The next round of MacOS changes contributed by Darrell Walisser.
Starting work on fixing tringle slivers in scenery generation tools.
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@@ -16,6 +16,7 @@
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# include <errno.h>
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#endif
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#include <Debug/logstream.hxx>
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#include <Include/fg_constants.h>
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#include <Math/fg_geodesy.hxx>
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#include <Math/point3d.hxx>
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@@ -67,7 +68,7 @@ void fgGeocToGeod( double lat_geoc, double radius, double
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// check for domain error
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if ( errno == EDOM ) {
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cout << "Domain ERROR in fgGeocToGeod!!!!\n";
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FG_LOG( FG_GENERAL, FG_ALERT, "Domain ERROR in fgGeocToGeod!!!!" );
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*alt = 0.0;
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}
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@@ -83,7 +84,7 @@ void fgGeocToGeod( double lat_geoc, double radius, double
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// check for domain error
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if ( errno == EDOM ) {
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cout << "Domain ERROR in fgGeocToGeod!!!!\n";
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FG_LOG( FG_GENERAL, FG_ALERT, "Domain ERROR in fgGeocToGeod!!!!" );
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*sea_level_r = 0.0;
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}
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}
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@@ -45,6 +45,13 @@
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# include <math.h>
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#endif
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// I don't understand ... <math.h> or <cmath> should be included
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// already depending on how you defined FG_HAVE_STD_INCLUDES, but I
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// can go ahead and add this -- CLO
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#ifdef __MWERKS__
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# include <math.h> // needed fabs()
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#endif
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#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
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FG_USING_STD(ostream);
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FG_USING_STD(istream);
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