Moved everything from Lib to simgear
This commit is contained in:
168
lib/math/MAT3geom.c
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168
lib/math/MAT3geom.c
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/* #include "HEADERS.h" */
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/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
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/* --------------------------------------------------------------------------
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* This file contains routines that perform geometry-related operations
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* on matrices.
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* -------------------------------------------------------------------------*/
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#include <Math/mat3defs.h>
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/* -------------------------- Static Routines ---------------------------- */
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/* ------------------------- Internal Routines --------------------------- */
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/* -------------------------- Public Routines ---------------------------- */
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/*
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* This takes a matrix used to transform points, and returns a corresponding
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* matrix that can be used to transform direction vectors (between points).
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*/
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void
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MAT3direction_matrix(register double (*result_mat)[4], register double (*mat)[4])
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{
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register int i;
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MAT3copy(result_mat, mat);
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for (i = 0; i < 4; i++) result_mat[i][3] = result_mat[3][i] = 0.0;
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result_mat[3][3] = 1.0;
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}
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/*
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* This takes a matrix used to transform points, and returns a corresponding
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* matrix that can be used to transform vectors that must remain perpendicular
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* to planes defined by the points. It is useful when you are transforming
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* some object that has both points and normals in its definition, and you
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* only have the transformation matrix for the points. This routine returns
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* FALSE if the normal matrix is uncomputable. Otherwise, it returns TRUE.
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*
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* Spike sez: "This is the adjoint for the non-homogeneous part of the
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* transformation."
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*/
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int
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MAT3normal_matrix(register double (*result_mat)[4], register double (*mat)[4])
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{
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register int ret;
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MAT3mat tmp_mat;
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MAT3direction_matrix(result_mat, mat);
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if ( (ret = MAT3invert(tmp_mat, tmp_mat)) ) {
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MAT3transpose(result_mat, tmp_mat);
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}
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return(ret);
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}
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/*
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* Sets the given matrix to be a scale matrix for the given vector of
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* scale values.
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*/
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void
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MAT3scale(double (*result_mat)[4], double *scale)
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{
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MAT3identity(result_mat);
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result_mat[0][0] = scale[0];
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result_mat[1][1] = scale[1];
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result_mat[2][2] = scale[2];
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}
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/*
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* Sets up a matrix for a rotation about an axis given by the line from
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* (0,0,0) to axis, through an angle (in radians).
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* Looking along the axis toward the origin, the rotation is counter-clockwise.
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*/
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#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
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void
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MAT3rotate(double (*result_mat)[4], double *axis, double angle_in_radians)
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{
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MAT3vec naxis, /* Axis of rotation, normalized */
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base2, /* 2nd unit basis vec, perp to axis */
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base3; /* 3rd unit basis vec, perp to axis & base2 */
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double dot;
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MAT3mat base_mat, /* Change-of-basis matrix */
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base_mat_trans; /* Inverse of c-o-b matrix */
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register int i;
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/* Step 1: extend { axis } to a basis for 3-space: { axis, base2, base3 }
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* which is orthonormal (all three have unit length, and all three are
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* mutually orthogonal). Also should be oriented, i.e. axis cross base2 =
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* base3, rather than -base3.
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*
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* Method: Find a vector linearly independent from axis. For this we
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* either use the y-axis, or, if that is too close to axis, the
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* z-axis. 'Too close' means that the dot product is too near to 1.
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*/
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MAT3_COPY_VEC(naxis, axis);
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MAT3_NORMALIZE_VEC(naxis, dot);
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if (dot == 0.0) {
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/* ERR_ERROR(MAT3_errid, ERR_SEVERE,
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(ERR_S, "Zero-length axis vector given to MAT3rotate")); */
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return;
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}
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MAT3perp_vec(base2, naxis, TRUE);
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MAT3cross_product(base3, naxis, base2);
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/* Set up the change-of-basis matrix, and its inverse */
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MAT3identity(base_mat);
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MAT3identity(base_mat_trans);
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MAT3identity(result_mat);
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for (i = 0; i < 3; i++){
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base_mat_trans[i][0] = base_mat[0][i] = naxis[i];
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base_mat_trans[i][1] = base_mat[1][i] = base2[i];
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base_mat_trans[i][2] = base_mat[2][i] = base3[i];
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}
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/* If T(u) = uR, where R is base_mat, then T(x-axis) = naxis,
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* T(y-axis) = base2, and T(z-axis) = base3. The inverse of base_mat is
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* its transpose. OK?
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*/
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result_mat[1][1] = result_mat[2][2] = cos(angle_in_radians);
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result_mat[2][1] = -(result_mat[1][2] = sin(angle_in_radians));
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MAT3mult(result_mat, base_mat_trans, result_mat);
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MAT3mult(result_mat, result_mat, base_mat);
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}
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/*
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* Sets the given matrix to be a translation matrix for the given vector of
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* translation values.
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*/
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void
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MAT3translate(double (*result_mat)[4], double *trans)
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{
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MAT3identity(result_mat);
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result_mat[3][0] = trans[0];
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result_mat[3][1] = trans[1];
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result_mat[3][2] = trans[2];
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}
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/*
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* Sets the given matrix to be a shear matrix for the given x and y shear
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* values.
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*/
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void
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MAT3shear(double (*result_mat)[4], double xshear, double yshear)
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{
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MAT3identity(result_mat);
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result_mat[2][0] = xshear;
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result_mat[2][1] = yshear;
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}
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311
lib/math/MAT3inv.c
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311
lib/math/MAT3inv.c
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@@ -0,0 +1,311 @@
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/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
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/* --------------------------------------------------------------------------
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* This file contains routines that operate solely on matrices.
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* -------------------------------------------------------------------------*/
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#include <Math/mat3defs.h>
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/* -------------------------- Static Routines ---------------------------- */
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#define SMALL 1e-20 /* Small enough to be considered zero */
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/*
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* Shuffles rows in inverse of 3x3. See comment in MAT3_inv3_second_col().
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*/
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static void
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MAT3_inv3_swap( register double inv[3][3], int row0, int row1, int row2)
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{
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register int i, tempi;
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double temp;
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#define SWAP_ROWS(a, b) \
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for (i = 0; i < 3; i++) SWAP(inv[a][i], inv[b][i], temp); \
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SWAP(a, b, tempi)
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if (row0 != 0){
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if (row1 == 0) {
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SWAP_ROWS(row0, row1);
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}
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else {
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SWAP_ROWS(row0, row2);
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}
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}
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if (row1 != 1) {
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SWAP_ROWS(row1, row2);
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}
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}
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/*
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* Does Gaussian elimination on second column.
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*/
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static int
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MAT3_inv3_second_col (register double source[3][3], register double inv[3][3], int row0)
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{
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register int row1, row2, i1, i2, i;
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double temp;
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double a, b;
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/* Find which row to use */
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if (row0 == 0) i1 = 1, i2 = 2;
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else if (row0 == 1) i1 = 0, i2 = 2;
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else i1 = 0, i2 = 1;
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/* Find which is larger in abs. val.:the entry in [i1][1] or [i2][1] */
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/* and use that value for pivoting. */
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a = source[i1][1]; if (a < 0) a = -a;
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b = source[i2][1]; if (b < 0) b = -b;
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if (a > b) row1 = i1;
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else row1 = i2;
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row2 = (row1 == i1 ? i2 : i1);
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/* Scale row1 in source */
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if ((source[row1][1] < SMALL) && (source[row1][1] > -SMALL)) return(FALSE);
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temp = 1.0 / source[row1][1];
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source[row1][1] = 1.0;
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source[row1][2] *= temp; /* source[row1][0] is zero already */
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/* Scale row1 in inv */
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inv[row1][row1] = temp; /* it used to be a 1.0 */
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inv[row1][row0] *= temp;
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/* Clear column one, source, and make corresponding changes in inv */
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for (i = 0; i < 3; i++) if (i != row1) { /* for i = all rows but row1 */
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temp = -source[i][1];
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source[i][1] = 0.0;
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source[i][2] += temp * source[row1][2];
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inv[i][row1] = temp * inv[row1][row1];
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inv[i][row0] += temp * inv[row1][row0];
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}
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/* Scale row2 in source */
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if ((source[row2][2] < SMALL) && (source[row2][2] > -SMALL)) return(FALSE);
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temp = 1.0 / source[row2][2];
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source[row2][2] = 1.0; /* source[row2][*] is zero already */
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/* Scale row2 in inv */
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inv[row2][row2] = temp; /* it used to be a 1.0 */
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inv[row2][row0] *= temp;
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inv[row2][row1] *= temp;
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/* Clear column one, source, and make corresponding changes in inv */
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for (i = 0; i < 3; i++) if (i != row2) { /* for i = all rows but row2 */
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temp = -source[i][2];
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source[i][2] = 0.0;
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inv[i][row0] += temp * inv[row2][row0];
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inv[i][row1] += temp * inv[row2][row1];
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inv[i][row2] += temp * inv[row2][row2];
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}
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/*
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* Now all is done except that the inverse needs to have its rows shuffled.
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* row0 needs to be moved to inv[0][*], row1 to inv[1][*], etc.
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*
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* We *didn't* do the swapping before the elimination so that we could more
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* easily keep track of what ops are needed to be done in the inverse.
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*/
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MAT3_inv3_swap(inv, row0, row1, row2);
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return(TRUE);
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}
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/*
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* Fast inversion routine for 3 x 3 matrices. - Written by jfh.
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*
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* This takes 30 multiplies/divides, as opposed to 39 for Cramer's Rule.
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* The algorithm consists of performing fast gaussian elimination, by never
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* doing any operations where the result is guaranteed to be zero, or where
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* one operand is guaranteed to be zero. This is done at the cost of clarity,
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* alas.
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*
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* Returns 1 if the inverse was successful, 0 if it failed.
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*/
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static int
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MAT3_invert3 (register double source[3][3], register double inv[3][3])
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{
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register int i, row0;
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double temp;
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double a, b, c;
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inv[0][0] = inv[1][1] = inv[2][2] = 1.0;
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inv[0][1] = inv[0][2] = inv[1][0] = inv[1][2] = inv[2][0] = inv[2][1] = 0.0;
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/* attempt to find the largest entry in first column to use as pivot */
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a = source[0][0]; if (a < 0) a = -a;
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b = source[1][0]; if (b < 0) b = -b;
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c = source[2][0]; if (c < 0) c = -c;
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if (a > b) {
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if (a > c) row0 = 0;
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else row0 = 2;
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}
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else {
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if (b > c) row0 = 1;
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else row0 = 2;
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}
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/* Scale row0 of source */
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if ((source[row0][0] < SMALL) && (source[row0][0] > -SMALL)) return(FALSE);
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temp = 1.0 / source[row0][0];
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source[row0][0] = 1.0;
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source[row0][1] *= temp;
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source[row0][2] *= temp;
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/* Scale row0 of inverse */
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inv[row0][row0] = temp; /* other entries are zero -- no effort */
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/* Clear column zero of source, and make corresponding changes in inverse */
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for (i = 0; i < 3; i++) if (i != row0) { /* for i = all rows but row0 */
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temp = -source[i][0];
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source[i][0] = 0.0;
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source[i][1] += temp * source[row0][1];
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source[i][2] += temp * source[row0][2];
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inv[i][row0] = temp * inv[row0][row0];
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}
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/*
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* We've now done gaussian elimination so that the source and
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* inverse look like this:
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*
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* 1 * * * 0 0
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* 0 * * * 1 0
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* 0 * * * 0 1
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*
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* We now proceed to do elimination on the second column.
