The next round of MacOS changes contributed by Darrell Walisser.
Starting work on fixing tringle slivers in scenery generation tools.
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@@ -38,6 +38,13 @@
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# include <iostream.h>
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#endif
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// I don't understand ... <math.h> or <cmath> should be included
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// already depending on how you defined FG_HAVE_STD_INCLUDES, but I
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// can go ahead and add this -- CLO
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#ifdef __MWERKS__
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# include <math.h> // needed fabs()
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#endif
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#include STL_STRING
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FG_USING_STD(string);
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