bug: 823 change rotation animation to use a subclass of SGRotateTransform
The animation is implemented in the computeWorldToLocalMatrix() and computeLocalToWorldMatrix() virtual functions. Doing the animation in a cull callback breaks picking. Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=823
This commit is contained in:
@@ -31,9 +31,9 @@
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#include "SGRotateTransform.hxx"
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#include "SGRotateTransform.hxx"
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static void
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void SGRotateTransform::set_rotation (osg::Matrix &matrix, double position_rad,
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set_rotation (osg::Matrix &matrix, double position_rad,
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const SGVec3d ¢er,
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const SGVec3d ¢er, const SGVec3d &axis)
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const SGVec3d &axis)
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{
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{
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double temp_angle = -position_rad;
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double temp_angle = -position_rad;
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@@ -64,6 +64,9 @@ public:
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virtual osg::BoundingSphere computeBound() const;
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virtual osg::BoundingSphere computeBound() const;
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// Useful for other classes too.
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static void set_rotation (osg::Matrix &matrix, double position_rad,
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const SGVec3d ¢er, const SGVec3d &axis);
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private:
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private:
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SGVec3d _center;
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SGVec3d _center;
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SGVec3d _axis;
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SGVec3d _axis;
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@@ -71,51 +71,6 @@ using namespace simgear;
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// Static utility functions.
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// Static utility functions.
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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/**
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* Set up the transform matrix for a spin or rotation.
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*/
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static void
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set_rotation (osg::Matrix &matrix, double position_deg,
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const SGVec3d ¢er, const SGVec3d &axis)
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{
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double temp_angle = -SGMiscd::deg2rad(position_deg);
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double s = sin(temp_angle);
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double c = cos(temp_angle);
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double t = 1 - c;
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// axis was normalized at load time
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// hint to the compiler to put these into FP registers
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double x = axis[0];
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double y = axis[1];
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double z = axis[2];
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matrix(0, 0) = t * x * x + c ;
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matrix(0, 1) = t * y * x - s * z ;
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matrix(0, 2) = t * z * x + s * y ;
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matrix(0, 3) = 0;
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matrix(1, 0) = t * x * y + s * z ;
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matrix(1, 1) = t * y * y + c ;
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matrix(1, 2) = t * z * y - s * x ;
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matrix(1, 3) = 0;
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matrix(2, 0) = t * x * z - s * y ;
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matrix(2, 1) = t * y * z + s * x ;
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matrix(2, 2) = t * z * z + c ;
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matrix(2, 3) = 0;
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// hint to the compiler to put these into FP registers
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x = center[0];
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y = center[1];
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z = center[2];
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matrix(3, 0) = x - x*matrix(0, 0) - y*matrix(1, 0) - z*matrix(2, 0);
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matrix(3, 1) = y - x*matrix(0, 1) - y*matrix(1, 1) - z*matrix(2, 1);
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matrix(3, 2) = z - x*matrix(0, 2) - y*matrix(1, 2) - z*matrix(2, 2);
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matrix(3, 3) = 1;
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}
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/**
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/**
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* Set up the transform matrix for a translation.
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* Set up the transform matrix for a translation.
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*/
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*/
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@@ -726,51 +681,81 @@ SGTranslateAnimation::createAnimationGroup(osg::Group& parent)
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// Implementation of rotate/spin animation
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// Implementation of rotate/spin animation
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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//Cull callback
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class SGRotAnimTransform : public SGRotateTransform
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class RotAnimCallback : public osg::NodeCallback
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{
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{
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public:
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public:
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RotAnimCallback(SGCondition const* condition,
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SGRotAnimTransform();
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SGExpressiond const* animationValue,
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SGRotAnimTransform(const SGRotAnimTransform&,
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double initialValue = 0.0) :
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const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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_condition(condition),
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META_Node(simgear, SGRotAnimTransform);
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_animationValue(animationValue),
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virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,
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_initialValue(initialValue),
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osg::NodeVisitor* nv) const;
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_lastValue(0.0)
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virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,
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{ }
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osg::NodeVisitor* nv) const;
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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public:
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SGSharedPtr<SGCondition const> _condition;
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SGSharedPtr<SGCondition const> _condition;
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SGSharedPtr<SGExpressiond const> _animationValue;
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SGSharedPtr<SGExpressiond const> _animationValue;
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double _initialValue;
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// used when condition is false
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double _lastValue;
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mutable double _lastAngle;
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};
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};
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void RotAnimCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
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SGRotAnimTransform::SGRotAnimTransform()
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: _lastAngle(0.0)
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{
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{
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using namespace osg;
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}
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SGRotateTransform* transform = static_cast<SGRotateTransform*>(node);
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EffectCullVisitor* cv = dynamic_cast<EffectCullVisitor*>(nv);
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if (!cv)
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SGRotAnimTransform::SGRotAnimTransform(const SGRotAnimTransform& rhs,
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return;
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const osg::CopyOp& copyop)
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: SGRotateTransform(rhs, copyop), _condition(rhs._condition),
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_animationValue(rhs._animationValue), _lastAngle(rhs._lastAngle)
