typedef'd struct fgBUCKET.
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-12
@@ -33,12 +33,12 @@ extern "C" {
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#endif
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struct fgBUCKET {
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typedef struct {
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int lon; /* longitude (-180 to 179) */
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int lat; /* latitude (-90 to 89) */
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int x; /* x (0 to 7) */
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int y; /* y (0 to 7) */
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};
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} fgBUCKET;
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/* Generate the unique scenery tile index containing the specified
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@@ -54,28 +54,28 @@ struct fgBUCKET {
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3 bits - to represent x (0 to 7)
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3 bits - to represent y (0 to 7) */
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long int fgBucketGenIndex(struct fgBUCKET *p);
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long int fgBucketGenIndex(fgBUCKET *p);
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/* Parse a unique scenery tile index and find the lon, lat, x, and y */
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void fgBucketParseIndex(long int index, struct fgBUCKET *p);
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void fgBucketParseIndex(long int index, fgBUCKET *p);
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/* Build a path name from an tile index */
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void fgBucketGenBasePath(struct fgBUCKET *p, char *path);
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void fgBucketGenBasePath(fgBUCKET *p, char *path);
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/* offset an bucket struct by the specified amounts in the X & Y direction */
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void fgBucketOffset(struct fgBUCKET *in, struct fgBUCKET *out, int x, int y);
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void fgBucketOffset(fgBUCKET *in, fgBUCKET *out, int x, int y);
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/* Given a lat/lon, find the "bucket" or tile that it falls within */
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void fgBucketFind(double lon, double lat, struct fgBUCKET *p);
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/* Given a lat/lon in degrees, find the "bucket" or tile that it falls
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within */
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void fgBucketFind(double lon, double lat, fgBUCKET *p);
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/* Given a lat/lon, fill in the local tile index array */
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void fgBucketGenIdxArray(struct fgBUCKET *p1, struct fgBUCKET *tiles,
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int width, int height);
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void fgBucketGenIdxArray(fgBUCKET *p1, fgBUCKET *tiles, int width, int height);
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#ifdef __cplusplus
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@@ -87,9 +87,12 @@ void fgBucketGenIdxArray(struct fgBUCKET *p1, struct fgBUCKET *tiles,
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/* $Log$
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/* Revision 1.1 1998/04/08 23:28:59 curt
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/* Adopted Gnu automake/autoconf system.
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/* Revision 1.2 1998/07/04 00:46:48 curt
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/* typedef'd struct fgBUCKET.
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/*
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* Revision 1.1 1998/04/08 23:28:59 curt
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* Adopted Gnu automake/autoconf system.
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*
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* Revision 1.2 1998/01/24 00:03:28 curt
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* Initial revision.
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*
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