Added a routine to calculate the offset in bucket units between two buckets.
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@@ -24,6 +24,11 @@
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**************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "newbucket.hxx"
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@@ -99,7 +104,51 @@ FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) {
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}
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// calculate the offset between two buckets
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void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
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// Latitude difference
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double c1_lat = b1.get_center_lat();
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double c2_lat = b2.get_center_lat();
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double diff_lat = c2_lat - c1_lat;
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#ifdef HAVE_RINT
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*dy = (int)rint( diff_lat / FG_BUCKET_SPAN );
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#else
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if ( diff_lat > 0 ) {
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*dy = (int)( diff_lat / FG_BUCKET_SPAN + 0.5 );
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} else {
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*dy = (int)( diff_lat / FG_BUCKET_SPAN - 0.5 );
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}
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#endif
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// longitude difference
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double c1_lon = b1.get_center_lon();
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double c2_lon = b2.get_center_lon();
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double diff_lon = c2_lon - c1_lon;
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double span;
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if ( bucket_span(c1_lat) <= bucket_span(c2_lat) ) {
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span = bucket_span(c1_lat);
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} else {
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span = bucket_span(c2_lat);
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}
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#ifdef HAVE_RINT
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*dx = (int)rint( diff_lon / span );
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#else
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if ( diff_lon > 0 ) {
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*dx = (int)( diff_lon / span + 0.5 );
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} else {
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*dx = (int)( diff_lon / span - 0.5 );
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}
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#endif
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}
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// $Log$
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// Revision 1.2 1999/02/11 01:09:33 curt
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// Added a routine to calculate the offset in bucket units between two buckets.
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//
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// Revision 1.1 1999/02/08 23:52:16 curt
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// Added a new "newbucket.[ch]xx" FGBucket class to replace the old
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// fgBUCKET struct and C routines. This FGBucket class adjusts the tile
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