Changes to integrate Durk's moon/sun code updates + clean up.

This commit is contained in:
curt
1997-11-25 19:25:27 +00:00
parent 5730a47b00
commit b6f07f3058
5 changed files with 348 additions and 71 deletions
+163 -55
View File
@@ -1,5 +1,6 @@
/**************************************************************************
* moon.c
* Written by Durk Talsma. Started October 1997, for the flight gear project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
@@ -26,13 +27,123 @@
#include "orbits.h"
#include "moon.h"
#include "../general.h"
#include "../Main/views.h"
#include "../Time/fg_time.h"
/* #include "../Aircraft/aircraft.h"*/
#include "../general.h"
struct CelestialCoord
moonPos;
float xMoon, yMoon, zMoon;
/*
static GLfloat vdata[12][3] =
{
{-X, 0.0, Z }, { X, 0.0, Z }, {-X, 0.0, -Z}, {X, 0.0, -Z },
{ 0.0, Z, X }, { 0.0, Z, -X}, {0.0, -Z, -X}, {0.0, -Z, -X},
{ Z, X, 0.0 }, { -Z, X, 0.0}, {Z, -X, 0.0 }, {-Z, -X, 0.0}
};
static GLuint tindices[20][3] =
{
{0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
{8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
{7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
};*/
GLint moon;
/* -------------------------------------------------------------
This section contains the code that generates a yellow
Icosahedron. It's under development... (of Course)
______________________________________________________________*/
/*
void NormalizeVector(float v[3])
{
GLfloat d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
if (d == 0.0)
{
printf("zero length vector\n");
return;
}
v[0] /= d;
v[1] /= d;
v[2] /= d;
}
void drawTriangle(float *v1, float *v2, float *v3)
{
glBegin(GL_POLYGON);
//glBegin(GL_POINTS);
glNormal3fv(v1);
glVertex3fv(v1);
glNormal3fv(v2);
glVertex3fv(v2);
glNormal3fv(v3);
glVertex3fv(v3);
glEnd();
}
void subdivide(float *v1, float *v2, float *v3, long depth)
{
GLfloat v12[3], v23[3], v31[3];
GLint i;
if (!depth)
{
drawTriangle(v1, v2, v3);
return;
}
for (i = 0; i < 3; i++)
{
v12[i] = (v1[i] + v2[i]);
v23[i] = (v2[i] + v3[i]);
v31[i] = (v3[i] + v1[i]);
}
NormalizeVector(v12);
NormalizeVector(v23);
NormalizeVector(v31);
subdivide(v1, v12, v31, depth - 1);
subdivide(v2, v23, v12, depth - 1);
subdivide(v3, v31, v23, depth - 1);
subdivide(v12, v23, v31,depth - 1);
} */
/*
void display(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin, 0.0, 0.0, 0.0);
glColor3f(1.0, 1.0, 0.0);
// glBegin(GL_LINE_LOOP);
for (i = 0; i < 20; i++)
{
//glVertex3fv(&vdata[tindices[i][0]][0]);
//glVertex3fv(&vdata[tindices[i][1]][0]);
//glVertex3fv(&vdata[tindices[i][2]][0]);
subdivide(&vdata[tindices[i][0]][0],
&vdata[tindices[i][1]][0],
&vdata[tindices[i][2]][0], 3);
static GLint moon;
}
// glEnd();
// glFlush();
glPopMatrix();
glutSwapBuffers();
} */
/* --------------------------------------------------------------
This section contains the code that calculates the actual
position of the moon in the night sky.
