Added a new "newbucket.[ch]xx" FGBucket class to replace the old
fgBUCKET struct and C routines. This FGBucket class adjusts the tile width towards the poles to ensure the tiles are at least 8 miles wide.
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@@ -63,7 +63,7 @@ void fgBucketParseIndex(long int index, fgBUCKET *p);
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void fgBucketGenBasePath( const fgBUCKET *p, char *path);
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// offset an bucket struct by the specified amounts in the X & Y direction
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// offset a bucket struct by the specified amounts in the X & Y direction
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void fgBucketOffset(fgBUCKET *in, fgBUCKET *out, int x, int y);
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@@ -85,6 +85,11 @@ void fgBucketGenIdxArray(fgBUCKET *p1, fgBUCKET *tiles, int width, int height);
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// $Log$
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// Revision 1.5 1999/02/08 23:52:15 curt
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// Added a new "newbucket.[ch]xx" FGBucket class to replace the old
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// fgBUCKET struct and C routines. This FGBucket class adjusts the tile
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// width towards the poles to ensure the tiles are at least 8 miles wide.
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//
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// Revision 1.4 1998/12/09 18:48:09 curt
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// Use C++ style comments.
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//
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