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*/
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if (! MAT3_inv3_second_col(source, inv, row0)) return(FALSE);
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return(TRUE);
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}
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/*
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* Finds a new pivot for a non-simple 4x4. See comments in MAT3invert().
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*/
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static int
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MAT3_inv4_pivot (register MAT3mat src, MAT3vec r, double *s, int *swap)
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{
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register int i, j;
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double temp, max;
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*swap = -1;
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if (MAT3_IS_ZERO(src[3][3])) {
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/* Look for a different pivot element: one with largest abs value */
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max = 0.0;
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for (i = 0; i < 4; i++) {
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if (src[i][3] > max) max = src[*swap = i][3];
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else if (src[i][3] < -max) max = -src[*swap = i][3];
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}
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/* No pivot element available ! */
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if (*swap < 0) return(FALSE);
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else for (j = 0; j < 4; j++) SWAP(src[*swap][j], src[3][j], temp);
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}
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MAT3_SET_VEC (r, -src[0][3], -src[1][3], -src[2][3]);
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*s = 1.0 / src[3][3];
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src[0][3] = src[1][3] = src[2][3] = 0.0;
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src[3][3] = 1.0;
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MAT3_SCALE_VEC(src[3], src[3], *s);
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for (i = 0; i < 3; i++) {
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src[0][i] += r[0] * src[3][i];
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src[1][i] += r[1] * src[3][i];
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src[2][i] += r[2] * src[3][i];
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}
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return(TRUE);
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}
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||||
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||||
/* ------------------------- Internal Routines --------------------------- */
|
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/* -------------------------- Public Routines ---------------------------- */
|
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|
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/*
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* This returns the inverse of the given matrix. The result matrix
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* may be the same as the one to invert.
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*
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* Fast inversion routine for 4 x 4 matrices, written by jfh.
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*
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* Returns 1 if the inverse was successful, 0 if it failed.
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*
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* This routine has been specially tweaked to notice the following:
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* If the matrix has the form
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* * * * 0
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* * * * 0
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* * * * 0
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* * * * 1
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*
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* (as do many matrices in graphics), then we compute the inverse of
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* the upper left 3x3 matrix and use this to find the general inverse.
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*
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* In the event that the right column is not 0-0-0-1, we do gaussian
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* elimination to make it so, then use the 3x3 inverse, and then do
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* our gaussian elimination.
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*/
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int
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MAT3invert(double (*result_mat)[4], double (*mat)[4])
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{
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MAT3mat src, inv;
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register int i, j, simple;
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double m[3][3], inv3[3][3], s, temp;
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MAT3vec r, t;
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int swap;
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MAT3copy(src, mat);
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MAT3identity(inv);
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/* If last column is not (0,0,0,1), use special code */
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simple = (mat[0][3] == 0.0 && mat[1][3] == 0.0 &&
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mat[2][3] == 0.0 && mat[3][3] == 1.0);
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if (! simple && ! MAT3_inv4_pivot(src, r, &s, &swap)) return(FALSE);
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MAT3_COPY_VEC(t, src[3]); /* Translation vector */
|
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|
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/* Copy upper-left 3x3 matrix */
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for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) m[i][j] = src[i][j];
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if (! MAT3_invert3(m, inv3)) return(FALSE);
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for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) inv[i][j] = inv3[i][j];
|
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|
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for (i = 0; i < 3; i++) for (j = 0; j < 3; j++)
|
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inv[3][i] -= t[j] * inv3[j][i];
|
||||
|
||||
if (! simple) {
|
||||
|
||||
/* We still have to undo our gaussian elimination from earlier on */
|
||||
/* add r0 * first col to last col */
|
||||
/* add r1 * 2nd col to last col */
|
||||
/* add r2 * 3rd col to last col */
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
inv[i][3] += r[0] * inv[i][0] + r[1] * inv[i][1] + r[2] * inv[i][2];
|
||||
inv[i][3] *= s;
|
||||
}
|
||||
|
||||
if (swap >= 0)
|
||||
for (i = 0; i < 4; i++) SWAP(inv[i][swap], inv[i][3], temp);
|
||||
}
|
||||
|
||||
MAT3copy(result_mat, inv);
|
||||
|
||||
return(TRUE);
|
||||
}
|
||||
120
lib/math/MAT3mat.c
Normal file
120
lib/math/MAT3mat.c
Normal file
@@ -0,0 +1,120 @@
|
||||
/* #include "HEADERS.h" */
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
/* --------------------------------------------------------------------------
|
||||
* This file contains routines that operate solely on matrices.
|
||||
* -------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef WIN32
|
||||
# ifndef HAVE_STL_SGI_PORT
|
||||
# ifdef __BORLANDC__
|
||||
# include <mem.h>
|
||||
# else
|
||||
# include <memory.h> /* required for memset() and memcpy() */
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#include <string.h>
|
||||
#include <Math/mat3defs.h>
|
||||
|
||||
MAT3mat identityMatrix = {
|
||||
{ 1.0, 0.0, 0.0, 0.0 },
|
||||
{ 0.0, 1.0, 0.0, 0.0 },
|
||||
{ 0.0, 0.0, 1.0, 0.0 },
|
||||
{ 0.0, 0.0, 0.0, 1.0 }
|
||||
};
|
||||
|
||||
/* #include "macros.h" */
|
||||
|
||||
/* -------------------------- Static Routines ---------------------------- */
|
||||
|
||||
/* ------------------------- Internal Routines --------------------------- */
|
||||
|
||||
/* -------------------------- Public Routines ---------------------------- */
|
||||
|
||||
|
||||
#if !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* This multiplies two matrices, producing a third, which may the same as
|
||||
* either of the first two.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3mult (double (*result_mat)[4], register double (*mat1)[4], register double (*mat2)[4])
|
||||
{
|
||||
register int i, j;
|
||||
MAT3mat tmp_mat;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for (j = 0; j < 4; j++)
|
||||
tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] +
|
||||
mat1[i][1] * mat2[1][j] +
|
||||
mat1[i][2] * mat2[2][j] +
|
||||
mat1[i][3] * mat2[3][j]);
|
||||
MAT3copy (result_mat, tmp_mat);
|
||||
}
|
||||
#endif // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* This returns the transpose of a matrix. The result matrix may be
|
||||
* the same as the one to transpose.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3transpose (double (*result_mat)[4], register double (*mat)[4])
|
||||
{
|
||||
register int i, j;
|
||||
MAT3mat tmp_mat;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for (j = 0; j < 4; j++)
|
||||
tmp_mat[i][j] = mat[j][i];
|
||||
|
||||
MAT3copy (result_mat, tmp_mat);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* This prints the given matrix to the given file pointer.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3print(double (*mat)[4], FILE *fp)
|
||||
{
|
||||
MAT3print_formatted(mat, fp, CNULL, CNULL, CNULL, CNULL);
|
||||
}
|
||||
|
||||
/*
|
||||
* This prints the given matrix to the given file pointer.
|
||||
* use the format string to pass to fprintf. head and tail
|
||||
* are printed at the beginning and end of each line.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3print_formatted(double (*mat)[4], FILE *fp, char *title, char *head, char *format, char *tail)
|
||||
{
|
||||
register int i, j;
|
||||
|
||||
/* This is to allow this to be called easily from a debugger */
|
||||
if (fp == NULL) fp = stderr;
|
||||
|
||||
if (title == NULL) title = "MAT3 matrix:\n";
|
||||
if (head == NULL) head = " ";
|
||||
if (format == NULL) format = "%#8.4lf ";
|
||||
if (tail == NULL) tail = "\n";
|
||||
|
||||
(void) fprintf(fp, title);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
(void) fprintf(fp, head);
|
||||
for (j = 0; j < 4; j++) (void) fprintf(fp, format, mat[i][j]);
|
||||
(void) fprintf(fp, tail);
|
||||
}
|
||||
}
|
||||
154
lib/math/MAT3vec.c
Normal file
154
lib/math/MAT3vec.c
Normal file
@@ -0,0 +1,154 @@
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
/* --------------------------------------------------------------------------
|
||||
* This file contains routines that operate on matrices and vectors, or
|
||||
* vectors and vectors.
|
||||
* -------------------------------------------------------------------------*/
|
||||
|
||||
/* #include "sphigslocal.h" */
|
||||
|
||||
/* -------------------------- Static Routines ---------------------------- */
|
||||
|
||||
/* ------------------------- Internal Routines --------------------------- */
|
||||
|
||||
/* -------------------------- Public Routines ---------------------------- */
|
||||
|
||||
/*
|
||||
* Multiplies a vector by a matrix, setting the result vector.
|
||||
* It assumes all homogeneous coordinates are 1.
|
||||
* The two vectors involved may be the same.
|
||||
*/
|
||||
|
||||
#include <Math/mat3.h>
|
||||
|
||||
#ifndef TRUE
|
||||
# define TRUE 1
|
||||
#endif
|
||||
|
||||
#ifndef FALSE
|
||||
# define FALSE 0
|
||||
#endif
|
||||
|
||||
#if !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
void
|
||||
MAT3mult_vec(double *result_vec, register double *vec, register double (*mat)[4])
|
||||
{
|
||||
MAT3vec tempvec;
|
||||
register double *temp = tempvec;
|
||||
|
||||
temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
|
||||
vec[2] * mat[2][0] + mat[3][0];
|
||||
temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
|
||||
vec[2] * mat[2][1] + mat[3][1];
|
||||
temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
|
||||
vec[2] * mat[2][2] + mat[3][2];
|
||||
|
||||
MAT3_COPY_VEC(result_vec, temp);
|
||||
}
|
||||
#endif // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* Multiplies a vector of size 4 by a matrix, setting the result vector.
|
||||
* The fourth element of the vector is the homogeneous coordinate, which
|
||||
* may or may not be 1. If the "normalize" parameter is TRUE, then the
|
||||
* result vector will be normalized so that the homogeneous coordinate is 1.
|
||||
* The two vectors involved may be the same.
|
||||
* This returns zero if the vector was to be normalized, but couldn't be.
