Working on tweaking lighting.
This commit is contained in:
+29
-35
@@ -31,10 +31,10 @@
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#include "../Main/views.h"
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#include "../Main/views.h"
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#include "../Time/fg_time.h"
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#include "../Time/fg_time.h"
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struct CelestialCoord
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struct CelestialCoord moonPos;
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moonPos;
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float xMoon, yMoon, zMoon;
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float xMoon, yMoon, zMoon;
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GLint moon;
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/*
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/*
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static GLfloat vdata[12][3] =
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static GLfloat vdata[12][3] =
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@@ -52,8 +52,6 @@ static GLuint tindices[20][3] =
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{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
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{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
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};*/
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};*/
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GLint moon;
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/* -------------------------------------------------------------
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/* -------------------------------------------------------------
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This section contains the code that generates a yellow
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This section contains the code that generates a yellow
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Icosahedron. It's under development... (of Course)
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Icosahedron. It's under development... (of Course)
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@@ -226,57 +224,53 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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}
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}
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void fgMoonInit()
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void fgMoonInit() {
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{
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// int i;
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// int i;
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// moon = glGenLists(1);
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moon = glGenLists(1);
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// glNewList(moon, GL_COMPILE );
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glNewList(moon, GL_COMPILE );
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fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
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fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
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moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0], cur_time_params);
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moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
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#ifdef DEBUG
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cur_time_params);
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printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension, moonPos.Declination);
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#ifdef DEBUG
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#endif
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printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension,
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glColor3f(1.0, 1.0, 0.0);
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moonPos.Declination);
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#endif
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/* xMoon = 90000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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/* xMoon = 90000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 90000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 90000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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zMoon = 90000.0 * sin(moonPos.Declination); */
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zMoon = 90000.0 * sin(moonPos.Declination); */
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xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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zMoon = 60000.0 * sin(moonPos.Declination);
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zMoon = 60000.0 * sin(moonPos.Declination);
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// glPushMatrix();
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glColor3f(1.0, 1.0, 1.0);
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// glBegin(GL_TRIANGLES);
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glutSolidSphere(1.0, 10, 10);
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/*
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for (i = 0; i < 20; i++)
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subdivide(&vdata[tindices[i][0]][0],
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&vdata[tindices[i][1]][0],
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&vdata[tindices[i][2]][0], 3);*/
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// glutSolidSphere(1.0, 25, 25);
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// glEnd();
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glEndList();
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// glPopMatrix();
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// glEndList();
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}
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}
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/* Draw the moon */
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/* Draw the moon */
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void fgMoonRender() {
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void fgMoonRender() {
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struct fgLIGHT *l;
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GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
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l = &cur_light_params;
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/* set lighting parameters */
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/* set lighting parameters */
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glLightfv(GL_LIGHT0, GL_AMBIENT, color );
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glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_clear );
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glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
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glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
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glMaterialfv(GL_FRONT, GL_AMBIENT, fgClearColor);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, color);
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glPushMatrix();
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glPushMatrix();
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glTranslatef(xMoon, yMoon, zMoon);
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glTranslatef(xMoon, yMoon, zMoon);
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glScalef(1400, 1400, 1400);
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glScalef(1400, 1400, 1400);
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/* glColor3fv(color); */
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/* glutSolidSphere(1.0, 25, 25); */
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/* glutSolidSphere(1.0, 25, 25); */
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glutSolidSphere(1.0, 15, 15);
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glCallList(moon);
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glPopMatrix();
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glPopMatrix();
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}
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}
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+32
-17
@@ -30,8 +30,7 @@
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GLint sun;
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GLint sun;
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static struct CelestialCoord
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static struct CelestialCoord sunPos;
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sunPos;
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float xSun, ySun, zSun;
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float xSun, ySun, zSun;
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@@ -95,15 +94,20 @@ struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
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void fgSunInit()
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void fgSunInit()
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{
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{
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// int i;
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// int i;
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// sun = glGenLists(1);
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// glNewList(sun, GL_COMPILE );
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sun = glGenLists(1);
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glNewList(sun, GL_COMPILE );
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// glBegin( GL_POINTS );
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// glBegin( GL_POINTS );
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fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
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sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
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fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
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#ifdef DEBUG
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sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
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printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension, sunPos.Declination);
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#ifdef DEBUG
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#endif
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printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension,
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/* give the moon a temporary color, for testing purposes */
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sunPos.Declination);
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#endif
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/* give the moon a temporary color, for testing purposes */
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// glColor3f( 0.0, 1.0, 0.0);
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// glColor3f( 0.0, 1.0, 0.0);
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// glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
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// glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
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// 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination),
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// 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination),
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@@ -114,6 +118,7 @@ void fgSunInit()
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//xMoon = 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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//xMoon = 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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//yMoon = 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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//yMoon = 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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//zMoon = 190000.0 * sin(moonPos.Declination);
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//zMoon = 190000.0 * sin(moonPos.Declination);
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xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
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xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
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ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
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ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
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zSun = 60000.0 * sin(sunPos.Declination);
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zSun = 60000.0 * sin(sunPos.Declination);
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@@ -129,8 +134,12 @@ void fgSunInit()
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// glutSolidSphere(1.0, 25, 25);
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// glutSolidSphere(1.0, 25, 25);
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// glEnd();
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// glEnd();
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//glPopMatrix();
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//glPopMatrix();
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// glEndList();
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glColor3f(0.85, 0.65, 0.05);
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glutSolidSphere(1.0, 10, 10);
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glEndList();
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}
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}
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@@ -176,22 +185,28 @@ void fgSunRender() {
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glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); */
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glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); */
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glDisable( GL_LIGHTING );
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glDisable( GL_LIGHTING );
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glPushMatrix();
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glPushMatrix();
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glTranslatef(xSun, ySun, zSun);
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glTranslatef(xSun, ySun, zSun);
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glScalef(1400, 1400, 1400);
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glScalef(1400, 1400, 1400);
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glColor3fv( color );
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/* glColor3fv( color ); */
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/* glutSolidSphere(1.0, 25, 25); */
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/* glutSolidSphere(1.0, 25, 25); */
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glutSolidSphere(1.0, 10, 10);
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glCallList(sun);
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//glCallList(sun);
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glPopMatrix();
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glPopMatrix();
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glEnable( GL_LIGHTING );
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glEnable( GL_LIGHTING );
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}
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}
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/* $Log$
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/* $Log$
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/* Revision 1.2 1997/11/25 19:25:39 curt
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/* Revision 1.3 1997/12/09 05:11:56 curt
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/* Changes to integrate Durk's moon/sun code updates + clean up.
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/* Working on tweaking lighting.
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/*
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/*
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* Revision 1.2 1997/11/25 19:25:39 curt
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* Changes to integrate Durk's moon/sun code updates + clean up.
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*
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* Revision 1.1 1997/10/25 03:16:11 curt
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* Revision 1.1 1997/10/25 03:16:11 curt
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* Initial revision of code contributed by Durk Talsma.
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* Initial revision of code contributed by Durk Talsma.
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*
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*
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