Attempting to iron out seg faults and crashes.
Did some shuffling to fix a initialization order problem between view position, scenery elevation.
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@@ -71,7 +71,7 @@ void slSample::changeRate ( int r )
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buffer = buffer2 ;
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buffer = buffer2 ;
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}
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}
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#ifdef 0
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#if 0
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void slSample::changeToUnsigned ()
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void slSample::changeToUnsigned ()
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{
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{
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if ( getBps() == 16 )
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if ( getBps() == 16 )
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