|
||||
*/
|
||||
|
||||
int
|
||||
MAT3mult_hvec(double *result_vec, register double *vec, register double (*mat)[4], int normalize)
|
||||
{
|
||||
MAT3hvec tempvec;
|
||||
double norm_fac;
|
||||
register double *temp = tempvec;
|
||||
register int ret = TRUE;
|
||||
|
||||
temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
|
||||
vec[2] * mat[2][0] + vec[3] * mat[3][0];
|
||||
temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
|
||||
vec[2] * mat[2][1] + vec[3] * mat[3][1];
|
||||
temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
|
||||
vec[2] * mat[2][2] + vec[3] * mat[3][2];
|
||||
temp[3] = vec[0] * mat[0][3] + vec[1] * mat[1][3] +
|
||||
vec[2] * mat[2][3] + vec[3] * mat[3][3];
|
||||
|
||||
/* Normalize if asked for, possible, and necessary */
|
||||
if (normalize) {
|
||||
if (MAT3_IS_ZERO(temp[3])) {
|
||||
#ifndef THINK_C
|
||||
fprintf (stderr,
|
||||
"Can't normalize vector: homogeneous coordinate is 0");
|
||||
#endif
|
||||
ret = FALSE;
|
||||
}
|
||||
else {
|
||||
norm_fac = 1.0 / temp[3];
|
||||
MAT3_SCALE_VEC(result_vec, temp, norm_fac);
|
||||
result_vec[3] = 1.0;
|
||||
}
|
||||
}
|
||||
else MAT3_COPY_HVEC(result_vec, temp);
|
||||
|
||||
return(ret);
|
||||
}
|
||||
|
||||
#if !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* Sets the first vector to be the cross-product of the last two vectors.
|
||||
*/
|
||||
|
||||
void
|
||||
MAT3cross_product(double *result_vec, register double *vec1, register double *vec2)
|
||||
{
|
||||
MAT3vec tempvec;
|
||||
register double *temp = tempvec;
|
||||
|
||||
temp[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1];
|
||||
temp[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2];
|
||||
temp[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0];
|
||||
|
||||
MAT3_COPY_VEC(result_vec, temp);
|
||||
}
|
||||
#endif // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/*
|
||||
* Finds a vector perpendicular to vec and stores it in result_vec.
|
||||
* Method: take any vector (we use <0,1,0>) and subtract the
|
||||
* portion of it pointing in the vec direction. This doesn't
|
||||
* work if vec IS <0,1,0> or is very near it. So if this is
|
||||
* the case, use <0,0,1> instead.
|
||||
* If "is_unit" is TRUE, the given vector is assumed to be unit length.
|
||||
*/
|
||||
|
||||
#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
|
||||
|
||||
void
|
||||
MAT3perp_vec(double *result_vec, double *vec, int is_unit)
|
||||
{
|
||||
MAT3vec norm;
|
||||
double dot;
|
||||
|
||||
MAT3_SET_VEC(result_vec, 0.0, 1.0, 0.0);
|
||||
|
||||
MAT3_COPY_VEC(norm, vec);
|
||||
|
||||
if (! is_unit) MAT3_NORMALIZE_VEC(norm, dot);
|
||||
|
||||
/* See if vector is too close to <0,1,0>. If so, use <0,0,1> */
|
||||
if ((dot = MAT3_DOT_PRODUCT(norm, result_vec)) > SELECT || dot < -SELECT) {
|
||||
result_vec[1] = 0.0;
|
||||
result_vec[2] = 1.0;
|
||||
dot = MAT3_DOT_PRODUCT(norm, result_vec);
|
||||
}
|
||||
|
||||
/* Subtract off non-perpendicular part */
|
||||
result_vec[0] -= dot * norm[0];
|
||||
result_vec[1] -= dot * norm[1];
|
||||
result_vec[2] -= dot * norm[2];
|
||||
|
||||
/* Make result unit length */
|
||||
MAT3_NORMALIZE_VEC(result_vec, dot);
|
||||
}
|
||||
17
lib/math/Makefile.am
Normal file
17
lib/math/Makefile.am
Normal file
@@ -0,0 +1,17 @@
|
||||
noinst_LIBRARIES = libMath.a
|
||||
|
||||
libMath_a_SOURCES = \
|
||||
MAT3geom.c \
|
||||
MAT3inv.c \
|
||||
MAT3mat.c \
|
||||
MAT3vec.c \
|
||||
fg_geodesy.cxx fg_geodesy.hxx \
|
||||
fg_random.c fg_random.h \
|
||||
interpolater.cxx interpolater.hxx \
|
||||
leastsqs.cxx leastsqs.hxx \
|
||||
mat3.h mat3defs.h mat3err.h \
|
||||
point3d.hxx \
|
||||
polar3d.cxx polar3d.hxx \
|
||||
vector.cxx vector.hxx
|
||||
|
||||
INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib -I$(top_builddir)/Simulator
|
||||
211
lib/math/fg_geodesy.cxx
Normal file
211
lib/math/fg_geodesy.cxx
Normal file
@@ -0,0 +1,211 @@
|
||||
// fg_geodesy.cxx -- routines to convert between geodetic and geocentric
|
||||
// coordinate systems.
|
||||
//
|
||||
// Copied and adapted directly from LaRCsim/ls_geodesy.c
|
||||
//
|
||||
// See below for the complete original LaRCsim comments.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
#include "Include/compiler.h"
|
||||
#ifdef FG_HAVE_STD_INCLUDES
|
||||
# include <cmath>
|
||||
# include <cerrno>
|
||||
#else
|
||||
# include <math.h>
|
||||
# include <errno.h>
|
||||
#endif
|
||||
|
||||
#include <Debug/logstream.hxx>
|
||||
#include <Include/fg_constants.h>
|
||||
#include <Math/fg_geodesy.hxx>
|
||||
#include <Math/point3d.hxx>
|
||||
|
||||
#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
|
||||
FG_USING_STD(cout);
|
||||
#endif
|
||||
|
||||
// ONE_SECOND is pi/180/60/60, or about 100 feet at earths' equator
|
||||
#define ONE_SECOND 4.848136811E-6
|
||||
|
||||
|
||||
// fgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
|
||||
// INPUTS:
|
||||
// lat_geoc Geocentric latitude, radians, + = North
|
||||
// radius C.G. radius to earth center (meters)
|
||||
//
|
||||
// OUTPUTS:
|
||||
// lat_geod Geodetic latitude, radians, + = North
|
||||
// alt C.G. altitude above mean sea level (meters)
|
||||
// sea_level_r radius from earth center to sea level at
|
||||
// local vertical (surface normal) of C.G. (meters)
|
||||
|
||||
|
||||
void fgGeocToGeod( double lat_geoc, double radius, double
|
||||
*lat_geod, double *alt, double *sea_level_r )
|
||||
{
|
||||
double t_lat, x_alpha, mu_alpha, delt_mu, r_alpha, l_point, rho_alpha;
|
||||
double sin_mu_a, denom,delt_lambda, lambda_sl, sin_lambda_sl;
|
||||
|
||||
if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) // near North pole
|
||||
|| ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) // near South pole
|
||||
{
|
||||
*lat_geod = lat_geoc;
|
||||
*sea_level_r = EQUATORIAL_RADIUS_M*E;
|
||||
*alt = radius - *sea_level_r;
|
||||
} else {
|
||||
t_lat = tan(lat_geoc);
|
||||
x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
|
||||
double tmp = RESQ_M - x_alpha * x_alpha;
|
||||
if ( tmp < 0.0 ) { tmp = 0.0; }
|
||||
mu_alpha = atan2(sqrt(tmp),E*x_alpha);
|
||||
if (lat_geoc < 0) mu_alpha = - mu_alpha;
|
||||
sin_mu_a = sin(mu_alpha);
|
||||
delt_lambda = mu_alpha - lat_geoc;
|
||||
r_alpha = x_alpha/cos(lat_geoc);
|
||||
l_point = radius - r_alpha;
|
||||
*alt = l_point*cos(delt_lambda);
|
||||
|
||||
// check for domain error
|
||||
if ( errno == EDOM ) {
|
||||
FG_LOG( FG_GENERAL, FG_ALERT, "Domain ERROR in fgGeocToGeod!!!!" );
|
||||
*alt = 0.0;
|
||||
}
|
||||
|
||||
denom = sqrt(1-EPS*EPS*sin_mu_a*sin_mu_a);
|
||||
rho_alpha = EQUATORIAL_RADIUS_M*(1-EPS)/
|
||||
(denom*denom*denom);
|
||||
delt_mu = atan2(l_point*sin(delt_lambda),rho_alpha + *alt);
|
||||
*lat_geod = mu_alpha - delt_mu;
|
||||
lambda_sl = atan( E*E * tan(*lat_geod) ); // SL geoc. latitude
|
||||
sin_lambda_sl = sin( lambda_sl );
|
||||
*sea_level_r =
|
||||
sqrt(RESQ_M / (1 + ((1/(E*E))-1)*sin_lambda_sl*sin_lambda_sl));
|
||||
|
||||
// check for domain error
|
||||
if ( errno == EDOM ) {
|
||||
FG_LOG( FG_GENERAL, FG_ALERT, "Domain ERROR in fgGeocToGeod!!!!" );
|
||||
*sea_level_r = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// fgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
|
||||
// INPUTS:
|
||||
// lat_geod Geodetic latitude, radians, + = North
|
||||
// alt C.G. altitude above mean sea level (meters)
|
||||
//
|
||||
// OUTPUTS:
|
||||
// sl_radius SEA LEVEL radius to earth center (meters)
|
||||
// (add Altitude to get true distance from earth center.
|
||||
// lat_geoc Geocentric latitude, radians, + = North
|
||||
//
|
||||
|
||||
|
||||
void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
|
||||
double *lat_geoc )
|
||||
{
|
||||
double lambda_sl, sin_lambda_sl, cos_lambda_sl, sin_mu, cos_mu, px, py;
|
||||
|
||||
lambda_sl = atan( E*E * tan(lat_geod) ); // sea level geocentric latitude
|
||||
sin_lambda_sl = sin( lambda_sl );
|
||||
cos_lambda_sl = cos( lambda_sl );
|
||||
sin_mu = sin(lat_geod); // Geodetic (map makers') latitude
|
||||
cos_mu = cos(lat_geod);
|
||||
*sl_radius =
|
||||
sqrt(RESQ_M / (1 + ((1/(E*E))-1)*sin_lambda_sl*sin_lambda_sl));
|
||||
py = *sl_radius*sin_lambda_sl + alt*sin_mu;
|
||||
px = *sl_radius*cos_lambda_sl + alt*cos_mu;
|
||||
*lat_geoc = atan2( py, px );
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
|
||||
TITLE: ls_geodesy
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
FUNCTION: Converts geocentric coordinates to geodetic positions
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
MODULE STATUS: developmental
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
GENEALOGY: Written as part of LaRCSim project by E. B. Jackson
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
DESIGNED BY: E. B. Jackson
|
||||
|
||||
CODED BY: E. B. Jackson
|
||||
|
||||
MAINTAINED BY: E. B. Jackson
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
MODIFICATION HISTORY:
|
||||
|
||||
DATE PURPOSE BY
|
||||
|
||||
930208 Modified to avoid singularity near polar region. EBJ
|
||||
930602 Moved backwards calcs here from ls_step. EBJ
|
||||
931214 Changed erroneous Latitude and Altitude variables to
|
||||
*lat_geod and *alt in routine ls_geoc_to_geod. EBJ
|
||||
940111 Changed header files from old ls_eom.h style to ls_types,
|
||||
and ls_constants. Also replaced old DATA type with new
|
||||
SCALAR type. EBJ
|
||||
|
||||
CURRENT RCS HEADER:
|
||||
|
||||
$Header$
|
||||
* Revision 1.5 1994/01/11 18:47:05 bjax
|
||||
* Changed include files to use types and constants, not ls_eom.h
|
||||
* Also changed DATA type to SCALAR type.
|
||||
*
|
||||
* Revision 1.4 1993/12/14 21:06:47 bjax
|
||||
* Removed global variable references Altitude and Latitude. EBJ
|
||||
*
|
||||
* Revision 1.3 1993/06/02 15:03:40 bjax
|
||||
* Made new subroutine for calculating geodetic to geocentric; changed name
|
||||
* of forward conversion routine from ls_geodesy to ls_geoc_to_geod.
|
||||
*
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
REFERENCES:
|
||||
|
||||
[ 1] Stevens, Brian L.; and Lewis, Frank L.: "Aircraft
|
||||
Control and Simulation", Wiley and Sons, 1992.
|
||||
ISBN 0-471-61397-5
|
||||
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
CALLED BY: ls_aux
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
CALLS TO:
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
INPUTS:
|
||||
lat_geoc Geocentric latitude, radians, + = North
|
||||
radius C.G. radius to earth center, ft
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
OUTPUTS:
|
||||
lat_geod Geodetic latitude, radians, + = North
|
||||
alt C.G. altitude above mean sea level, ft
|
||||
sea_level_r radius from earth center to sea level at
|
||||
local vertical (surface normal) of C.G.
|
||||
|
||||
--------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
162
lib/math/fg_geodesy.hxx
Normal file
162
lib/math/fg_geodesy.hxx
Normal file
@@ -0,0 +1,162 @@
|
||||
// fg_geodesy.hxx -- routines to convert between geodetic and geocentric
|
||||
// coordinate systems.
|
||||
//
|
||||
// Copied and adapted directly from LaRCsim/ls_geodesy.c
|
||||
//
|
||||
// See below for the complete original LaRCsim comments.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _FG_GEODESY_HXX
|
||||
#define _FG_GEODESY_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
#include <Math/point3d.hxx>
|
||||
#include <Math/polar3d.hxx>
|
||||
|
||||
|
||||
// fgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
|
||||
// INPUTS:
|
||||
// lat_geoc Geocentric latitude, radians, + = North
|
||||
// radius C.G. radius to earth center (meters)
|
||||
//
|
||||
// OUTPUTS:
|
||||
// lat_geod Geodetic latitude, radians, + = North
|
||||
// alt C.G. altitude above mean sea level (meters)
|
||||
// sea_level_r radius from earth center to sea level at
|
||||
// local vertical (surface normal) of C.G. (meters)
|
||||
|
||||
void fgGeocToGeod( double lat_geoc, double radius, double
|
||||
*lat_geod, double *alt, double *sea_level_r );
|
||||
|
||||
|
||||
// fgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
|
||||
// INPUTS:
|
||||
// lat_geod Geodetic latitude, radians, + = North
|
||||
// alt C.G. altitude above mean sea level (meters)
|
||||
//
|
||||
// OUTPUTS:
|
||||
// sl_radius SEA LEVEL radius to earth center (meters)
|
||||
// (add Altitude to get true distance from earth center.
|
||||
// lat_geoc Geocentric latitude, radians, + = North
|
||||
//
|
||||
|
||||
void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
|
||||
double *lat_geoc );
|
||||
|
||||
|
||||
// convert a geodetic point lon(radians), lat(radians), elev(meter) to
|
||||
// a cartesian point
|
||||
|
||||
inline Point3D fgGeodToCart(const Point3D& geod) {
|
||||
double gc_lon, gc_lat, sl_radius;
|
||||
|
||||
// printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
|
||||
// geod[0], geod[1], geod[2]);
|
||||
|
||||
gc_lon = geod.lon();
|
||||
fgGeodToGeoc(geod.lat(), geod.radius(), &sl_radius, &gc_lat);
|
||||
|
||||
// printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
|
||||
// gc_lat, sl_radius+geod[2]);
|
||||
|
||||
Point3D pp = Point3D( gc_lon, gc_lat, sl_radius + geod.radius());
|
||||
return fgPolarToCart3d(pp);
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
|
||||
TITLE: ls_geodesy
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
FUNCTION: Converts geocentric coordinates to geodetic positions
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
MODULE STATUS: developmental
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
GENEALOGY: Written as part of LaRCSim project by E. B. Jackson
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
DESIGNED BY: E. B. Jackson
|
||||
|
||||
CODED BY: E. B. Jackson
|
||||
|
||||
MAINTAINED BY: E. B. Jackson
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
MODIFICATION HISTORY:
|
||||
|
||||
DATE PURPOSE BY
|
||||
|
||||
930208 Modified to avoid singularity near polar region. EBJ
|
||||
930602 Moved backwards calcs here from ls_step. EBJ
|
||||
931214 Changed erroneous Latitude and Altitude variables to
|
||||
*lat_geod and *alt in routine ls_geoc_to_geod. EBJ
|
||||
940111 Changed header files from old ls_eom.h style to ls_types,
|
||||
and ls_constants. Also replaced old DATA type with new
|
||||
SCALAR type. EBJ
|
||||
|
||||
CURRENT RCS HEADER:
|
||||
|
||||
$Header$
|
||||
|
||||
* Revision 1.5 1994/01/11 18:47:05 bjax
|
||||
* Changed include files to use types and constants, not ls_eom.h
|
||||
* Also changed DATA type to SCALAR type.
|
||||
*
|
||||
* Revision 1.4 1993/12/14 21:06:47 bjax
|
||||
* Removed global variable references Altitude and Latitude. EBJ
|
||||
*
|
||||
* Revision 1.3 1993/06/02 15:03:40 bjax
|
||||
* Made new subroutine for calculating geodetic to geocentric; changed name
|
||||
* of forward conversion routine from ls_geodesy to ls_geoc_to_geod.
|
||||
*
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
REFERENCES:
|
||||
|
||||
[ 1] Stevens, Brian L.; and Lewis, Frank L.: "Aircraft
|
||||
Control and Simulation", Wiley and Sons, 1992.
|
||||
ISBN 0-471-61397-5
|
||||
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
CALLED BY: ls_aux
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
CALLS TO:
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
INPUTS:
|
||||
lat_geoc Geocentric latitude, radians, + = North
|
||||
radius C.G. radius to earth center, ft
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
OUTPUTS:
|
||||
lat_geod Geodetic latitude, radians, + = North
|
||||
alt C.G. altitude above mean sea level, ft
|
||||
sea_level_r radius from earth center to sea level at
|
||||
local vertical (surface normal) of C.G.
|
||||
|
||||
--------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
#endif // _FG_GEODESY_HXX
|
||||
71
lib/math/fg_random.c
Normal file
71
lib/math/fg_random.c
Normal file
@@ -0,0 +1,71 @@
|
||||
// fg_random.c -- routines to handle random number generation
|
||||
//
|
||||
// Written by Curtis Olson, started July 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h> // for random(), srandom()
|
||||
#include <time.h> // for time() to seed srandom()
|
||||
|
||||
#include "fg_random.h"
|
||||
|
||||
#ifndef HAVE_RAND
|
||||
# ifdef sgi
|
||||
# undef RAND_MAX
|
||||
# define RAND_MAX 2147483647
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef __SUNPRO_CC
|
||||
extern "C" {
|
||||
long int random(void);
|
||||
void srandom(unsigned int seed);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Seed the random number generater with time() so we don't see the
|
||||
// same sequence every time
|
||||
void fg_srandom(void) {
|
||||
// fgPrintf( FG_MATH, FG_INFO, "Seeding random number generater\n");
|
||||
|
||||
#ifdef HAVE_RAND
|
||||
srand(time(NULL));
|
||||
#else
|
||||
srandom(time(NULL));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// return a random number between [0.0, 1.0)
|
||||
double fg_random(void) {
|
||||
#ifdef HAVE_RAND
|
||||
return(rand() / (double)RAND_MAX);
|
||||
#else
|
||||
return(random() / (double)RAND_MAX);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
48
lib/math/fg_random.h
Normal file
48
lib/math/fg_random.h
Normal file
@@ -0,0 +1,48 @@
|
||||
// fg_random.h -- routines to handle random number generation
|
||||
//
|
||||
// Written by Curtis Olson, started July 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _FG_RANDOM_H
|
||||
#define _FG_RANDOM_H
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
// Seed the random number generater with time() so we don't see the
|
||||
// same sequence every time
|
||||
void fg_srandom(void);
|
||||
|
||||
// return a random number between [0.0, 1.0)
|
||||
double fg_random(void);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // _FG_RANDOM_H
|
||||
|
||||
|
||||
30
lib/math/geotest.c
Normal file
30
lib/math/geotest.c
Normal file
@@ -0,0 +1,30 @@
|
||||
#include <Include/fg_constants.h>
|
||||
#include <Math/fg_geodesy.h>
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
void
|
||||
main( void )
|
||||
{
|
||||
double Lon, Alt, sl_radius;
|
||||
double geodetic_Lat;
|
||||
double geocentric_Lat;
|
||||
|
||||
Lon = -87.75 * DEG_TO_RAD;
|
||||
geodetic_Lat = 41.83 * DEG_TO_RAD;
|
||||
Alt = 1.5; /* km */
|
||||
|
||||
printf("Geodetic position = (%.8f, %.8f, %.8f)\n", Lon, geodetic_Lat, Alt);
|
||||
|
||||
fgGeodToGeoc( geodetic_Lat, Alt, &sl_radius, &geocentric_Lat );
|
||||
|
||||
printf("Geocentric position = (%.8f, %.8f, %.8f)\n", Lon, geocentric_Lat,
|
||||
sl_radius + Alt);
|
||||
printf("new sl_radius = %.8f\n", sl_radius);
|
||||
|
||||
fgGeocToGeod( geocentric_Lat, sl_radius + Alt, &geodetic_Lat,
|
||||
&Alt, &sl_radius );
|
||||
|
||||
printf("Geodetic position = (%.8f, %.8f, %.8f)\n", Lon, geodetic_Lat, Alt);
|
||||
printf("new sl_radius = %.8f\n", sl_radius);
|
||||
}
|
||||
107
lib/math/interpolater.cxx
Normal file
107
lib/math/interpolater.cxx
Normal file
@@ -0,0 +1,107 @@
|
||||
//
|
||||
// interpolater.cxx -- routines to handle linear interpolation from a table of
|
||||
// x,y The table must be sorted by "x" in ascending order
|
||||
//
|
||||
// Written by Curtis Olson, started April 1998.
