Initial revision.
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#include "puLocal.h"
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void puFrame::draw ( int dx, int dy )
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{
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if ( !visible ) return ;
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abox . draw ( dx, dy, style, colour, FALSE ) ;
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/* If greyed out then halve the opacity when drawing the label and legend */
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if ( active )
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glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
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else
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glColor4f ( colour [ PUCOL_LEGEND ][0],
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colour [ PUCOL_LEGEND ][1],
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colour [ PUCOL_LEGEND ][2],
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colour [ PUCOL_LEGEND ][3] / 2.0 ) ; /* 50% more transparent */
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int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth ( legendFont, legend ) ) / 2 ;
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puDrawString ( legendFont, legend,
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dx + abox.min[0] + xx,
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dy + abox.min[1] + puGetStringDescender ( legendFont ) + PUSTR_BGAP ) ;
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draw_label ( dx, dy ) ;
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}
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