Make sure GLuint is known.
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@@ -23,6 +23,8 @@
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// $Id$
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// $Id$
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#include <GL/gl.h>
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/**
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/**
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* Dump the screen buffer to a ppm file.
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* Dump the screen buffer to a ppm file.
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* @param filename name of file
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* @param filename name of file
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