|
||||
//
|
||||
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <Include/compiler.h>
|
||||
|
||||
#ifdef __MWERKS__
|
||||
#include <stdlib.h> // for exit()
|
||||
#endif
|
||||
|
||||
#include STL_STRING
|
||||
|
||||
#include <Debug/logstream.hxx>
|
||||
#include <Include/fg_zlib.h>
|
||||
#include <Misc/fgstream.hxx>
|
||||
|
||||
#include "interpolater.hxx"
|
||||
|
||||
|
||||
// Constructor -- loads the interpolation table from the specified
|
||||
// file
|
||||
fgINTERPTABLE::fgINTERPTABLE( const string& file ) {
|
||||
FG_LOG( FG_MATH, FG_INFO, "Initializing Interpolator for " << file );
|
||||
|
||||
fg_gzifstream in( file );
|
||||
if ( !in ) {
|
||||
FG_LOG( FG_GENERAL, FG_ALERT, "Cannot open file: " << file );
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
size = 0;
|
||||
in >> skipcomment;
|
||||
while ( in ) {
|
||||
if ( size < MAX_TABLE_SIZE ) {
|
||||
in >> table[size][0] >> table[size][1];
|
||||
size++;
|
||||
} else {
|
||||
FG_LOG( FG_MATH, FG_ALERT,
|
||||
"fgInterpolateInit(): Exceed max table size = "
|
||||
<< MAX_TABLE_SIZE );
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Given an x value, linearly interpolate the y value from the table
|
||||
double fgINTERPTABLE::interpolate(double x) {
|
||||
int i;
|
||||
double y;
|
||||
|
||||
i = 0;
|
||||
|
||||
while ( (x > table[i][0]) && (i < size) ) {
|
||||
i++;
|
||||
}
|
||||
|
||||
// printf ("i = %d ", i);
|
||||
|
||||
if ( (i == 0) && (x < table[0][0]) ) {
|
||||
FG_LOG( FG_MATH, FG_ALERT,
|
||||
"fgInterpolateInit(): lookup error, x to small = " << x );
|
||||
return(0.0);
|
||||
}
|
||||
|
||||
if ( x > table[i][0] ) {
|
||||
FG_LOG( FG_MATH, FG_ALERT,
|
||||
"fgInterpolateInit(): lookup error, x to big = " << x );
|
||||
return(0.0);
|
||||
}
|
||||
|
||||
// y = y1 + (y0 - y1)(x - x1) / (x0 - x1)
|
||||
y = table[i][1] +
|
||||
( (table[i-1][1] - table[i][1]) *
|
||||
(x - table[i][0]) ) /
|
||||
(table[i-1][0] - table[i][0]);
|
||||
|
||||
return(y);
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
fgINTERPTABLE::~fgINTERPTABLE( void ) {
|
||||
}
|
||||
|
||||
|
||||
62
lib/math/interpolater.hxx
Normal file
62
lib/math/interpolater.hxx
Normal file
@@ -0,0 +1,62 @@
|
||||
//
|
||||
// interpolater.hxx -- routines to handle linear interpolation from a table of
|
||||
// x,y The table must be sorted by "x" in ascending order
|
||||
//
|
||||
// Written by Curtis Olson, started April 1998.
|
||||
//
|
||||
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _INTERPOLATER_H
|
||||
#define _INTERPOLATER_H
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
#include "Include/compiler.h"
|
||||
|
||||
#include STL_STRING
|
||||
FG_USING_STD(string);
|
||||
|
||||
#define MAX_TABLE_SIZE 32
|
||||
|
||||
|
||||
class fgINTERPTABLE {
|
||||
int size;
|
||||
double table[MAX_TABLE_SIZE][2];
|
||||
|
||||
public:
|
||||
|
||||
// Constructor -- loads the interpolation table from the specified
|
||||
// file
|
||||
fgINTERPTABLE( const string& file );
|
||||
|
||||
// Given an x value, linearly interpolate the y value from the table
|
||||
double interpolate(double x);
|
||||
|
||||
// Destructor
|
||||
~fgINTERPTABLE( void );
|
||||
};
|
||||
|
||||
|
||||
#endif // _INTERPOLATER_H
|
||||
|
||||
|
||||
23
lib/math/inttest.cxx
Normal file
23
lib/math/inttest.cxx
Normal file
@@ -0,0 +1,23 @@
|
||||
#include <stdio.h>
|
||||
#include <Debug/fg_debug.h>
|
||||
|
||||
#include "interpolater.hxx"
|
||||
|
||||
main() {
|
||||
fgINTERPTABLE test("test.table");
|
||||
|
||||
fgInitDebug();
|
||||
|
||||
printf("-1.0 = %.2f\n", test.interpolate(-1.0));
|
||||
printf("0.0 = %.2f\n", test.interpolate(0.0));
|
||||
printf("2.9 = %.2f\n", test.interpolate(2.9));
|
||||
printf("3.0 = %.2f\n", test.interpolate(3.0));
|
||||
printf("3.5 = %.2f\n", test.interpolate(3.5));
|
||||
printf("4.0 = %.2f\n", test.interpolate(4.0));
|
||||
printf("4.5 = %.2f\n", test.interpolate(4.5));
|
||||
printf("5.2 = %.2f\n", test.interpolate(5.2));
|
||||
printf("8.0 = %.2f\n", test.interpolate(8.0));
|
||||
printf("8.5 = %.2f\n", test.interpolate(8.5));
|
||||
printf("9.0 = %.2f\n", test.interpolate(9.0));
|
||||
printf("10.0 = %.2f\n", test.interpolate(10.0));
|
||||
}
|
||||
135
lib/math/leastsqs.cxx
Normal file
135
lib/math/leastsqs.cxx
Normal file
@@ -0,0 +1,135 @@
|
||||
// leastsqs.c -- Implements a simple linear least squares best fit routine
|
||||
//
|
||||
// Written by Curtis Olson, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "leastsqs.hxx"
|
||||
|
||||
|
||||
/*
|
||||
Least squares fit:
|
||||
|
||||
y = b0 + b1x
|
||||
|
||||
n*sum(xi*yi) - (sum(xi)*sum(yi))
|
||||
b1 = --------------------------------
|
||||
n*sum(xi^2) - (sum(xi))^2
|
||||
|
||||
|
||||
b0 = sum(yi)/n - b1*(sum(xi)/n)
|
||||
*/
|
||||
|
||||
double sum_xi, sum_yi, sum_xi_2, sum_xi_yi;
|
||||
int sum_n;
|
||||
|
||||
void least_squares(double *x, double *y, int n, double *m, double *b) {
|
||||
int i;
|
||||
|
||||
sum_xi = sum_yi = sum_xi_2 = sum_xi_yi = 0.0;
|
||||
sum_n = n;
|
||||
|
||||
for ( i = 0; i < n; i++ ) {
|
||||
sum_xi += x[i];
|
||||
sum_yi += y[i];
|
||||
sum_xi_2 += x[i] * x[i];
|
||||
sum_xi_yi += x[i] * y[i];
|
||||
}
|
||||
|
||||
/* printf("sum(xi)=%.2f sum(yi)=%.2f sum(xi^2)=%.2f sum(xi*yi)=%.2f\n",
|
||||
sum_xi, sum_yi, sum_xi_2, sum_xi_yi); */
|
||||
|
||||
*m = ( (double)sum_n * sum_xi_yi - sum_xi * sum_yi ) /
|
||||
( (double)sum_n * sum_xi_2 - sum_xi * sum_xi );
|
||||
*b = (sum_yi / (double)sum_n) - (*m) * (sum_xi / (double)sum_n);
|
||||
|
||||
/* printf("slope = %.2f intercept = %.2f\n", *m, *b); */
|
||||
}
|
||||
|
||||
|
||||
/* incrimentally update existing values with a new data point */
|
||||
void least_squares_update(double x, double y, double *m, double *b) {
|
||||
++sum_n;
|
||||
|
||||
sum_xi += x;
|
||||
sum_yi += y;
|
||||
sum_xi_2 += x * x;
|
||||
sum_xi_yi += x * y;
|
||||
|
||||
/* printf("sum(xi)=%.2f sum(yi)=%.2f sum(xi^2)=%.2f sum(xi*yi)=%.2f\n",
|
||||
sum_xi, sum_yi, sum_xi_2, sum_xi_yi); */
|
||||
|
||||
*m = ( (double)sum_n * sum_xi_yi - sum_xi * sum_yi ) /
|
||||
( (double)sum_n * sum_xi_2 - sum_xi * sum_xi );
|
||||
*b = (sum_yi / (double)sum_n) - (*m) * (sum_xi / (double)sum_n);
|
||||
|
||||
/* printf("slope = %.2f intercept = %.2f\n", *m, *b); */
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
return the least squares error:
|
||||
|
||||
(y[i] - y_hat[i])^2
|
||||
-------------------
|
||||
n
|
||||
*/
|
||||
double least_squares_error(double *x, double *y, int n, double m, double b) {
|
||||
int i;
|
||||
double error, sum;
|
||||
|
||||
sum = 0.0;
|
||||
|
||||
for ( i = 0; i < n; i++ ) {
|
||||
error = y[i] - (m * x[i] + b);
|
||||
sum += error * error;
|
||||
// printf("%.2f %.2f\n", error, sum);
|
||||
}
|
||||
|
||||
return ( sum / (double)n );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
return the maximum least squares error:
|
||||
|
||||
(y[i] - y_hat[i])^2
|
||||
*/
|
||||
double least_squares_max_error(double *x, double *y, int n, double m, double b){
|
||||
int i;
|
||||
double error, max_error;
|
||||
|
||||
max_error = 0.0;
|
||||
|
||||
for ( i = 0; i < n; i++ ) {
|
||||
error = y[i] - (m * x[i] + b);
|
||||
error = error * error;
|
||||
if ( error > max_error ) {
|
||||
max_error = error;
|
||||
}
|
||||
}
|
||||
|
||||
return ( max_error );
|
||||
}
|
||||
|
||||
|
||||
73
lib/math/leastsqs.hxx
Normal file
73
lib/math/leastsqs.hxx
Normal file
@@ -0,0 +1,73 @@
|
||||
// leastsqs.h -- Implements a simple linear least squares best fit routine
|
||||
//
|
||||
// Written by Curtis Olson, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
///
|
||||
|
||||
|
||||
#ifndef _LEASTSQS_H
|
||||
#define _LEASTSQS_H
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
Least squares fit:
|
||||
|
||||
y = b0 + b1x
|
||||
|
||||
n*sum(xi*yi) - (sum(xi)*sum(yi))
|
||||
b1 = --------------------------------
|
||||
n*sum(xi^2) - (sum(xi))^2
|
||||
|
||||
|
||||
b0 = sum(yi)/n - b1*(sum(xi)/n)
|
||||
*/
|
||||
|
||||
void least_squares(double *x, double *y, int n, double *m, double *b);
|
||||
|
||||
/* incrimentally update existing values with a new data point */
|
||||
void least_squares_update(double x, double y, double *m, double *b);
|
||||
|
||||
|
||||
/*
|
||||
return the least squares error:
|
||||
|
||||
(y[i] - y_hat[i])^2
|
||||
-------------------
|
||||
n
|
||||
*/
|
||||
double least_squares_error(double *x, double *y, int n, double m, double b);
|
||||
|
||||
|
||||
/*
|
||||
return the maximum least squares error:
|
||||
|
||||
(y[i] - y_hat[i])^2
|
||||
*/
|
||||
double least_squares_max_error(double *x, double *y, int n, double m, double b);
|
||||
|
||||
|
||||
#endif // _LEASTSQS_H
|
||||
|
||||
|
||||
233
lib/math/mat3.h
Normal file
233
lib/math/mat3.h
Normal file
@@ -0,0 +1,233 @@
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
/* -------------------------------------------------------------------------
|
||||
Public MAT3 include file
|
||||
------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef MAT3_HAS_BEEN_INCLUDED
|
||||
#define MAT3_HAS_BEEN_INCLUDED
|
||||
|
||||
/* ----------------------------- Constants ------------------------------ */
|
||||
|
||||
/*
|
||||
* Make sure the math library .h file is included, in case it wasn't.
