Scaled down the sun and moon sizes.
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@@ -329,7 +329,7 @@ void Moon::newImage()
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/*double x_2, x_4, x_8, x_10;
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/*double x_2, x_4, x_8, x_10;
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GLfloat ambient;
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GLfloat ambient;
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GLfloat amb[4];*/
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GLfloat amb[4];*/
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int moonSize = 750;
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int moonSize = 550;
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GLfloat moonColor[4] = {0.85, 0.75, 0.35, 1.0};
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GLfloat moonColor[4] = {0.85, 0.75, 0.35, 1.0};
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GLfloat black[4] = {0.0, 0.0, 0.0, 1.0};
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GLfloat black[4] = {0.0, 0.0, 0.0, 1.0};
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@@ -203,7 +203,7 @@ void Star::newImage(void)
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double x_2, x_4, x_8, x_10;
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double x_2, x_4, x_8, x_10;
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GLfloat ambient;
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GLfloat ambient;
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GLfloat amb[4];
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GLfloat amb[4];
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int sun_size = 750;
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int sun_size = 550;
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// daily variation sun gets larger near horizon
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// daily variation sun gets larger near horizon
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/*if(sun_angle*RAD_TO_DEG > 84.0 && sun_angle*RAD_TO_DEG < 95)
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/*if(sun_angle*RAD_TO_DEG > 84.0 && sun_angle*RAD_TO_DEG < 95)
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