Fixes for 0.3.1 release.

This commit is contained in:
curt
2002-12-04 19:46:12 +00:00
parent c363758449
commit f2567f9af4
3 changed files with 682 additions and 131 deletions
+649 -109
View File
@@ -1154,6 +1154,66 @@ SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\vec3fv.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\vec3f.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\vec4f.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\vec2f.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1169,6 +1229,81 @@ SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat16fv.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat33.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat33impl.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat44.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat44impl.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\tri.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1184,6 +1319,21 @@ SOURCE=.\simgear\sky\clouds3d\tri.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\tri.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\plane.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1199,6 +1349,21 @@ SOURCE=.\simgear\sky\clouds3d\plane.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\plane.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\camera.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1214,6 +1379,21 @@ SOURCE=.\simgear\sky\clouds3d\camera.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\camera.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\camutils.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1229,6 +1409,21 @@ SOURCE=.\simgear\sky\clouds3d\camutils.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\camutils.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1244,7 +1439,7 @@ SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
SOURCE=.\simgear\sky\clouds3d\minmaxbox.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1259,112 +1454,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp
SOURCE=.\simgear\sky\clouds3d\SkyAABBTree.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1394,7 +1484,97 @@ SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp
SOURCE=.\simgear\sky\clouds3d\SkyArchive.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyBoundingVolume.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyBVTree.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyBVTreeSplitter.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyCloud.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyCloudParticle.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1424,7 +1604,232 @@ SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp
SOURCE=.\simgear\sky\clouds3d\SkyContext.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyLight.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMaterial.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderable.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstance.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGeneric.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@@ -1451,6 +1856,141 @@ SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkySceneManager.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkySingleton.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTexture.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureState.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgtiming"