Don't try to load textures when no name is given
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@@ -1123,6 +1123,7 @@ SGMaterialAnimation::SGMaterialAnimation( SGPropertyNode *prop_root,
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if (!_texture_str.empty()) {
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if (!_texture_str.empty()) {
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_texture = _texture_base;
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_texture = _texture_base;
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_texture.append(_texture_str);
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_texture.append(_texture_str);
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_texture2D = SGLoadTexture2D(_texture);
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_update |= TEXTURE;
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_update |= TEXTURE;
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}
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}
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@@ -1136,7 +1137,6 @@ SGMaterialAnimation::SGMaterialAnimation( SGPropertyNode *prop_root,
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_static_update = _update;
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_static_update = _update;
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_alphaFunc = new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0);
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_alphaFunc = new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0);
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_texture2D = SGLoadTexture2D(_texture);
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}
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}
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void SGMaterialAnimation::initColorGroup(SGPropertyNode_ptr group, ColorSpec *col, int flag)
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void SGMaterialAnimation::initColorGroup(SGPropertyNode_ptr group, ColorSpec *col, int flag)
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