Due to a misunderstanding of what removeChild() actually does, some used it to detach a subtree from the main tree. The previous patch broke that behaviour so a new function call detchChild() is now added.

This commit is contained in:
ehofman
2005-06-28 11:19:09 +00:00
parent 901592a88e
commit 84e87f0e8a
2 changed files with 40 additions and 9 deletions
+9 -2
View File
@@ -707,10 +707,17 @@ public:
/**
* Remove a child node (returns true if at least one node had to remain,
* Detach a child node from the tree and return guarded pointr to it.
*/
SGPropertyNode_ptr detachChild (const char * name, int index = 0,
bool keep = true);
/**
* Remove a child node. Returns "true" if at least one node had to remain,
* because it was tied, aliased, or refcounted through SGPropertyNode_ptr.
*/
bool removeChild (const char * name, int index = 0, bool keep = true);
bool removeChild (const char * name, int index = 0);
/**