Start of cleanup of scene graph node masks
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@@ -14,6 +14,7 @@ include_HEADERS = \
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SGSceneUserData.hxx \
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SGSceneUserData.hxx \
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SGStateAttributeVisitor.hxx \
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SGStateAttributeVisitor.hxx \
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SGTextureStateAttributeVisitor.hxx \
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SGTextureStateAttributeVisitor.hxx \
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RenderConstants.hxx \
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VectorArrayAdapter.hxx
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VectorArrayAdapter.hxx
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@@ -0,0 +1,38 @@
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/* -*-c++-*-
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*
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* Copyright (C) 2006-2007 Tim Moore
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifndef SIMGEAR_RENDER_CONSTANTS_HXX
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#define SIMGEAR_RENDER_CONSTANTS_HXX
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// Constants used in the scene graph, both node masks and render bins.
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namespace simgear {
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enum NodeMask {
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TERRAIN_BIT = (1 << 0),
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MAINMODEL_BIT = (1 << 1),
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CASTSHADOW_BIT = (1 << 2),
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RECEIVESHADOW_BIT = (1 << 3),
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GUI_BIT = (1 << 4),
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PANEL2D_BIT = (1 << 5),
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PICK_BIT = (1 << 6)
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// Different classes of lights turned on by node masks
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};
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}
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#endif
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@@ -22,19 +22,18 @@
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#ifndef SG_SCENE_NODEMASKS_HXX
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#ifndef SG_SCENE_NODEMASKS_HXX
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#define SG_SCENE_NODEMASKS_HXX
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#define SG_SCENE_NODEMASKS_HXX
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/// If set, do terrain elevation computations with that nodes
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#include "RenderConstants.hxx"
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#define SG_NODEMASK_TERRAIN_BIT (1<<0)
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/// If set, this is the main model of this simulation
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#define SG_NODEMASK_MAINMODEL_BIT (1<<1)
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/// If set, cast shadows
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#define SG_NODEMASK_CASTSHADOW_BIT (1<<2)
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/// If set, cast recieves shadows
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#define SG_NODEMASK_RECIEVESHADOW_BIT (1<<3)
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/// If set, the node is a gui element
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#define SG_NODEMASK_GUI_BIT (1<<4)
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/// If set, the node is a 2D panel
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#define SG_NODEMASK_2DPANEL_BIT (1<<5)
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/// If set, the node is pickable
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#define SG_NODEMASK_PICK_BIT (1<<6)
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/// If set, do terrain elevation computations with that nodes
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#define SG_NODEMASK_TERRAIN_BIT simgear::TERRAIN_BIT
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/// If set, this is the main model of this simulation
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#define SG_NODEMASK_MAINMODEL_BIT simgear::MAINMODEL_BIT
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/// If set, cast shadows
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#define SG_NODEMASK_CASTSHADOW_BIT simgear::CASTSHADOW_BIT
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/// If set, cast recieves shadows
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#define SG_NODEMASK_RECIEVESHADOW_BIT simgear::RECEIVESHADOW_BIT
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#define SG_NODEMASK_GUI_BIT simgear::GUI_BIT
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#define SG_NODEMASK_2DPANEL_BIT simgear::PANEL2D_BIT
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/// If set, the node is pickable
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#define SG_NODEMASK_PICK_BIT simgear::PICK_BIT
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#endif
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#endif
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