|
||||
*/
|
||||
|
||||
#ifndef HUGE
|
||||
#include <math.h>
|
||||
#endif
|
||||
#include <stdio.h>
|
||||
|
||||
#include <string.h>
|
||||
#include "Include/fg_memory.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#define MAT3_DET0 -1 /* Indicates singular mat */
|
||||
#define MAT3_EPSILON 1e-12 /* Close enough to zero */
|
||||
|
||||
#ifdef M_PI
|
||||
# define MAT3_PI M_PI
|
||||
#else
|
||||
# define MAT3_PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
#define USE_XTRA_MAT3_INLINES
|
||||
|
||||
#if defined(i386)
|
||||
#define USE_X86_ASM
|
||||
#endif
|
||||
|
||||
#if defined(USE_X86_ASM)
|
||||
static __inline__ int FloatToInt(float f)
|
||||
{
|
||||
int r;
|
||||
__asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
|
||||
return r;
|
||||
}
|
||||
#elif defined(__MSC__) && defined(__WIN32__)
|
||||
static __inline int FloatToInt(float f)
|
||||
{
|
||||
int r;
|
||||
_asm {
|
||||
fld f
|
||||
fistp r
|
||||
}
|
||||
return r;
|
||||
}
|
||||
#else
|
||||
#define FloatToInt(F) ((int) ((F) < 0.0f ? (F)-0.5f : (F)+0.5f))
|
||||
#endif
|
||||
|
||||
/* ------------------------------ Types --------------------------------- */
|
||||
|
||||
typedef double MAT3mat[4][4]; /* 4x4 matrix */
|
||||
typedef double MAT3vec[3]; /* Vector */
|
||||
typedef double MAT3hvec[4]; /* Vector with homogeneous coord */
|
||||
|
||||
/* ------------------------------ Macros -------------------------------- */
|
||||
|
||||
extern MAT3mat identityMatrix;
|
||||
|
||||
/* Tests if a number is within EPSILON of zero */
|
||||
#define MAT3_IS_ZERO(N) ((N) < MAT3_EPSILON && (N) > -MAT3_EPSILON)
|
||||
|
||||
/* Sets a vector to the three given values */
|
||||
#define MAT3_SET_VEC(V,X,Y,Z) ((V)[0]=(X), (V)[1]=(Y), (V)[2]=(Z))
|
||||
|
||||
/* Tests a vector for all components close to zero */
|
||||
#define MAT3_IS_ZERO_VEC(V) (MAT3_IS_ZERO((V)[0]) && \
|
||||
MAT3_IS_ZERO((V)[1]) && \
|
||||
MAT3_IS_ZERO((V)[2]))
|
||||
|
||||
/* Dot product of two vectors */
|
||||
#define MAT3_DOT_PRODUCT(V1,V2) \
|
||||
((V1)[0]*(V2)[0] + (V1)[1]*(V2)[1] + (V1)[2]*(V2)[2])
|
||||
|
||||
/* Copy one vector to other */
|
||||
#define MAT3_COPY_VEC(TO,FROM) ((TO)[0] = (FROM)[0], \
|
||||
(TO)[1] = (FROM)[1], \
|
||||
(TO)[2] = (FROM)[2])
|
||||
|
||||
/* Normalize vector to unit length, using TEMP as temporary variable.
|
||||
* TEMP will be zero if vector has zero length */
|
||||
#define MAT3_NORMALIZE_VEC(V,TEMP) \
|
||||
if ((TEMP = sqrt(MAT3_DOT_PRODUCT(V,V))) > MAT3_EPSILON) { \
|
||||
TEMP = 1.0 / TEMP; \
|
||||
MAT3_SCALE_VEC(V,V,TEMP); \
|
||||
} else TEMP = 0.0
|
||||
|
||||
/* Scale vector by given factor, storing result vector in RESULT_V */
|
||||
#define MAT3_SCALE_VEC(RESULT_V,V,SCALE) \
|
||||
MAT3_SET_VEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), (V)[2]*(SCALE))
|
||||
|
||||
/* Adds vectors V1 and V2, storing result in RESULT_V */
|
||||
#define MAT3_ADD_VEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_VEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
|
||||
(V1)[2]+(V2)[2])
|
||||
|
||||
/* Subtracts vector V2 from V1, storing result in RESULT_V */
|
||||
#define MAT3_SUB_VEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_VEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
|
||||
(V1)[2]-(V2)[2])
|
||||
|
||||
/* Multiplies vectors V1 and V2, storing result in RESULT_V */
|
||||
#define MAT3_MULT_VEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_VEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
|
||||
(V1)[2]*(V2)[2])
|
||||
|
||||
/* Sets RESULT_V to the linear combination of V1 and V2, scaled by
|
||||
* SCALE1 and SCALE2, respectively */
|
||||
#define MAT3_LINEAR_COMB(RESULT_V,SCALE1,V1,SCALE2,V2) \
|
||||
MAT3_SET_VEC(RESULT_V, (SCALE1)*(V1)[0] + (SCALE2)*(V2)[0], \
|
||||
(SCALE1)*(V1)[1] + (SCALE2)*(V2)[1], \
|
||||
(SCALE1)*(V1)[2] + (SCALE2)*(V2)[2])
|
||||
|
||||
/* Several of the vector macros are useful for homogeneous-coord vectors */
|
||||
#define MAT3_SET_HVEC(V,X,Y,Z,W) ((V)[0]=(X), (V)[1]=(Y), \
|
||||
(V)[2]=(Z), (V)[3]=(W))
|
||||
|
||||
#define MAT3_COPY_HVEC(TO,FROM) ((TO)[0] = (FROM)[0], \
|
||||
(TO)[1] = (FROM)[1], \
|
||||
(TO)[2] = (FROM)[2], \
|
||||
(TO)[3] = (FROM)[3])
|
||||
|
||||
#define MAT3_SCALE_HVEC(RESULT_V,V,SCALE) \
|
||||
MAT3_SET_HVEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), \
|
||||
(V)[2]*(SCALE), (V)[3]*(SCALE))
|
||||
|
||||
#define MAT3_ADD_HVEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_HVEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
|
||||
(V1)[2]+(V2)[2], (V1)[3]+(V2)[3])
|
||||
|
||||
#define MAT3_SUB_HVEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_HVEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
|
||||
(V1)[2]-(V2)[2], (V1)[3]-(V2)[3])
|
||||
|
||||
#define MAT3_MULT_HVEC(RESULT_V,V1,V2) \
|
||||
MAT3_SET_HVEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
|
||||
(V1)[2]*(V2)[2], (V1)[3]*(V2)[3])
|
||||
|
||||
/* ------------------------------ Entries ------------------------------- */
|
||||
|
||||
|
||||
#define MAT3identity(mat) fgmemcpy( mat, identityMatrix, sizeof(MAT3mat) )
|
||||
#define MAT3zero(mat) fgmemzero( mat, sizeof(MAT3mat) )
|
||||
#define MAT3copy(to, from) fgmemcpy( to, from, sizeof(MAT3mat) )
|
||||
|
||||
#if defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
# define MAT3mult_vec( result_vec, vec, mat) { \
|
||||
MAT3vec tempvec; \
|
||||
tempvec[0]=vec[0]*mat[0][0]+vec[1]*mat[1][0]+vec[2]*mat[2][0]+mat[3][0]; \
|
||||
tempvec[1]=vec[0]*mat[0][1]+vec[1]*mat[1][1]+vec[2]*mat[2][1]+mat[3][1]; \
|
||||
tempvec[2]=vec[0]*mat[0][2]+vec[1]*mat[1][2]+vec[2]*mat[2][2]+mat[3][2]; \
|
||||
result_vec[0] = tempvec[0]; \
|
||||
result_vec[1] = tempvec[1]; \
|
||||
result_vec[2] = tempvec[2]; \
|
||||
}
|
||||
|
||||
# define MAT3cross_product(result_vec, vec1, vec2) { \
|
||||
MAT3vec tempvec; \
|
||||
tempvec[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \
|
||||
tempvec[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \
|
||||
tempvec[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; \
|
||||
result_vec[0] = tempvec[0]; \
|
||||
result_vec[1] = tempvec[1]; \
|
||||
result_vec[2] = tempvec[2]; \
|
||||
}
|
||||
|
||||
# define MAT3mult( result_mat, mat1, mat2) { \
|
||||
register int i, j; \
|
||||
MAT3mat tmp_mat; \
|
||||
for (i = 0; i < 4; i++) \
|
||||
for (j = 0; j < 4; j++) \
|
||||
tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + \
|
||||
mat1[i][1] * mat2[1][j] + \
|
||||
mat1[i][2] * mat2[2][j] + \
|
||||
mat1[i][3] * mat2[3][j]); \
|
||||
fgmemcpy(result_mat, tmp_mat, sizeof(MAT3mat)); \
|
||||
}
|
||||
|
||||
#else // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/* In MAT3mat.c */
|
||||
void MAT3mult(MAT3mat result, MAT3mat, MAT3mat);
|
||||
void MAT3mult_vec(MAT3vec result_vec, MAT3vec vec, MAT3mat mat);
|
||||
void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec);
|
||||
|
||||
#endif // defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
/* In MAT3geom.c */
|
||||
void MAT3direction_matrix (MAT3mat result_mat, MAT3mat mat);
|
||||
int MAT3normal_matrix (MAT3mat result_mat, MAT3mat mat);
|
||||
void MAT3rotate (MAT3mat result_mat, MAT3vec axis, double angle_in_radians);
|
||||
void MAT3translate (MAT3mat result_mat, MAT3vec trans);
|
||||
void MAT3scale (MAT3mat result_mat, MAT3vec scale);
|
||||
void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
|
||||
|
||||
void MAT3transpose (MAT3mat result, MAT3mat);
|
||||
int MAT3invert (MAT3mat result, MAT3mat);
|
||||
void MAT3print (MAT3mat, FILE *fp);
|
||||
void MAT3print_formatted (MAT3mat, FILE *fp,
|
||||
char *title, char *head, char *format, char *tail);
|
||||
int MAT3equal( void );
|
||||
double MAT3trace( void );
|
||||
int MAT3power( void );
|
||||
int MAT3column_reduce( void );
|
||||
int MAT3kernel_basis( void );
|
||||
|
||||
/* In MAT3vec.c */
|
||||
int MAT3mult_hvec (MAT3hvec result_vec, MAT3hvec vec, MAT3mat mat, int normalize);
|
||||
void MAT3perp_vec(MAT3vec result_vec, MAT3vec vec, int is_unit);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* MAT3_HAS_BEEN_INCLUDED */
|
||||
|
||||
56
lib/math/mat3defs.h
Normal file
56
lib/math/mat3defs.h
Normal file
@@ -0,0 +1,56 @@
|
||||
/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
|
||||
|
||||
|
||||
#ifndef _MAT3DEFS_H
|
||||
#define _MAT3DEFS_H
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
/* #include <Math/mat3err.h> */
|
||||
#include <Math/mat3.h>
|
||||
|
||||
/* ----------------------------- Constants ------------------------------ */
|
||||
|
||||
#define FALSE 0
|
||||
#define TRUE 1
|
||||
|
||||
#define CNULL ((char *) NULL)
|
||||
|
||||
/* ------------------------------ Macros -------------------------------- */
|
||||
|
||||
#define ALLOCN(P,T,N,M) \
|
||||
if ((P = (T *) malloc((unsigned) (N) * sizeof(T))) == NULL) \
|
||||
ERR_ERROR(MAT3_errid, ERR_FATAL, (ERR_ALLOC1, M)); \
|
||||
else
|
||||
|
||||
#define FREE(P) free((char *) (P))
|
||||
|
||||
#define ABS(A) ((A) > 0 ? (A) : -(A))
|
||||
#define MIN(A,B) ((A) < (B) ? (A) : (B))
|
||||
#define MAX(A,B) ((A) > (B) ? (A) : (B))
|
||||
|
||||
#define SWAP(A,B,T) (T = A, A = B, B = T)
|
||||
|
||||
/* Is N within EPS of zero ? */
|
||||
#define IS_ZERO(N,EPS) ((N) < EPS && (N) > -EPS)
|
||||
|
||||
/* Macros for lu routines */
|
||||
#define LU_PERMUTE(p,i,j) { int LU_T; LU_T = p[i]; p[i] = p[j]; p[j] = LU_T; }
|
||||
|
||||
/* ------------------------- Internal Entries ---------------------------- */
|
||||
|
||||
/* ------------------------- Global Variables ---------------------------- */
|
||||
|
||||
/* extern ERRid *MAT3_errid; */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* _MAT3DEFS_H */
