Added point3d.hxx to replace cheezy fgPoint3d struct.
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@@ -27,7 +27,7 @@
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#include <math.h>
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#include <stdio.h>
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#include <Include/fg_types.h>
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// #include <Include/fg_types.h>
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#include "vector.hxx"
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@@ -135,9 +135,12 @@ double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
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/* $Log$
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/* Revision 1.3 1998/08/24 20:04:12 curt
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/* Various "inline" code optimizations contributed by Norman Vine.
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/* Revision 1.4 1998/10/16 00:50:31 curt
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/* Added point3d.hxx to replace cheezy fgPoint3d struct.
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/*
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* Revision 1.3 1998/08/24 20:04:12 curt
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* Various "inline" code optimizations contributed by Norman Vine.
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*
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* Revision 1.2 1998/07/24 21:34:38 curt
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* fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
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* us from doing a sqrt().
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