Tweaks to fix problems with moon rendering introduced with ssg.
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@@ -371,10 +371,9 @@ void Moon::newImage()
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// set lighting parameters
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// set lighting parameters
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xglLightfv(GL_LIGHT0, GL_AMBIENT, white );
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xglLightfv(GL_LIGHT0, GL_AMBIENT, white );
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xglLightfv(GL_LIGHT0, GL_DIFFUSE, white );
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xglLightfv(GL_LIGHT0, GL_DIFFUSE, white );
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// xglEnable( GL_CULL_FACE );
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// Enable( GL_CULL_FACE );
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xglMaterialfv(GL_FRONT, GL_AMBIENT, black);
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xglMaterialfv(GL_FRONT, GL_AMBIENT, black);
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xglMaterialfv(GL_FRONT, GL_DIFFUSE, moonColor);
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xglMaterialfv(GL_FRONT, GL_DIFFUSE, moonColor);
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//glEnable(GL_TEXTURE_2D);
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//glEnable(GL_TEXTURE_2D);
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glBlendFunc(GL_ONE, GL_ONE);
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glBlendFunc(GL_ONE, GL_ONE);
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