diff --git a/simgear/scene/viewer/CompositorPass.cxx b/simgear/scene/viewer/CompositorPass.cxx index 1270f1d1..65233b5c 100644 --- a/simgear/scene/viewer/CompositorPass.cxx +++ b/simgear/scene/viewer/CompositorPass.cxx @@ -186,8 +186,8 @@ PassBuilder::build(Compositor *compositor, const SGPropertyNode *root, GLbitfield clear_mask = 0; std::stringstream mask_ss; std::string mask_bit; - // Default clear mask as in OSG - mask_ss << root->getStringValue("clear-mask", "color depth"); + // Do not clear by default + mask_ss << root->getStringValue("clear-mask", ""); while (mask_ss >> mask_bit) { if (mask_bit == "color") clear_mask |= GL_COLOR_BUFFER_BIT; else if (mask_bit == "depth") clear_mask |= GL_DEPTH_BUFFER_BIT; @@ -394,7 +394,7 @@ public: camera->setViewMatrix(osg::Matrix::identity()); camera->setProjectionMatrix(osg::Matrix::ortho2D(0, 1, 0, 1)); - // Do not automatically add a depth buffer + // Do not automatically add a depth renderbuffer camera->setImplicitBufferAttachmentMask( osg::DisplaySettings::IMPLICIT_COLOR_BUFFER_ATTACHMENT, osg::DisplaySettings::IMPLICIT_COLOR_BUFFER_ATTACHMENT); @@ -425,13 +425,8 @@ public: quad->addDrawable(geom); osg::ref_ptr quad_state = quad->getOrCreateStateSet(); - int values = osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED; - quad_state->setAttribute(new osg::PolygonMode( - osg::PolygonMode::FRONT_AND_BACK, - osg::PolygonMode::FILL), - values); - quad_state->setMode(GL_LIGHTING, values); - quad_state->setMode(GL_DEPTH_TEST, values); + quad_state->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF + | osg::StateAttribute::PROTECTED); osg::StateSet *ss = camera->getOrCreateStateSet(); for (const auto &uniform : compositor->getUniforms())