Fixed a type conversion bug that could trip up some of the pickier compilers
out there.
This commit is contained in:
@@ -2,6 +2,10 @@
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/*
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/*
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* $Log$
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* $Log$
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* Revision 1.2 2001/06/27 02:48:01 curt
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* Fixed a type conversion bug that could trip up some of the pickier compilers
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* out there.
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*
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* Revision 1.1 2001/06/26 15:19:39 curt
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* Revision 1.1 2001/06/26 15:19:39 curt
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* Added tr.cxx / tr.h, Brian Paul's LGPL'd tiled rendering support libs for
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* Added tr.cxx / tr.h, Brian Paul's LGPL'd tiled rendering support libs for
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* rendering ultra high res "tiled" screen shots.
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* rendering ultra high res "tiled" screen shots.
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@@ -377,7 +381,7 @@ void trBeginTile(TRcontext *tr)
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ssgSetFrustum ( left, right, bottom, top, tr->Near, tr->Far );
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ssgSetFrustum ( left, right, bottom, top, tr->Near, tr->Far );
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/* restore user's matrix mode */
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/* restore user's matrix mode */
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glMatrixMode(matrixMode);
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glMatrixMode( (GLenum)matrixMode );
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}
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}
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