Fix crash in SGSoundMgr::stop(): do not try to erase buffer items one at a time
This commit is contained in:
@@ -209,7 +209,6 @@ void SGSoundMgr::stop() {
|
|||||||
refUint ref = buffers_current->second;
|
refUint ref = buffers_current->second;
|
||||||
ALuint buffer = ref.id;
|
ALuint buffer = ref.id;
|
||||||
alDeleteBuffers(1, &buffer);
|
alDeleteBuffers(1, &buffer);
|
||||||
_buffers.erase( buffers_current );
|
|
||||||
}
|
}
|
||||||
_buffers.clear();
|
_buffers.clear();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user