To version 0.29

This commit is contained in:
curt
2009-09-15 18:31:28 +02:00
committed by Tim Moore
parent 0e53f221cf
commit cb1bcb398a
8 changed files with 272 additions and 283 deletions
+58 -53
View File
@@ -30,8 +30,9 @@
#include <Astro/orbits.h>
#include <Astro/sun.h>
#include <Main/fg_debug.h>
#include <Include/fg_constants.h>
GLint sun_obj;
GLint sun_obj = 0;
static struct CelestialCoord sunPos;
@@ -77,7 +78,7 @@ struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
/* calculate the angle between ecliptic and equatorial coordinate system */
actTime = fgCalcActTime(t);
ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // Angle now in Rads
ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime); // Angle now in Rads
/* calculate the sun's ecliptic position */
SolarPosition = fgCalcSunPos(params);
@@ -96,47 +97,40 @@ struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
/* Initialize the Sun */
void fgSunInit( void ) {
static int dl_exists = 0;
struct fgLIGHT *l;
struct fgTIME *t;
struct fgVIEW *v;
/* GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 }; */
double x_2, x_4, x_8, x_10;
GLfloat ambient;
GLfloat amb[4];
l = &cur_light_params;
t = &cur_time_params;
v = &current_view;
fgPrintf( FG_ASTRO, FG_INFO, " Initializing the Sun\n");
fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
#ifdef DEBUG
fgPrintf( FG_ASTRO, FG_INFO,
"Sun found at %f (ra), %f (dec)\n",
sunPos.RightAscension, sunPos.Declination);
#endif
xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
zSun = 60000.0 * sin(sunPos.Declination);
if ( !dl_exists ) {
dl_exists = 1;
/* printf("First time through, creating sun display list\n"); */
sun_obj = xglGenLists(1);
xglNewList(sun_obj, GL_COMPILE );
glutSolidSphere(1.0, 10, 10);
xglEndList();
if (sun_obj) {
xglDeleteLists(sun_obj, 1);
}
}
/* printf("First time through, creating sun display list\n"); */
/* Draw the Sun */
void fgSunRender( void ) {
struct fgVIEW *v;
struct fgTIME *t;
struct fgLIGHT *l;
/* GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 }; */
GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 };
double x_2, x_4, x_8, x_10;
GLfloat ambient;
GLfloat amb[3], diff[3];
sun_obj = xglGenLists(1);
xglNewList(sun_obj, GL_COMPILE );
t = &cur_time_params;
@@ -152,29 +146,29 @@ void fgSunRender( void ) {
if ( ambient < 0.3 ) ambient = 0.3;
if ( ambient > 1.0 ) ambient = 1.0;
amb[0] = 0.50 + ((ambient * 6.66) - 1.6);
amb[1] = 0.00 + ((ambient * 6.66) - 1.6);
amb[2] = 0.00 + ((ambient * 6.66) - 1.6);
amb[3] = 0.00;
#ifdef DEBUG
fgPrintf( FG_ASTRO, FG_INFO,
"Color of the sun: %f, %f, %f\n"
"Ambient value : %f\n"
"Sun Angle : %f\n" , amb[0], amb[1], amb[2], ambient, t->sun_angle);
#endif
diff[0] = 0.0;
diff[1] = 0.0;
diff[2] = 0.0;
diff[3] = 1.0;
amb[0] = 0.00 + ((ambient * 6.0) - 1.0); /* minimum val = 0.8 */
amb[1] = 0.00 + ((ambient * 11.0) - 3.0); /* minimum val = 0.3 */
amb[2] = 0.00 + ((ambient * 12.0) - 3.6); /* minimum val = 0.0 */
amb[3] = 1.00;
if (amb[0] > 1.0) amb[0] = 1.0;
if (amb[1] > 1.0) amb[1] = 1.0;
if (amb[2] > 1.0) amb[2] = 1.0;
fgPrintf( FG_ASTRO, FG_DEBUG,
"Color of the sun: %f, %f, %f\n"
"Ambient value : %f\n"
"Sun Angle : %f\n" ,
amb[0], amb[1], amb[2], ambient, l->sun_angle);
/* set lighting parameters */
xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
xglLightfv(GL_LIGHT0, GL_DIFFUSE, color );
xglMaterialfv(GL_FRONT, GL_AMBIENT, amb);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
xglMaterialfv(GL_FRONT, GL_SHININESS, diff);
xglMaterialfv(GL_FRONT, GL_EMISSION, diff);
xglMaterialfv(GL_FRONT, GL_SPECULAR, diff);
/*xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
xglLightfv(GL_LIGHT0, GL_DIFFUSE, color );
xglMaterialfv(GL_FRONT, GL_AMBIENT, amb);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
xglMaterialfv(GL_FRONT, GL_SHININESS, diff);
xglMaterialfv(GL_FRONT, GL_EMISSION, diff);
xglMaterialfv(GL_FRONT, GL_SPECULAR, diff); */
/* xglDisable( GL_LIGHTING ); */
@@ -182,21 +176,32 @@ void fgSunRender( void ) {
xglTranslatef(xSun, ySun, zSun);
xglScalef(1400, 1400, 1400);
xglColor3f(0.85, 0.65, 0.05);
xglCallList(sun_obj);
/*xglColor3f(0.85, 0.65, 0.05);*/
xglColor3f(amb[0], amb[1], amb[2]);
glutSolidSphere(1.0, 10, 10);
xglPopMatrix();
/* xglEnable( GL_LIGHTING ); */
xglEndList();
}
/* Draw the Sun */
void fgSunRender( void ) {
xglCallList(sun_obj);
}
/* $Log$
/* Revision 1.4 1998/01/27 00:47:50 curt
/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
/* system and commandline/config file processing code.
/* Revision 1.5 1998/02/02 20:53:24 curt
/* To version 0.29
/*
* Revision 1.4 1998/01/27 00:47:50 curt
* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
* system and commandline/config file processing code.
*
* Revision 1.3 1998/01/19 19:27:00 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.