Misc. tweaks.

This commit is contained in:
curt
1997-12-15 20:59:08 +00:00
parent 3304526093
commit 8f7a446ec8
2 changed files with 12 additions and 8 deletions
+9 -6
View File
@@ -90,7 +90,7 @@ void fgAstroRender() {
glDisable( GL_FOG ); glDisable( GL_FOG );
/* set the sun position */ /* set the sun position */
/* glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );*/ glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
glPushMatrix(); glPushMatrix();
@@ -104,15 +104,15 @@ void fgAstroRender() {
#endif #endif
glRotatef( angle, 0.0, 0.0, -1.0 ); glRotatef( angle, 0.0, 0.0, -1.0 );
/* render the moon */
fgMoonRender();
/* render the stars */ /* render the stars */
fgStarsRender(); fgStarsRender();
/* render the sun */ /* render the sun */
fgSunRender(); fgSunRender();
/* render the moon */
fgMoonRender();
glPopMatrix(); glPopMatrix();
/* reenable fog effects */ /* reenable fog effects */
@@ -121,9 +121,12 @@ void fgAstroRender() {
/* $Log$ /* $Log$
/* Revision 1.6 1997/12/12 21:41:27 curt /* Revision 1.7 1997/12/15 20:59:09 curt
/* More light/material property tweaking ... still a ways off. /* Misc. tweaks.
/* /*
* Revision 1.6 1997/12/12 21:41:27 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.5 1997/12/12 19:52:54 curt * Revision 1.5 1997/12/12 19:52:54 curt
* Working on lightling and material properties. * Working on lightling and material properties.
* *
+3 -2
View File
@@ -252,7 +252,7 @@ void fgMoonInit() {
yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination); yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
zMoon = 60000.0 * sin(moonPos.Declination); zMoon = 60000.0 * sin(moonPos.Declination);
glutSolidSphere(1.0, 10, 10); glutSolidSphere(1.0, 15, 15);
glEndList(); glEndList();
} }
@@ -270,7 +270,8 @@ void fgMoonRender() {
glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_clear ); glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_clear );
glLightfv(GL_LIGHT0, GL_DIFFUSE, moon_color ); glLightfv(GL_LIGHT0, GL_DIFFUSE, moon_color );
glMaterialfv(GL_FRONT, GL_AMBIENT, black); glMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear );
glMaterialfv(GL_FRONT, GL_AMBIENT, moon_color );
glMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); glMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color);
glPushMatrix(); glPushMatrix();