Geometry shader support

This commit is contained in:
fredb
2010-03-30 12:07:38 +02:00
committed by Tim Moore
parent 3d91a11b95
commit bff1584012
+55 -4
View File
@@ -732,6 +732,28 @@ struct ShaderProgramBuilder : PassAttributeBuilder
const SGReaderWriterXMLOptions* options); const SGReaderWriterXMLOptions* options);
}; };
EffectNameValue<GLint> geometryInputTypeInit[] =
{
{"points", GL_POINTS},
{"lines", GL_LINES},
{"lines-adjacency", GL_LINES_ADJACENCY_EXT},
{"triangles", GL_TRIANGLES},
{"triangles-adjacency", GL_TRIANGLES_ADJACENCY_EXT},
};
EffectPropertyMap<GLint>
geometryInputType(geometryInputTypeInit);
EffectNameValue<GLint> geometryOutputTypeInit[] =
{
{"points", GL_POINTS},
{"line-strip", GL_LINE_STRIP},
{"triangle-strip", GL_TRIANGLE_STRIP}
};
EffectPropertyMap<GLint>
geometryOutputType(geometryOutputTypeInit);
void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass, void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
const SGPropertyNode* prop, const SGPropertyNode* prop,
const SGReaderWriterXMLOptions* const SGReaderWriterXMLOptions*
@@ -741,6 +763,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
if (!isAttributeActive(effect, prop)) if (!isAttributeActive(effect, prop))
return; return;
PropertyList pVertShaders = prop->getChildren("vertex-shader"); PropertyList pVertShaders = prop->getChildren("vertex-shader");
PropertyList pGeomShaders = prop->getChildren("geometry-shader");
PropertyList pFragShaders = prop->getChildren("fragment-shader"); PropertyList pFragShaders = prop->getChildren("fragment-shader");
PropertyList pAttributes = prop->getChildren("attribute"); PropertyList pAttributes = prop->getChildren("attribute");
ProgramKey prgKey; ProgramKey prgKey;
@@ -750,6 +773,12 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
++itr) ++itr)
prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(), prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
Shader::VERTEX)); Shader::VERTEX));
for (PropertyList::iterator itr = pGeomShaders.begin(),
e = pGeomShaders.end();
itr != e;
++itr)
prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
Shader::GEOMETRY));
for (PropertyList::iterator itr = pFragShaders.begin(), for (PropertyList::iterator itr = pFragShaders.begin(),
e = pFragShaders.end(); e = pFragShaders.end();
itr != e; itr != e;
@@ -781,7 +810,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
// Add vertex shaders, then fragment shaders // Add vertex shaders, then fragment shaders
PropertyList& pvec = pVertShaders; PropertyList& pvec = pVertShaders;
Shader::Type stype = Shader::VERTEX; Shader::Type stype = Shader::VERTEX;
for (int i = 0; i < 2; ++i) { for (int i = 0; i < 3; ++i) {
for (PropertyList::iterator nameItr = pvec.begin(), e = pvec.end(); for (PropertyList::iterator nameItr = pvec.begin(), e = pvec.end();
nameItr != e; nameItr != e;
++nameItr) { ++nameItr) {
@@ -802,13 +831,35 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
} }
} }
} }
pvec = pFragShaders; if (i == 0) {
stype = Shader::FRAGMENT; pvec = pGeomShaders;
stype = Shader::GEOMETRY;
} else {
pvec = pFragShaders;
stype = Shader::FRAGMENT;
}
} }
BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) { BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
program->addBindAttribLocation(key.first, key.second); program->addBindAttribLocation(key.first, key.second);
} }
programMap.insert(ProgramMap::value_type(prgKey, program)); const SGPropertyNode* pGeometryVerticesOut = getEffectPropertyChild(effect, prop, "geometry-vertices-out");
if ( pGeometryVerticesOut ) {
program->setParameter( GL_GEOMETRY_VERTICES_OUT_EXT, pGeometryVerticesOut->getIntValue() );
}
const SGPropertyNode* pGeometryInputType = getEffectPropertyChild(effect, prop, "geometry-input-type");
if ( pGeometryInputType ) {
GLint type;
findAttr( geometryInputType, pGeometryInputType->getStringValue(), type );
program->setParameter( GL_GEOMETRY_INPUT_TYPE_EXT, type );
}
const SGPropertyNode* pGeometryOutputType = getEffectPropertyChild(effect, prop, "geometry-output-type");
if ( pGeometryOutputType ) {
GLint type;
findAttr( geometryOutputType, pGeometryOutputType->getStringValue(), type );
program->setParameter( GL_GEOMETRY_OUTPUT_TYPE_EXT, type );
}
programMap.insert(ProgramMap::value_type(prgKey, program));
} }
pass->setAttributeAndModes(program); pass->setAttributeAndModes(program);
} }