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@@ -513,7 +537,7 @@ SGCloudLayer::rebuild()
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vertex = osg::Vec3(layer_span*(i-1)/2, layer_span*(j-2)/2,
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vertex = osg::Vec3(layer_span*(i-1)/2, layer_span*(j-2)/2,
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alt_diff * (sin((i+1)*mpi) + sin(j*mpi) - 2));
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alt_diff * (sin((i+1)*mpi) + sin(j*mpi) - 2));
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tc = osg::Vec2(layer_scale * (i+1)/4, layer_scale * j/4);
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tc = osg::Vec2(layer_scale * (i+1)/4, layer_scale * j/4);
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color = osg::Vec4(1.0f, 1.0f, 1.0f,
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color = osg::Vec4(cloudColors[0],
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( (j == 0) || (i == 3)) ?
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( (j == 0) || (i == 3)) ?
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( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f );
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( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f );
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@@ -524,7 +548,7 @@ SGCloudLayer::rebuild()
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vertex = osg::Vec3(layer_span*(i-2)/2, layer_span*(j-1)/2,
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vertex = osg::Vec3(layer_span*(i-2)/2, layer_span*(j-1)/2,
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alt_diff * (sin(i*mpi) + sin((j+1)*mpi) - 2) );
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alt_diff * (sin(i*mpi) + sin((j+1)*mpi) - 2) );
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tc = osg::Vec2(layer_scale * i/4, layer_scale * (j+1)/4 );
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tc = osg::Vec2(layer_scale * i/4, layer_scale * (j+1)/4 );
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color = osg::Vec4(1.0f, 1.0f, 1.0f,
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color = osg::Vec4(cloudColors[0],
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((j == 3) || (i == 0)) ?
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((j == 3) || (i == 0)) ?
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((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f );
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((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f );
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cl[i]->push_back(color);
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cl[i]->push_back(color);
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@@ -537,7 +561,7 @@ SGCloudLayer::rebuild()
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tc = osg::Vec2(layer_scale * (i+1)/4, layer_scale);
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tc = osg::Vec2(layer_scale * (i+1)/4, layer_scale);
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color = osg::Vec4(1.0f, 1.0f, 1.0f, (i == 3) ? 0.0f : 0.15f );
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color = osg::Vec4(cloudColors[0], (i == 3) ? 0.0f : 0.15f );
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cl[i]->push_back( color );
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cl[i]->push_back( color );
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vl[i]->push_back( vertex );
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vl[i]->push_back( vertex );
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@@ -568,7 +592,7 @@ SGCloudLayer::rebuild()
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osg::StateSet* stateSet = static_cast<osg::StateSet*>(layer_states2[layer_coverage]->clone(copyOp));
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osg::StateSet* stateSet = static_cast<osg::StateSet*>(layer_states2[layer_coverage]->clone(copyOp));
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stateSet->setDataVariance(osg::Object::DYNAMIC);
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stateSet->setDataVariance(osg::Object::DYNAMIC);
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group_top->setStateSet(stateSet);
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group_top->setStateSet(stateSet);
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stateSet = static_cast<osg::StateSet*>(layer_states2[layer_coverage]->clone(copyOp));
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stateSet = static_cast<osg::StateSet*>(layer_states[layer_coverage]->clone(copyOp));
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stateSet->setDataVariance(osg::Object::DYNAMIC);
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stateSet->setDataVariance(osg::Object::DYNAMIC);
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group_bottom->setStateSet(stateSet);
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group_bottom->setStateSet(stateSet);
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}
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}
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