----------------------------------------------------------------*/
struct CelestialCoord fgCalculateMoon(struct OrbElements params,
struct OrbElements sunParams,
@@ -42,7 +153,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
result;
double
eccAnom, ecl, lonecl, latecl, actTime,
eccAnom, ecl, lonecl, latecl, actTime,
xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
Ls, Lm, D, F;
@@ -54,7 +165,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
eccAnom = fgCalcEccAnom(params.M, params.e);
/* calculate the moon's distance (d) and true anomaly (v) */
xv = params.a * ( cos(eccAnom) - params.e);
xv = params.a * ( cos(eccAnom) - params.e);
yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
v =atan2(yv, xv);
r = sqrt(xv*xv + yv*yv);
@@ -75,7 +186,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
F = Lm - params.N;
lonecl += fgDegToRad(
- 1.274 * sin (params.M - 2*D) // the Evection
- 1.274 * sin (params.M - 2*D) // the Evection
+ 0.658 * sin (2 * D) // the Variation
- 0.186 * sin (sunParams.M) // the yearly variation
- 0.059 * sin (2*params.M - 2*D)
@@ -97,9 +208,10 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
); /* Yep */
r += (
- 0.58 * cos(params.M - 2*D)
- 0.58 * cos(params.M - 2*D)
- 0.46 * cos(2*D)
);
); /* Ok! */
xg = r * cos(lonecl) * cos(latecl);
yg = r * sin(lonecl) * cos(latecl);
zg = r * sin(latecl);
@@ -108,67 +220,63 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
ye = yg * cos(ecl) - zg * sin(ecl);
ze = yg * sin(ecl) + zg * cos(ecl);
result.RightAscension = atan2(ye, xe);
result.RightAscension = atan2(ye, xe);
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
return result;
}
void fgMoonInit()
{
struct CelestialCoord
moonPos;
// int i;
// moon = glGenLists(1);
// glNewList(moon, GL_COMPILE );
moon = glGenLists(1);
glNewList(moon, GL_COMPILE );
glBegin( GL_POINTS );
fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0], cur_time_params);
#ifdef DEBUG
printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension, moonPos.Declination);
/* give the moon a temporary color, for testing purposes */
glColor3f( 0.0, 1.0, 0.0);
glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination),
190000.0 * sin(moonPos.Declination) );
glEnd();
glEndList();
}
#endif
glColor3f(1.0, 1.0, 0.0);
void fgMoonRender()
{
double angle;
static double warp = 0;
struct VIEW *v;
struct fgTIME *t;
/* xMoon = 90000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
yMoon = 90000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
zMoon = 90000.0 * sin(moonPos.Declination); */
t = &cur_time_params;
v = &current_view;
xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
zMoon = 60000.0 * sin(moonPos.Declination);
// glPushMatrix();
// glBegin(GL_TRIANGLES);
/*
for (i = 0; i < 20; i++)
subdivide(&vdata[tindices[i][0]][0],
&vdata[tindices[i][1]][0],
&vdata[tindices[i][2]][0], 3);*/
// glutSolidSphere(1.0, 25, 25);
glDisable( GL_FOG );
glDisable( GL_LIGHTING );
glPushMatrix();
glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
angle = t->gst * 15.0; /* 15 degrees per hour rotation */
/* warp += 1.0; */
/* warp = 15.0; */
warp = 0.0;
glRotatef( (angle+warp), 0.0, 0.0, -1.0 );
printf("Rotating moon by %.2f degrees + %.2f degrees\n",angle,warp);
glCallList(moon);
glPopMatrix();
glEnable( GL_LIGHTING );
glEnable( GL_FOG );
// glEnd();
// glPopMatrix();
// glEndList();
}
/* $Log$
/* Revision 1.2 1997/10/28 21:00:21 curt
/* Changing to new terrain format.
/*
* Revision 1.1 1997/10/25 03:16:08 curt
* Initial revision of code contributed by Durk Talsma.
*
*/
/* Draw the moon */
void fgMoonRender() {
GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
/* set lighting parameters */
glLightfv(GL_LIGHT0, GL_AMBIENT, color );
glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
glMaterialfv(GL_FRONT, GL_AMBIENT, fgClearColor);
glMaterialfv(GL_FRONT, GL_DIFFUSE, color);
glPushMatrix();
glTranslatef(xMoon, yMoon, zMoon);
glScalef(1400, 1400, 1400);
/* glutSolidSphere(1.0, 25, 25); */
glutSolidSphere(1.0, 15, 15);
glPopMatrix();
}