Tons of little changes to clean up the code and to remove fatal errors
when building with the c++ compiler.
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@@ -260,8 +260,7 @@ MAT3_inv4_pivot (register MAT3mat src, MAT3vec r, double *s, int *swap)
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*/
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int
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MAT3invert(result_mat, mat)
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MAT3mat result_mat, mat;
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MAT3invert(double (*result_mat)[4], double (*mat)[4])
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{
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MAT3mat src, inv;
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register int i, j, simple;
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