Set up the model view matrix exactly as ssg does it before drawing sky, stars
sun, and moon. I really should do a derived sgLeaf class so that these things can be drawn within ssgCullandDraw() but this is quicker for now ...
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@@ -30,6 +30,14 @@
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#endif
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#endif
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#include <ssg.h> // plib include
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class fgSky : ssgLeaf
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{
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};
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// (Re)generate the display list
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// (Re)generate the display list
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void fgSkyInit( void );
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void fgSkyInit( void );
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