Revert the last change, MSVC still doesn't like it.
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@@ -105,8 +105,7 @@ SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props
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tpath.append("Textures");
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tpath.append("Textures");
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tpath.append(tname);
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tpath.append(tname);
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}
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}
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_internal_state st = { NULL, "", false };
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_internal_state st = { NULL, tpath.str(), false };
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st.texture_path = tpath.str();
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_status.push_back( st );
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_status.push_back( st );
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}
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}
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@@ -115,8 +114,7 @@ SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props
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SGPath tpath( fg_root );
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SGPath tpath( fg_root );
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tpath.append("Textures");
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tpath.append("Textures");
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tpath.append(tname);
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tpath.append(tname);
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_internal_state st = { NULL, "", true };
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_internal_state st = { NULL, tpath.str(), true };
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st.texture_path = tpath.str();
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_status.push_back( st );
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_status.push_back( st );
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}
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}
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@@ -268,8 +266,7 @@ SGMaterial::build_ssg_state( bool defer_tex_load )
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void SGMaterial::set_ssg_state( ssgSimpleState *s )
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void SGMaterial::set_ssg_state( ssgSimpleState *s )
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{
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{
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_internal_state st = { NULL, "", true };
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_internal_state st = { s, "", true };
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st.state = s;
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st.state->ref();
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st.state->ref();
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_status.push_back( st );
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_status.push_back( st );
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}
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}
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