Initial revision.
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35
Debug/debug_types.h
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35
Debug/debug_types.h
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// NB: To add a dbg_class, add it here, and add it to the structure in
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// fg_debug.c
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typedef enum {
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FG_NONE = 0x00000000,
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FG_TERRAIN = 0x00000001,
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FG_ASTRO = 0x00000002,
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FG_FLIGHT = 0x00000004,
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FG_INPUT = 0x00000008,
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FG_GL = 0x00000010,
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FG_VIEW = 0x00000020,
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FG_COCKPIT = 0x00000040,
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FG_GENERAL = 0x00000080,
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FG_MATH = 0x00000100,
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FG_EVENT = 0x00000200,
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FG_AIRCRAFT = 0x00000400,
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FG_AUTOPILOT = 0x00000800,
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FG_UNDEFD = 0x00001000, // For range checking
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FG_ALL = 0xFFFFFFFF
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} fgDebugClass;
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// NB: To add a priority, add it here.
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typedef enum {
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FG_BULK, // For frequent messages
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FG_DEBUG, // Less frequent debug type messages
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FG_INFO, // Informatory messages
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FG_WARN, // Possible impending problem
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FG_ALERT // Very possible impending problem
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// FG_EXIT, // Problem (no core)
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// FG_ABORT // Abandon ship (core)
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} fgDebugPriority;
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