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{
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}
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bool SGRotAnimTransform::computeLocalToWorldMatrix(osg::Matrix& matrix,
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osg::NodeVisitor* nv) const
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{
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double angle = 0.0;
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double angle = 0.0;
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if (!_condition || _condition->test()) {
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if (!_condition || _condition->test()) {
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angle = _animationValue->getValue() - _initialValue;
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angle = _animationValue->getValue();
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_lastValue = angle;
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_lastAngle = angle;
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} else {
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} else {
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angle = _lastValue;
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angle = _lastAngle;
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}
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}
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const SGVec3d& sgcenter = transform->getCenter();
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double angleRad = SGMiscd::deg2rad(angle);
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const SGVec3d& sgaxis = transform->getAxis();
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if (_referenceFrame == RELATIVE_RF) {
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Matrixd mat = Matrixd::translate(-sgcenter[0], -sgcenter[1], -sgcenter[2])
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// FIXME optimize
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* Matrixd::rotate(SGMiscd::deg2rad(angle), sgaxis[0], sgaxis[1], sgaxis[2])
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osg::Matrix tmp;
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* Matrixd::translate(sgcenter[0], sgcenter[1], sgcenter[2])
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set_rotation(tmp, angleRad, getCenter(), getAxis());
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* *cv->getModelViewMatrix();
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matrix.preMult(tmp);
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ref_ptr<RefMatrix> refmat = new RefMatrix(mat);
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} else {
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cv->pushModelViewMatrix(refmat.get(), transform->getReferenceFrame());
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osg::Matrix tmp;
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traverse(transform, nv);
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SGRotateTransform::set_rotation(tmp, angleRad, getCenter(), getAxis());
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cv->popModelViewMatrix();
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matrix = tmp;
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}
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return true;
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}
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bool SGRotAnimTransform::computeWorldToLocalMatrix(osg::Matrix& matrix,
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osg::NodeVisitor* nv) const
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{
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double angle = 0.0;
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if (!_condition || _condition->test()) {
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angle = _animationValue->getValue();
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_lastAngle = angle;
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} else {
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angle = _lastAngle;
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}
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double angleRad = SGMiscd::deg2rad(angle);
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if (_referenceFrame == RELATIVE_RF) {
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// FIXME optimize
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osg::Matrix tmp;
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set_rotation(tmp, -angleRad, getCenter(), getAxis());
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matrix.postMult(tmp);
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} else {
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osg::Matrix tmp;
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set_rotation(tmp, -angleRad, getCenter(), getAxis());
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matrix = tmp;
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}
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return true;
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}
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}
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// Cull callback
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// Cull callback
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@@ -892,21 +877,28 @@ SGRotateAnimation::SGRotateAnimation(const SGPropertyNode* configNode,
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osg::Group*
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osg::Group*
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SGRotateAnimation::createAnimationGroup(osg::Group& parent)
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SGRotateAnimation::createAnimationGroup(osg::Group& parent)
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{
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{
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SGRotateTransform* transform = new SGRotateTransform;
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if (_isSpin) {
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transform->setName("rotate animation");
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SGRotateTransform* transform = new SGRotateTransform;
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if (_isSpin) {
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transform->setName("spin rotate animation");
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SpinAnimCallback* cc;
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SpinAnimCallback* cc;
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cc = new SpinAnimCallback(_condition, _animationValue, _initialValue);
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cc = new SpinAnimCallback(_condition, _animationValue, _initialValue);
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transform->setCullCallback(cc);
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transform->setCullCallback(cc);
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} else if (_animationValue || !_animationValue->isConst()) {
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transform->setCenter(_center);
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RotAnimCallback* cc = new RotAnimCallback(_condition, _animationValue, _initialValue);
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transform->setAxis(_axis);
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transform->setCullCallback(cc);
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transform->setAngleDeg(_initialValue);
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}
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parent.addChild(transform);
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transform->setCenter(_center);
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return transform;
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transform->setAxis(_axis);
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} else {
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transform->setAngleDeg(_initialValue);
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SGRotAnimTransform* transform = new SGRotAnimTransform;
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parent.addChild(transform);
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transform->setName("rotate animation");
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return transform;
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transform->_condition = _condition;
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transform->_animationValue = _animationValue;
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transform->_lastAngle = _initialValue;
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transform->setCenter(_center);
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transform->setAxis(_axis);
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parent.addChild(transform);
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return transform;
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}
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}
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}
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@@ -1956,7 +1948,8 @@ public:
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virtual void transform(osg::Matrix& matrix)
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virtual void transform(osg::Matrix& matrix)
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{
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{
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osg::Matrix tmp;
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osg::Matrix tmp;
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set_rotation(tmp, _value, _center, _axis);
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SGRotateTransform::set_rotation(tmp, SGMiscd::deg2rad(_value), _center,
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_axis);
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matrix.preMult(tmp);
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matrix.preMult(tmp);
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}
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}
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private:
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private:
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