|
||||
41
lib/math/mat3err.h
Normal file
41
lib/math/mat3err.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#ifndef _MAT3ERR_H
|
||||
#define _MAT3ERR_H
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#include "sph_errtypes.h"
|
||||
|
||||
#ifdef THINK_C
|
||||
/* We hide this from gnu's compiler, which doesn't understand it. */
|
||||
void SPH__error (int errtype, ...);
|
||||
#endif
|
||||
|
||||
|
||||
#define ERR_ERROR(A,B,C) \
|
||||
if (1) {char cstr[256]; sprintf C; SPH__error(ERR_MAT3_PACKAGE, cstr); } else
|
||||
|
||||
|
||||
#define ERR_S cstr,"%s\n"
|
||||
#define ERR_SI cstr,"%s: %d\n"
|
||||
#define ERR_SS cstr,"%s: %s\n"
|
||||
|
||||
#define ERR_SEVERE 0
|
||||
#define ERR_FATAL 0
|
||||
|
||||
#define ERR_ALLOC1 0
|
||||
|
||||
typedef int ERRid;
|
||||
|
||||
#define ERRregister_package(S) 100
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* _MAT3ERR_H */
|
||||
341
lib/math/point3d.hxx
Normal file
341
lib/math/point3d.hxx
Normal file
@@ -0,0 +1,341 @@
|
||||
// point3d.hxx -- a 3d point class.
|
||||
//
|
||||
// Adapted from algebra3 by Jean-Francois Doue, started October 1998.
|
||||
//
|
||||
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _POINT3D_HXX
|
||||
#define _POINT3D_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
#include <Include/compiler.h>
|
||||
|
||||
#ifdef FG_MATH_EXCEPTION_CLASH
|
||||
# define exception c_exception
|
||||
#endif
|
||||
|
||||
#ifdef FG_HAVE_STD_INCLUDES
|
||||
# include <iostream>
|
||||
# include <cassert>
|
||||
# include <cmath>
|
||||
#else
|
||||
# include <iostream.h>
|
||||
# include <assert.h>
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
// I don't understand ... <math.h> or <cmath> should be included
|
||||
// already depending on how you defined FG_HAVE_STD_INCLUDES, but I
|
||||
// can go ahead and add this -- CLO
|
||||
#ifdef __MWERKS__
|
||||
FG_USING_NAMESPACE(std);
|
||||
#endif
|
||||
|
||||
#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
|
||||
FG_USING_STD(ostream);
|
||||
FG_USING_STD(istream);
|
||||
#endif
|
||||
|
||||
|
||||
const double fgPoint3_Epsilon = 0.0000001;
|
||||
|
||||
enum {PX, PY, PZ}; // axes
|
||||
|
||||
// Kludge for msvc++ 6.0 - requires forward decls of friend functions.
|
||||
class Point3D;
|
||||
istream& operator>> ( istream&, Point3D& );
|
||||
ostream& operator<< ( ostream&, const Point3D& );
|
||||
Point3D operator- (const Point3D& p); // -p1
|
||||
bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
|
||||
|
||||
|
||||
///////////////////////////
|
||||
//
|
||||
// 3D Point
|
||||
//
|
||||
///////////////////////////
|
||||
|
||||
class Point3D {
|
||||
|
||||
protected:
|
||||
|
||||
double n[3];
|
||||
|
||||
public:
|
||||
|
||||
// Constructors
|
||||
|
||||
Point3D();
|
||||
Point3D(const double x, const double y, const double z);
|
||||
explicit Point3D(const double d);
|
||||
Point3D(const Point3D &p);
|
||||
|
||||
// Assignment operators
|
||||
|
||||
Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
|
||||
Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
|
||||
Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
|
||||
Point3D& operator *= ( const double d ); // multiplication by a constant
|
||||
Point3D& operator /= ( const double d ); // division by a constant
|
||||
|
||||
void setx(const double x);
|
||||
void sety(const double y);
|
||||
void setz(const double z);
|
||||
|
||||
// Queries
|
||||
|
||||
double& operator [] ( int i); // indexing
|
||||
double operator[] (int i) const; // read-only indexing
|
||||
|
||||
inline const double *get_n() const { return n; };
|
||||
double x() const; // cartesian x
|
||||
double y() const; // cartesian y
|
||||
double z() const; // cartesian z
|
||||
|
||||
double lon() const; // polar longitude
|
||||
double lat() const; // polar latitude
|
||||
double radius() const; // polar radius
|
||||
double elev() const; // geodetic elevation (if specifying a surface point)
|
||||
|
||||
// friends
|
||||
friend Point3D operator - (const Point3D& p); // -p1
|
||||
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
|
||||
friend istream& operator>> ( istream&, Point3D& );
|
||||
friend ostream& operator<< ( ostream&, const Point3D& );
|
||||
|
||||
// Special functions
|
||||
double distance3D(const Point3D& a) const; // distance between
|
||||
double distance3Dsquared(const Point3D& a) const; // distance between ^ 2
|
||||
};
|
||||
|
||||
|
||||
// input from stream
|
||||
inline istream&
|
||||
operator >> ( istream& in, Point3D& p)
|
||||
{
|
||||
char c;
|
||||
|
||||
in >> p.n[PX];
|
||||
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
in >> p.n[PY];
|
||||
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
in >> p.n[PZ];
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
inline ostream&
|
||||
operator<< ( ostream& out, const Point3D& p )
|
||||
{
|
||||
return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ];
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
//
|
||||
// Point3D Member functions
|
||||
//
|
||||
///////////////////////////
|
||||
|
||||
// CONSTRUCTORS
|
||||
|
||||
inline Point3D::Point3D() {}
|
||||
|
||||
inline Point3D::Point3D(const double x, const double y, const double z)
|
||||
{
|
||||
n[PX] = x; n[PY] = y; n[PZ] = z;
|
||||
}
|
||||
|
||||
inline Point3D::Point3D(const double d)
|
||||
{
|
||||
n[PX] = n[PY] = n[PZ] = d;
|
||||
}
|
||||
|
||||
inline Point3D::Point3D(const Point3D& p)
|
||||
{
|
||||
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
|
||||
}
|
||||
|
||||
// ASSIGNMENT OPERATORS
|
||||
|
||||
inline Point3D& Point3D::operator = (const Point3D& p)
|
||||
{
|
||||
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
|
||||
}
|
||||
|
||||
inline Point3D& Point3D::operator += ( const Point3D& p )
|
||||
{
|
||||
n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
|
||||
}
|
||||
|
||||
inline Point3D& Point3D::operator -= ( const Point3D& p )
|
||||
{
|
||||
n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
|
||||
}
|
||||
|
||||
inline Point3D& Point3D::operator *= ( const double d )
|
||||
{
|
||||
n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
|
||||
}
|
||||
|
||||
inline Point3D& Point3D::operator /= ( const double d )
|
||||
{
|
||||
double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void Point3D::setx(const double x) {
|
||||
n[PX] = x;
|
||||
}
|
||||
|
||||
inline void Point3D::sety(const double y) {
|
||||
n[PY] = y;
|
||||
}
|
||||
|
||||
inline void Point3D::setz(const double z) {
|
||||
n[PZ] = z;
|
||||
}
|
||||
|
||||
// QUERIES
|
||||
|
||||
inline double& Point3D::operator [] ( int i)
|
||||
{
|
||||
assert(! (i < PX || i > PZ));
|
||||
return n[i];
|
||||
}
|
||||
|
||||
inline double Point3D::operator [] ( int i) const {
|
||||
assert(! (i < PX || i > PZ));
|
||||
return n[i];
|
||||
}
|
||||
|
||||
|
||||
inline double Point3D::x() const { return n[PX]; }
|
||||
|
||||
inline double Point3D::y() const { return n[PY]; }
|
||||
|
||||
inline double Point3D::z() const { return n[PZ]; }
|
||||
|
||||
inline double Point3D::lon() const { return n[PX]; }
|
||||
|
||||
inline double Point3D::lat() const { return n[PY]; }
|
||||
|
||||
inline double Point3D::radius() const { return n[PZ]; }
|
||||
|
||||
inline double Point3D::elev() const { return n[PZ]; }
|
||||
|
||||
|
||||
// FRIENDS
|
||||
|
||||
inline Point3D operator - (const Point3D& a)
|
||||
{
|
||||
return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
|
||||
}
|
||||
|
||||
inline Point3D operator + (const Point3D& a, const Point3D& b)
|
||||
{
|
||||
return Point3D(a) += b;
|
||||
}
|
||||
|
||||
inline Point3D operator - (const Point3D& a, const Point3D& b)
|
||||
{
|
||||
return Point3D(a) -= b;
|
||||
}
|
||||
|
||||
inline Point3D operator * (const Point3D& a, const double d)
|
||||
{
|
||||
return Point3D(a) *= d;
|
||||
}
|
||||
|
||||
inline Point3D operator * (const double d, const Point3D& a)
|
||||
{
|
||||
return a*d;
|
||||
}
|
||||
|
||||
inline Point3D operator / (const Point3D& a, const double d)
|
||||
{
|
||||
return Point3D(a) *= (1.0 / d );
|
||||
}
|
||||
|
||||
inline bool operator == (const Point3D& a, const Point3D& b)
|
||||
{
|
||||
return
|
||||
fabs(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
|
||||
fabs(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
|
||||
fabs(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
|
||||
}
|
||||
|
||||
inline bool operator != (const Point3D& a, const Point3D& b)
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
// Special functions
|
||||
|
||||
inline double
|
||||
Point3D::distance3D(const Point3D& a ) const
|
||||
{
|
||||
double x, y, z;
|
||||
|
||||
x = n[PX] - a.n[PX];
|
||||
y = n[PY] - a.n[PY];
|
||||
z = n[PZ] - a.n[PZ];
|
||||
|
||||
return sqrt(x*x + y*y + z*z);
|
||||
}
|
||||
|
||||
|
||||
inline double
|
||||
Point3D::distance3Dsquared(const Point3D& a ) const
|
||||
{
|
||||
double x, y, z;
|
||||
|
||||
x = n[PX] - a.n[PX];
|
||||
y = n[PY] - a.n[PY];
|
||||
z = n[PZ] - a.n[PZ];
|
||||
|
||||
return(x*x + y*y + z*z);
|
||||
}
|
||||
|
||||
|
||||
#endif // _POINT3D_HXX
|
||||
|
||||
|
||||
61
lib/math/polar3d.cxx
Normal file
61
lib/math/polar3d.cxx
Normal file
@@ -0,0 +1,61 @@
|
||||
// polar.cxx -- routines to deal with polar math and transformations
|
||||
//
|
||||
// Written by Curtis Olson, started June 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <Include/fg_constants.h>
|
||||
|
||||
#include "polar3d.hxx"
|
||||
|
||||
|
||||
// Find the Altitude above the Ellipsoid (WGS84) given the Earth
|
||||
// Centered Cartesian coordinate vector Distances are specified in
|
||||
// meters.
