Rewrite livery texture replacement to copy StateSet objects

Also, add a NodeAndDrawableVisitor that descends into osg::Drawable.

That motivation for this is that it's a bad idea to modify state sets
that the osgDB::SharedStateManager might be keeping.
This commit is contained in:
timoore
2008-04-23 18:13:50 +00:00
parent 8f48515b80
commit 8f46f2cac8
6 changed files with 220 additions and 60 deletions

View File

@@ -1163,6 +1163,12 @@
<File
RelativePath="..\..\simgear\scene\util\StateAttributeFactory.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\NodeAndDrawableVisitor.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\NodeAndDrawableVisitor.cxx.hxx">
</File>
</Filter>
<File
RelativePath="..\..\simgear\simgear_config.h-msvc71">