Tweaks for the 0.3.2 release.

This commit is contained in:
curt
2003-06-02 19:58:49 +00:00
parent b6a683eb6e
commit eedbc7f436
3 changed files with 34 additions and 2 deletions

32
NEWS
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New in 0.3.2
* June 2, 2003
* Moved quite a bit of low level model management and "state"
management code from FlightGear into SimGear and did a substantial
amount of restructuring and dependency clean up in the process.
Created a "scene" subdirectory with sub-subdirectories for material
management, basic model and model animation management, sky
rendering, and low level loaders for the "TerraGear" tile object format.
* Removed support of the flat shaded and non-textured material
property varients. You can still do these things, but extra states
are no longer set up automatically.
* Removed 3d clouds from the default build ... these need a maintainer
or better yet, a complete plib-based rewrite.
* Moved the FlightGear sound effect manager code over to SimGear.
* Updated the cloud layer surface to better follow the inverted bowl
shape.
* Much work on cloud/sky coloring, and also much work on
sunset/sunrise coloring.
* Fixed an obscure bug in cloud texture loading which caused each
cloud texture to be loaded 5 times. Ouch!
* Various class and function renaming to make them better fit into the
standard SimGear naming scheme.
* Added some additional convenience functions to the SGPath class.
* Upgraded the distributed version of metakit.
* FreeBSD fixes.
* Irix fixes (better STL/ISO C++ header support.)
* Mingwin fixes.
* Better MacOS support
* MSVC fixes.
New in 0.3.1
* December 4, 2002