|
||||
double fgGeodAltFromCart(const Point3D& cp)
|
||||
{
|
||||
double t_lat, x_alpha, mu_alpha;
|
||||
double lat_geoc, radius;
|
||||
double result;
|
||||
|
||||
lat_geoc = FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() );
|
||||
radius = sqrt( cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z() );
|
||||
|
||||
if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) // near North pole
|
||||
|| ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) // near South pole
|
||||
{
|
||||
result = radius - EQUATORIAL_RADIUS_M*E;
|
||||
} else {
|
||||
t_lat = tan(lat_geoc);
|
||||
x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
|
||||
mu_alpha = atan2(sqrt(RESQ_M - x_alpha*x_alpha),E*x_alpha);
|
||||
if (lat_geoc < 0) {
|
||||
mu_alpha = - mu_alpha;
|
||||
}
|
||||
result = (radius - x_alpha/cos(lat_geoc))*cos(mu_alpha - lat_geoc);
|
||||
}
|
||||
|
||||
return(result);
|
||||
}
|
||||
|
||||
|
||||
67
lib/math/polar3d.hxx
Normal file
67
lib/math/polar3d.hxx
Normal file
@@ -0,0 +1,67 @@
|
||||
// polar.hxx -- routines to deal with polar math and transformations
|
||||
//
|
||||
// Written by Curtis Olson, started June 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _POLAR_HXX
|
||||
#define _POLAR_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
#include <Include/fg_constants.h>
|
||||
#include <Math/point3d.hxx>
|
||||
|
||||
|
||||
// Find the Altitude above the Ellipsoid (WGS84) given the Earth
|
||||
// Centered Cartesian coordinate vector Distances are specified in
|
||||
// meters.
|
||||
double fgGeodAltFromCart(const Point3D& cp);
|
||||
|
||||
|
||||
// Convert a polar coordinate to a cartesian coordinate. Lon and Lat
|
||||
// must be specified in radians. The FG convention is for distances
|
||||
// to be specified in meters
|
||||
inline Point3D fgPolarToCart3d(const Point3D& p) {
|
||||
double tmp = cos( p.lat() ) * p.radius();
|
||||
|
||||
return Point3D( cos( p.lon() ) * tmp,
|
||||
sin( p.lon() ) * tmp,
|
||||
sin( p.lat() ) * p.radius() );
|
||||
}
|
||||
|
||||
|
||||
// Convert a cartesian coordinate to polar coordinates (lon/lat
|
||||
// specified in radians. Distances are specified in meters.
|
||||
inline Point3D fgCartToPolar3d(const Point3D& cp) {
|
||||
return Point3D( atan2( cp.y(), cp.x() ),
|
||||
FG_PI_2 -
|
||||
atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() ),
|
||||
sqrt(cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z()) );
|
||||
}
|
||||
|
||||
|
||||
#endif // _POLAR_HXX
|
||||
|
||||
|
||||
129
lib/math/vector.cxx
Normal file
129
lib/math/vector.cxx
Normal file
@@ -0,0 +1,129 @@
|
||||
// vector.cxx -- additional vector routines
|
||||
//
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// #include <Include/fg_types.h>
|
||||
|
||||
#include "vector.hxx"
|
||||
|
||||
#include "mat3.h"
|
||||
|
||||
|
||||
#if !defined( USE_XTRA_MAT3_INLINES )
|
||||
// Map a vector onto the plane specified by normal
|
||||
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
|
||||
MAT3vec result)
|
||||
{
|
||||
MAT3vec u1, v, tmp;
|
||||
|
||||
// calculate a vector "u1" representing the shortest distance from
|
||||
// the plane specified by normal and v0 to a point specified by
|
||||
// "vec". "u1" represents both the direction and magnitude of
|
||||
// this desired distance.
|
||||
|
||||
// u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
|
||||
|
||||
MAT3_SCALE_VEC( u1,
|
||||
normal,
|
||||
( MAT3_DOT_PRODUCT(normal, vec) /
|
||||
MAT3_DOT_PRODUCT(normal, normal)
|
||||
)
|
||||
);
|
||||
|
||||
// printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
|
||||
// printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
|
||||
// printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
|
||||
|
||||
// calculate the vector "v" which is the vector "vec" mapped onto
|
||||
// the plane specified by "normal" and "v0".
|
||||
|
||||
// v = v0 + vec - u1
|
||||
|
||||
MAT3_ADD_VEC(tmp, v0, vec);
|
||||
MAT3_SUB_VEC(v, tmp, u1);
|
||||
// printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
|
||||
|
||||
// Calculate the vector "result" which is "v" - "v0" which is a
|
||||
// directional vector pointing from v0 towards v
|
||||
|
||||
// result = v - v0
|
||||
|
||||
MAT3_SUB_VEC(result, v, v0);
|
||||
// printf(" result = %.2f, %.2f, %.2f\n",
|
||||
// result[0], result[1], result[2]);
|
||||
}
|
||||
#endif // !defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance from the point to the line
|
||||
double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d) {
|
||||
MAT3vec u, u1, v;
|
||||
double ud, dd, tmp;
|
||||
|
||||
// u = p - p0
|
||||
MAT3_SUB_VEC(u, p, p0);
|
||||
|
||||
// calculate the projection, u1, of u along d.
|
||||
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
|
||||
ud = MAT3_DOT_PRODUCT(u, d);
|
||||
dd = MAT3_DOT_PRODUCT(d, d);
|
||||
tmp = ud / dd;
|
||||
|
||||
MAT3_SCALE_VEC(u1, d, tmp);;
|
||||
|
||||
// v = u - u1 = vector from closest point on line, p1, to the
|
||||
// original point, p.
|
||||
MAT3_SUB_VEC(v, u, u1);
|
||||
|
||||
return sqrt(MAT3_DOT_PRODUCT(v, v));
|
||||
}
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance (squared) from the point to the line
|
||||
double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
|
||||
MAT3vec u, u1, v;
|
||||
double ud, dd, tmp;
|
||||
|
||||
// u = p - p0
|
||||
MAT3_SUB_VEC(u, p, p0);
|
||||
|
||||
// calculate the projection, u1, of u along d.
|
||||
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
|
||||
ud = MAT3_DOT_PRODUCT(u, d);
|
||||
dd = MAT3_DOT_PRODUCT(d, d);
|
||||
tmp = ud / dd;
|
||||
|
||||
MAT3_SCALE_VEC(u1, d, tmp);;
|
||||
|
||||
// v = u - u1 = vector from closest point on line, p1, to the
|
||||
// original point, p.
|
||||
MAT3_SUB_VEC(v, u, u1);
|
||||
|
||||
return ( MAT3_DOT_PRODUCT(v, v) );
|
||||
}
|
||||
|
||||
|
||||
63
lib/math/vector.hxx
Normal file
63
lib/math/vector.hxx
Normal file
@@ -0,0 +1,63 @@
|
||||
// vector.hxx -- additional vector routines
|
||||
//
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _VECTOR_HXX
|
||||
#define _VECTOR_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
#include "mat3.h"
|
||||
|
||||
|
||||
// Map a vector onto the plane specified by normal
|
||||
#if defined( USE_XTRA_MAT3_INLINES )
|
||||
# define map_vec_onto_cur_surface_plane(normal, v0, vec, result) { \
|
||||
double scale = ((normal[0]*vec[0]+normal[1]*vec[1]+normal[2]*vec[2]) / \
|
||||
(normal[0]*normal[0]+normal[1]*normal[1]+normal[2]*normal[2])); \
|
||||
result[0] = vec[0]-normal[0]*scale; \
|
||||
result[1] = vec[1]-normal[1]*scale; \
|
||||
result[2] = vec[2]-normal[2]*scale; \
|
||||
}
|
||||
#else
|
||||
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
|
||||
MAT3vec result);
|
||||
#endif //defined( USE_XTRA_MAT3_INLINES )
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance from the point to the line
|
||||
double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d);
|
||||
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance (squared) from the point to the line
|
||||
double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d);
|
||||
|
||||
|
||||
#endif // _VECTOR_HXX
|
||||
|
||||
|
||||
Reference in New Issue
Block a user