Prepended "fg" on the name of all global structures that didn't have it yet.
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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+8
-4
@@ -68,9 +68,9 @@ void fgAstroInit() {
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/* Render Astronomical Objects */
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void fgAstroRender() {
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struct FLIGHT *f;
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struct fgFLIGHT *f;
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struct fgLIGHT *l;
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struct VIEW *v;
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struct fgVIEW *v;
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struct fgTIME *t;
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double angle;
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@@ -121,9 +121,13 @@ void fgAstroRender() {
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/* $Log$
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/* Revision 1.2 1997/12/09 04:25:33 curt
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/* Working on adding a global lighting params structure.
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/* Revision 1.3 1997/12/10 22:37:49 curt
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/* Prepended "fg" on the name of all global structures that didn't have it yet.
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/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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/*
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* Revision 1.2 1997/12/09 04:25:33 curt
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* Working on adding a global lighting params structure.
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*
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* Revision 1.1 1997/11/25 23:20:22 curt
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* Initial revision.
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*
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