Add xgl wrappers for debugging.

Generate terrain normals on the fly.
This commit is contained in:
curt
1997-12-15 23:54:25 +00:00
parent 8f7a446ec8
commit b54a4d1f92
4 changed files with 99 additions and 83 deletions
+16 -11
View File
@@ -29,6 +29,7 @@
#include <time.h>
#include <GL/glut.h>
#include "../XGL/xgl.h"
#include "astro.h"
#include "moon.h"
@@ -37,8 +38,8 @@
#include "stars.h"
#include "sun.h"
#include "../constants.h"
#include "../general.h"
#include "../Include/constants.h"
#include "../Include/general.h"
#include "../Main/views.h"
#include "../Aircraft/aircraft.h"
@@ -87,22 +88,22 @@ void fgAstroRender() {
}
/* Disable fog effects */
glDisable( GL_FOG );
xglDisable( GL_FOG );
/* set the sun position */
glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
glPushMatrix();
xglPushMatrix();
/* Translate to view position */
glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
/* Rotate based on gst (side real time) */
angle = t->gst * 15.041085; /* should be 15.041085, Curt thought it was 15*/
#ifdef DEBUG
printf("Rotating astro objects by %.2f degrees\n",angle);
#endif
glRotatef( angle, 0.0, 0.0, -1.0 );
xglRotatef( angle, 0.0, 0.0, -1.0 );
/* render the moon */
fgMoonRender();
@@ -113,17 +114,21 @@ void fgAstroRender() {
/* render the sun */
fgSunRender();
glPopMatrix();
xglPopMatrix();
/* reenable fog effects */
glEnable( GL_FOG );
xglEnable( GL_FOG );
}
/* $Log$
/* Revision 1.7 1997/12/15 20:59:09 curt
/* Misc. tweaks.
/* Revision 1.8 1997/12/15 23:54:57 curt
/* Add xgl wrappers for debugging.
/* Generate terrain normals on the fly.
/*
* Revision 1.7 1997/12/15 20:59:09 curt
* Misc. tweaks.
*
* Revision 1.6 1997/12/12 21:41:27 curt
* More light/material property tweaking ... still a ways off.
*