Minor spelling changes in comments.
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@@ -162,9 +162,9 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
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// Rotate to proper orientation
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// Rotate to proper orientation
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// printf(" lon = %.2f lat = %.2f\n",
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// printf(" lon = %.2f lat = %.2f\n",
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// FG_Longitude * SGD_RADIANS_TO_DEGREES,
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// lon * SGD_RADIANS_TO_DEGREES,
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// FG_Latitude * SGD_RADIANS_TO_DEGREES);
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// lat * SGD_RADIANS_TO_DEGREES);
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// xglRotatef( f->get_Longitude() * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0 );
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// xglRotatef( lon * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0 );
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sgSetVec3( axis, 0.0, 0.0, 1.0 );
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sgSetVec3( axis, 0.0, 0.0, 1.0 );
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sgMakeRotMat4( LON, lon * SGD_RADIANS_TO_DEGREES, axis );
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sgMakeRotMat4( LON, lon * SGD_RADIANS_TO_DEGREES, axis );
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@@ -507,9 +507,9 @@ bool SGSkyDome::reposition( sgVec3 p, double lon, double lat, double spin ) {
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// Rotate to proper orientation
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// Rotate to proper orientation
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// printf(" lon = %.2f lat = %.2f\n",
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// printf(" lon = %.2f lat = %.2f\n",
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// FG_Longitude * SGD_RADIANS_TO_DEGREES,
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// lon * SGD_RADIANS_TO_DEGREES,
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// FG_Latitude * SGD_RADIANS_TO_DEGREES);
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// lat * SGD_RADIANS_TO_DEGREES);
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// xglRotatef( f->get_Longitude() * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0 );
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// xglRotatef( lon * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0 );
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sgSetVec3( axis, 0.0, 0.0, 1.0 );
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sgSetVec3( axis, 0.0, 0.0, 1.0 );
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sgMakeRotMat4( LON, lon * SGD_RADIANS_TO_DEGREES, axis );
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sgMakeRotMat4( LON, lon * SGD_RADIANS_TO_DEGREES, axis );
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