New version from Steve.
This commit is contained in:
+4
-4
@@ -3,7 +3,7 @@
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inline float clamp01 ( float x )
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{
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return (x >= 1.0) ? 1.0 : x ;
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return (x >= 1.0f) ? 1.0f : x ;
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}
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static void load_colour_scheme ( float col[][4], float r, float g,
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@@ -11,8 +11,8 @@ static void load_colour_scheme ( float col[][4], float r, float g,
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{
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puSetColour ( col [ PUCOL_FOREGROUND ], r, g, b, a ) ;
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puSetColour ( col [ PUCOL_BACKGROUND ], r/2, g/2, b/2, a ) ;
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puSetColour ( col [ PUCOL_HIGHLIGHT ], clamp01(r*1.3), clamp01(g*1.3),
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clamp01(b*1.3), a ) ;
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puSetColour ( col [ PUCOL_HIGHLIGHT ], clamp01(r*1.3f), clamp01(g*1.3f),
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clamp01(b*1.3f), a ) ;
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if ( 4 * g + 3 * r + b > 0.5 )
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puSetColour ( col [ PUCOL_LEGEND ], 0.0, 0.0, 0.0, a ) ;
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@@ -136,7 +136,7 @@ void puObject::draw_label ( int dx, int dy )
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glColor4f ( colour [ PUCOL_LABEL ][0],
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colour [ PUCOL_LABEL ][1],
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colour [ PUCOL_LABEL ][2],
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colour [ PUCOL_LABEL ][3] / 2.0 ) ; /* 50% more transparent */
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colour [ PUCOL_LABEL ][3] / 2.0f ) ; /* 50% more transparent */
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switch ( labelPlace )
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{
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